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Speaking at the International Solid State Circuits conference in San Francisco yesterday, Aurangzeb Khan, vice president of Simplex Solutions, discussed his company's latest graphics synthesizer. In speaking with GameSpot, SCEA representatives confirmed that the chip shown yesterday is included in its high-end GSCube workstation, which was unveiled at the Siggraph show last year. The .18-micron design houses an impressive 287.5 million transistors with 32MB of on-chip embedded RAM. This compares very favorably to the current PS2 chip, which has 42.7 million transistors and is built using larger .25-micron technology. The PlayStation 2 graphics chip has only 4MB of embedded memory, which, according to several PS2 developers, has been one of the primary causes of development bottlenecks.
The question remains whether the GSCube graphics synthesizer could ultimately become part of Sony's rumored PlayStation 3 platform. When asked about the prospects by the EE Times, Khan declined comment. SCEA took a similar stance, saying that there have been absolutely no announcements regarding a PlayStation 2 successor. Simplex Solutions' graphics synthesizer is reportedly capable of producing 75 million polygons per second with a fill rate of 1.2-2.6 billion pixels per second. By contrast, the official specs for the Xbox indicate that an Nvidia-designed graphics chip in Microsoft's console will be capable of handling 125 million polygons per second with a fill rate of 4.0 billion pixels per second. Ps2 may be dead soon like dc it not doing go at all here or in japan well if you call buying it for a dvd in no software a good sale.....Ps how many people you know talk about a new system, so soon when they just release one? not even sega did that with the saturn, they waited a few years to talk about Dc...buy gamecube people Nintendo the only one left thats worth trusting....
> I think that Sony's figures are totally out of proportion as well as
> Microsofts, i agree, take it with a pinch of salt.
NVida are starting to release GeFroce3 Info... which apparently conatins a lot of the same stuff as the X-Boxs graphics chip... so we'll be able to see how things go... :)
As for the PS3... the first I heard of this was a week after the PS2 launch in japan last march! The fact is, and this is true for ALL high tech companies including hardware makers, is that as soon as one product is made (the PS2) developers start on the new product straight away. Sega's hardware unit started on the DC2 as soon as the first console was out! With the PS3, Sony went to chip makers and asked how fast chips would be by the time the PS3 comes out. They gave the specs u quote, and that's where they come from!
SonicRav
The official specs for the Xbox indicate that an Nvidia-designed graphics chip in Microsoft's console will be capable of handling 125 million polygons per second with a fill rate of 4.0 billion pixels per second.
Ive seen the comparisons between the Gamecube, PS2 and X-box and the difference in these estimates is just shocking.
Sure the X-box can shift 125 million pixels per second, but once you add lighting effects and such this drops to around 12 million pixels per second. The figures are basically misleading so Microsoft can make claims like 10 times more powerful than PS2...but its not true.
Personally I think you should judge a systems capabilities on its games...partcularly its first fighting game. These really show is a realistic limit of the graphical abilities of a machine, and give you a good idea of whats to come! Figures from manufacturers should be ignored or at least taken with a pinch of salt!
Speaking at the International Solid State Circuits conference in San Francisco yesterday, Aurangzeb Khan, vice president of Simplex Solutions, discussed his company's latest graphics synthesizer. In speaking with GameSpot, SCEA representatives confirmed that the chip shown yesterday is included in its high-end GSCube workstation, which was unveiled at the Siggraph show last year. The .18-micron design houses an impressive 287.5 million transistors with 32MB of on-chip embedded RAM. This compares very favorably to the current PS2 chip, which has 42.7 million transistors and is built using larger .25-micron technology. The PlayStation 2 graphics chip has only 4MB of embedded memory, which, according to several PS2 developers, has been one of the primary causes of development bottlenecks.
The question remains whether the GSCube graphics synthesizer could ultimately become part of Sony's rumored PlayStation 3 platform. When asked about the prospects by the EE Times, Khan declined comment. SCEA took a similar stance, saying that there have been absolutely no announcements regarding a PlayStation 2 successor. Simplex Solutions' graphics synthesizer is reportedly capable of producing 75 million polygons per second with a fill rate of 1.2-2.6 billion pixels per second. By contrast, the official specs for the Xbox indicate that an Nvidia-designed graphics chip in Microsoft's console will be capable of handling 125 million polygons per second with a fill rate of 4.0 billion pixels per second. Ps2 may be dead soon like dc it not doing go at all here or in japan well if you call buying it for a dvd in no software a good sale.....Ps how many people you know talk about a new system, so soon when they just release one? not even sega did that with the saturn, they waited a few years to talk about Dc...buy gamecube people Nintendo the only one left thats worth trusting....