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"Mace Griffin: Bounty Hunter versus Star Wars: Bounty Hunter"

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Thu 02/10/03 at 13:30
Regular
"Pouch Ape"
Posts: 14,499
I'm quite far into Mace Griffin now, and I'm quite enjoying. But I can't help feeling sometimes that it's aimless walk, shoot, collect weapons, walk, shoot, complete objective. Sometimes it just drags. Star Wars: Bounty Hunter was far more interesting. you had to walk around large towns and space ports, scanning for bounties and collecting them - you get more money if they're alive. Then you get rated for each level and you can go back and improve on it.

A mixture of the two games would have been amazing. Imagine an FPS where you could walk around a town, hunting bounties and avoiding civilians, having to scan and be careful to take them alive. It would be great - you'd really care about the character's progression. If I die in Mace Griffin I start again, with no repurcussions on the rest of the game, which doth suck royally.

So it's difficult to single out one game as better than the other. They both have features which, if combined, would make a stunning game. I honestly thought that Mace griffin would be a bit more involving, but it's just cutscenes and level maps. Not saying it's rubbish - it's very good, nearly, nearly Halo on PS2, but it's just doing one thing for ages. The flying bits are crap though - they should have been kicked out during development.
Thu 02/10/03 at 15:02
Regular
"Twenty quid."
Posts: 11,452
monkey_man wrote:
> ... Mace Griffin ...

What a cool name!
Thu 02/10/03 at 14:06
Regular
Posts: 10,437
I've been meaning to gte Bounty Hunter for a while now, I've always liked the look of it. If I see it for £10 I'll probably pick it up.
Thu 02/10/03 at 13:47
Regular
"Pouch Ape"
Posts: 14,499
In fact, I'm going to play it for a bit now. Results in half an hour.
Thu 02/10/03 at 13:47
Regular
"Pouch Ape"
Posts: 14,499
It is widely regarded as shitt, but it actually has more substance than a lot of other games. I liked roaming around collecting bounties at my own leisure. Made me feel 'special'.
Thu 02/10/03 at 13:42
Regular
"+34 Intellect"
Posts: 21,334
Ive been led to believe that Bounty Hunter was a right stinkfestt.

No?

(The double tt is there for a reason)
Thu 02/10/03 at 13:30
Regular
"Pouch Ape"
Posts: 14,499
I'm quite far into Mace Griffin now, and I'm quite enjoying. But I can't help feeling sometimes that it's aimless walk, shoot, collect weapons, walk, shoot, complete objective. Sometimes it just drags. Star Wars: Bounty Hunter was far more interesting. you had to walk around large towns and space ports, scanning for bounties and collecting them - you get more money if they're alive. Then you get rated for each level and you can go back and improve on it.

A mixture of the two games would have been amazing. Imagine an FPS where you could walk around a town, hunting bounties and avoiding civilians, having to scan and be careful to take them alive. It would be great - you'd really care about the character's progression. If I die in Mace Griffin I start again, with no repurcussions on the rest of the game, which doth suck royally.

So it's difficult to single out one game as better than the other. They both have features which, if combined, would make a stunning game. I honestly thought that Mace griffin would be a bit more involving, but it's just cutscenes and level maps. Not saying it's rubbish - it's very good, nearly, nearly Halo on PS2, but it's just doing one thing for ages. The flying bits are crap though - they should have been kicked out during development.

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