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EDIT: Just went to www.planetbattlefield.com and the first thing you see is Mod Toolkit Here! I'll download and have a look. I got into this years ago when Quake came out, but haven't looked since then. What sort of knowledge is required nowadays? C/C++? Or is everything supplied to build models and animate them? I'm no artist, but could probably come up with some interesting ideas.
I'm waiting for Dessert Conflict, with banana guns and whipped cream splash damage.
New models and stuff need to be made in a 3D program like Maya, but after that they should be reasonably easy to import with the game's editor.
Bit of info about the editor: [URL]http://www.totalbf2.com/game/editor/[/URL]
EDIT: Just went to www.planetbattlefield.com and the first thing you see is Mod Toolkit Here! I'll download and have a look. I got into this years ago when Quake came out, but haven't looked since then. What sort of knowledge is required nowadays? C/C++? Or is everything supplied to build models and animate them? I'm no artist, but could probably come up with some interesting ideas.