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Certainly the avalability of guns affects it in America makes a significant contribution, and violence has always been present, long before video games.
But games do have to accept some responsibility.
Seening the violence of some games makes impressionable individuals desensitised to it, and come to think of it as acceptable. Some thinking it to be acceptable in the real world as well as that of their games.
Young and impressionable people look for role models, people they admire and respect. In the past, most of these would be sporting heroes, but as people turn to computers, films and all the other areas, instead of a kick around in the park, they are given new violent role models, who they want to be like, and copy. This occours in films, music, tv and other things as well as video games, but vidoe games were the only factors that didn't have enough controls untill recently, and have become closely associated with children and antisocial behaviour. Because of this, they have been percieved as te biggest problem relating to violence, and have been delt with accordingly.
A little over the top? Perhaps. Used as a scapegoat by politicians hopping between bandwagons? Absolutely. But if having film-like ratings applied to video games, even if only as a cheap political vote winner, saves just one life in the future, it'll all be worth it.
So, who do the politicians blame? The games market- that's who. They are an easy target. Maybe the Americans should stop thinking about the easy wasy out, and find out why some people take the violence in games into real life. After all, how many people drive like they do in Crazy Taxi, or kill their friends in a Quake 3 match? The people who do this have got problems that would still exist without games, music or films! So give games a break all you politicians- they're there for fun!
Rav