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Admittedly it was a very ambitious N64 project, but to think that n64 games can just be pushed across into the GameCube line up does seem odd.
Obviously they're going to improve the graphics, and the sound, but they don't have time to go back to the basic game design, and alter this, do they?
If not, that means that a GameCube launch game will play pretty much as it would have done on the N64.
Which means that the game will be roughly the same size as a large N64 game.
I was hoping that moving away from a cartridge based system would lead to much bigger games, not just better looking and sounding ones.
Will all of the GameCube's launch titles be like this? Adventures that will last us no longer that what we already have, FPS with just as limited levels?
I was seriously hoping for something new from Nintendo. No doubt the games will be good, but I'm not sure that this is progress?
Maybe it's just this one game. Maybe they have got time to improve more than just the graphics and sound. But maybe, just maybe, GameCube won't be delivering all that we expect?
Admittedly it was a very ambitious N64 project, but to think that n64 games can just be pushed across into the GameCube line up does seem odd.
Obviously they're going to improve the graphics, and the sound, but they don't have time to go back to the basic game design, and alter this, do they?
If not, that means that a GameCube launch game will play pretty much as it would have done on the N64.
Which means that the game will be roughly the same size as a large N64 game.
I was hoping that moving away from a cartridge based system would lead to much bigger games, not just better looking and sounding ones.
Will all of the GameCube's launch titles be like this? Adventures that will last us no longer that what we already have, FPS with just as limited levels?
I was seriously hoping for something new from Nintendo. No doubt the games will be good, but I'm not sure that this is progress?
Maybe it's just this one game. Maybe they have got time to improve more than just the graphics and sound. But maybe, just maybe, GameCube won't be delivering all that we expect?
All characters, scenes, levels, are created and rendered on a PC... the characters are made in low poly counts, and can EASILY be changed into high poly characters. It's a matter of clicking a few buttons.
Obviously it will take time to perfect them, but the ease is there. Don't worry about it simply being shoved on the Gamecube, believe me.
This is the way I see it:
Adventure games on the SNES were the size of a room,
similar games on the N64 were the size of a house,
similar Gamecube games should be the size of the whole street.
But if a game that's designed to play on the N64, is moved across to the GCN, surely it won't be as large a quest as I'd hope for.
I'm sure they can probably add extra locations to the game map, and throw in a few extra side quests, but they won't be as well worked through as the ones that have been thought through and planned out over a number of years.
I really do believe that it would have been a stunning game for the N64, and it probably wouldn't have reached the audience that it deserved to, I just hope that the GameCube games that were always meant for the GameCube don't overshadow it.
This is the first time that i've heard any sane person associate the quality of a game with the power/capacity behind the machine it is running on. A good game is a good game - no matter if it's running on a Game Boy Color with little or no storage space, or a Dreamcast with over a gigabyte of room to store textures etc. I can point to several examples of how GBC games are massively bigger and more involving than some Dreamcast titles.
The point i'm making is this: Imagine if we had never seen Zelda on the N64, and instead Nintendo were reserving it for release on the GameCube. If they released it with EXACTLY the same gameplay as Ocarina of Time (but with enhanced graphics, sound etc.) with EXACTLY the same level design and 'size'. would you be complaining?
I think not.
If Dinosaur Planet is good as an N64 game, i think its safe to say that it will STILL be good, if not better on the 'Cube. Making it 'bigger' for the sake of making it 'bigger' could even spoil things.
Vast improvements.
The storage medium used on the GameCube is much larger than the N64 cartridges.
I think it's a waste of this space to add a bunch of FMV and let you change the colour of the lead characters clothes.
I'd rather see it used to add side-quests to help develop the characters. This way the game can still be completed by younger gamers, and novices, but there would be so much more to keep you interested afterwards, as you go back to tie up all of the many loose ends, (by that I mean more than trying to collect all of the Gold Skulltulas!)
If Ocarina of Time was released on the GameCube, yes it would be an excellent game, but it wasn't, we've seen that now, and we expect more from a next generation console.
Another more useful ways to use the extra storage space would be to improve the AI of the NPCs (Arificial Intelligence of the Non-Playable Characters).
Zelda was great, but would be better if each NPC didn't say the same thing all of the time, MM went some way to improving this, so the next step up, on the GCN should be to make it even better.
Basically my point is that GCN games should be more than just prettier looking and sounding versions of N64 games.
My fear is that Dinosaur Planet is was already too far into developmentto improve it in worthwhile ways. As a result it may well be overshadowed by other release games, especially if the following all arrive on time:
A Mario game (Luigi's Mansion?)
Metriod
Retro RPG
Perfect Dark 2
Bigger storage medium doesn't make better games, but it damn well should do!
Anyway with all these late 64 games switching console's The gamecube will have a huge catalogue of games oh joy.
Let's all wait for E3... shall we?
Or at least until the end of this month... trust me on this... expect stuff...