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"Thanks very much EA..."

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Fri 03/06/05 at 03:36
Regular
"8==="
Posts: 33,481
...yep thankyou you've saved me from deciding whether to risk getting MoH European Assault by removing the possibility of Live play.

Here's hoping it gets the joyous universal panning it so richly deserves. Could it possibly be that the Live play wasn't up to your usual standards?

Perhaps it wasn't totally crap like Rogue Agent's online play is rumoured to be and perhaps people could play the game for a full evening without their connection dropping like Burnout 3? Hey that rhymes obviously I'm already qualified to work for your advertising department!

Or perhaps the lumbering giant that is Electronic Arts hasn't fully grasped that Live isn't just a small community and that the right quality game will actually build a huge community making huge amounts off of expansion packs etc and selling more games as the company becomes trusted for quality online titles?

But if people get online with your games they might get the word out before the hype has died down, "Yep another poor EA release avoid at all costs" the reply given to all those who enquire through the Halo 2 or Chaos Theory message system.

Just release a 3DO #2, roll over an die and be done with it.

Hype-masters your time is up, if it's crap the community will know it's crap and we all know that word of mouth is stronger in the end.
Fri 03/06/05 at 09:25
Regular
"Mozzy"
Posts: 2,287
Frontline was alright.
Fri 03/06/05 at 09:16
Regular
Posts: 5,323
Console MoH has always been a pile of crap.

I think it may have been good on the PSX when the Germans were squares and Allies were circles.

Edit: If you want a WWII game for LIVE get Brothers in Arms, if you want one specifically for good online play get CoD and CoD:UO for the PC.
Fri 03/06/05 at 03:36
Regular
"8==="
Posts: 33,481
...yep thankyou you've saved me from deciding whether to risk getting MoH European Assault by removing the possibility of Live play.

Here's hoping it gets the joyous universal panning it so richly deserves. Could it possibly be that the Live play wasn't up to your usual standards?

Perhaps it wasn't totally crap like Rogue Agent's online play is rumoured to be and perhaps people could play the game for a full evening without their connection dropping like Burnout 3? Hey that rhymes obviously I'm already qualified to work for your advertising department!

Or perhaps the lumbering giant that is Electronic Arts hasn't fully grasped that Live isn't just a small community and that the right quality game will actually build a huge community making huge amounts off of expansion packs etc and selling more games as the company becomes trusted for quality online titles?

But if people get online with your games they might get the word out before the hype has died down, "Yep another poor EA release avoid at all costs" the reply given to all those who enquire through the Halo 2 or Chaos Theory message system.

Just release a 3DO #2, roll over an die and be done with it.

Hype-masters your time is up, if it's crap the community will know it's crap and we all know that word of mouth is stronger in the end.

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