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> I think that the X-box will do well in America and Europe but I
> think the Japanese are not such a big issue for it as developers
> like capcom and namco are developing games for them. I don't think
> that Bill even needs the Japnese Market and for once, for once we
> have a none Japanese console. Look what they did to our PS2s. I dont
> think that the Game cube will not suceed as even the launch day for
> the console is unknown and probably reflects on how their games will
> be released. And I have to say that at least Sony never keeped on
> changing their launch day like this even though they never had
> enough consoles. And also my best consoles are Ps2 and the X-box
> which I will soon have them both. But f*** Nintendo and their
> Gamecube, its s*** and will have almost the same games as N64 like
> one things for sure Super Mario is going to be back and other
> childish games (usual Nintendo) with only having a few good games
> for hardcore gamers.
Childish games? With at least 100!!! Games coming out around or on launch day, there will be quite a lot of older games. Too Human, perhaps Eternal Darkness, etc, etc. Don't diss Mario. At least it has an ounce of gameplay over Crash and his 2D chums.
Aren't they supposed to be making some additions to the PS2 version?
> Apparently not...
Last I heard, Sega expect to have the PS2
> version available by the end of April.
My brother has told me that my copy of PSM2 is at home, and that it has a crazy taxi review in it already!
Last I heard, Sega expect to have the PS2 version available by the end of April.
So will it be a hard job to get Crazy Taxi onto the PS2 then?
Some developers are whining about the 'difficulties', while others are saying they're having no problems.
The only thing that is certain about coding for PS2 is that you have to go about it differently.
The makers of TimeSplitters (Free Radical Design) are on record in one of the PS2 mags (I think it was an older issue of PSM2) as saying that the PS2 *is* a bit of a sod if you want to take the easy route of porting games directly from other formats.
However, they also stated quite clearly that if you do the job 'properly' - i.e. code for the PS2 from the beginning of your project - it is actually quite straightforward, and you get significantly better results.
Which does make a lot of sense. If you run generic code on any system, it will be less efficient. For example, I could write a routine in MS Visual Basic which reads from one file, does a bit of processing with the data, and writes it back to another file, and it may take around (for example) 10 seconds to run.
At work, I code mostly in UniBasic, which is specifically designed for database handling, and has some extremely powerful file reading/writing and processing commands. In this language, coding the same task in the same way may take 15 seconds to run. However, if I 'optimise' the code by adapting it to specifically use UniBasic's file-handling commands, that same process will take only 2 seconds.
In addition, it would probably take me less time to re-write the code specifically in UniBasic than it would to port the Visal Basic code and adapt it. I believe that the ame applies with coding games on the PS2.
So, in summary, the problems that some companies are claiming to encounter *could* be largely down to the way they are approaching the system.
I'm no PS2 coding expert, but it is known that PS2 does things a little bit differently. Therefore, if you want to get the best out of it, you probably need to adapt your way of thinking. One thing's for sure - judging by some of the games due out soon, it's not *that* difficult to do.
Anyone want to come out of the closet?
"Welcome to todays Bugaholics Anonymous meeting. Would you like to start?"
"Yes, I admit it, I work for Microsoft. I've been trying to quit for some time, but just can't break away. My friends despise me, my wife has left me, and the dog won't even sit in the same room as me."
I am finding it hard to understand how the Playstation2 is hard to make games on.
I have had my PS2 for around four months now and have got SSX and Timespliters, both have good graphics. When I first played SSX I was gob smacked by how beautiful the graphics were. And considering that this was a launch game, I thought EA sports done a brilliant job. They couldn’t have had that long developing it could they?
Also I have watched a MGS2 movie trailer, and the graphics were out of this world. When the PS2 is pulling off graphics like that, it makes me think, “is the PS2 that hard to develop for"
I apologise now if I have got it completely wrong.