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Mon 05/03/01 at 19:07
Regular
Posts: 787
Over the past few years, Ive noticed that, not only do I buy far few games a year, but also that I'm playing far more games though to the end...

I'm not sure if this is because I'm playing PC games, which, often involving investing a greater deal of time to get to grips with initially, mean I'm more willing to hack things through, or because I'm getting older and am willing to spend mopre time on a game before I move onto the next? ...

Whatever the reason, I've started to noticed that some games have fantastic animated end games FMV sequences, and others bring display 'THE END' and move straight onto the credits...

Some games suit a Game Over message... e.g. Mario Kart but with others I often feel a touch ripped off that I spent so much time oing through the game only to be fobed off and the end...

To be fair though, most people wont have stuck around long enough to finish the title...

What makes a good end of game?

Is it an FMV showing all the cast patting each other on the back, with a congratualtions message and some pixcel fireworks...

Should there be a more complex animated exit...

of should all the time be invested into the gameplay and should defeating the final boss be nuff said?

or what?
Tue 06/03/01 at 04:50
Posts: 0
I agree with Shanks, that it depends on the game. I've a personal fondness for having a game add something new each time you beat it, like with Metal Gear Solid. A friend of mine got a major kick out of Parasite Eve because it allowed you to carry over your armor and weapon from the last game into a new one: He built up his weapon in that to such a level that it was amazing - we nicknamed it the "Nuclear Gun". It was funny to see him beat the main villain (either of them, depending upon the game mode) in only two or three hits.

To me, adding new content is definitely a sound way to congratulate a gamer on playing the game through to the end. As for the style it should use? FMVs are fine, I guess, though I've personally gotten to where I play games without an easily defined END.
Mon 05/03/01 at 20:32
Regular
Posts: 6,702
FMV? What happened to the first four fantasy meisters?
Mon 05/03/01 at 20:26
Regular
"Eric The Half A Bee"
Posts: 5,347
LOL@Grix... cheeky blighter :)

The Game wrote:
> What is a FMV, I know FPS and RPG but at 17 years old I don't know
> FMV!!!

Well....?!

The Game


FMV = Full Motion Video
Mon 05/03/01 at 19:51
Regular
Posts: 23,216
(In childhood, they were best of buddies... but on one fateful day, FMV made a rather large mistake...)

("Hey!" Grix said... "I was playing!")

("But I want to interupt you, stop the action, and generally make a knob of myself by pretending that I'm actually running off the hardware." FMV repiled.)

(They haven't spoken since.)
Mon 05/03/01 at 19:29
Moderator
"possibly impossible"
Posts: 24,985
Grix's worst enemy.
Mon 05/03/01 at 19:28
Regular
"Fishing For Reddies"
Posts: 4,986
What is a FMV, I know FPS and RPG but at 17 years old I don't know FMV!!!

Well....?!

The Game
Mon 05/03/01 at 19:07
Regular
"Eric The Half A Bee"
Posts: 5,347
Over the past few years, Ive noticed that, not only do I buy far few games a year, but also that I'm playing far more games though to the end...

I'm not sure if this is because I'm playing PC games, which, often involving investing a greater deal of time to get to grips with initially, mean I'm more willing to hack things through, or because I'm getting older and am willing to spend mopre time on a game before I move onto the next? ...

Whatever the reason, I've started to noticed that some games have fantastic animated end games FMV sequences, and others bring display 'THE END' and move straight onto the credits...

Some games suit a Game Over message... e.g. Mario Kart but with others I often feel a touch ripped off that I spent so much time oing through the game only to be fobed off and the end...

To be fair though, most people wont have stuck around long enough to finish the title...

What makes a good end of game?

Is it an FMV showing all the cast patting each other on the back, with a congratualtions message and some pixcel fireworks...

Should there be a more complex animated exit...

of should all the time be invested into the gameplay and should defeating the final boss be nuff said?

or what?

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