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How much do little things like this add to the gaming experience?
More and more I think developers are working not just on the levels, but also diffent conditions, such as light and dark, and weather.
Some of the Dreamcast's racing games apparently have very impressive looking rain, but does it make handling more difficult? If not it should! Can you see trees blowing in the wind? Can you almost feel it inside the car? You should be able to!
With light and dark, or day and night I think this can add to the atmosphere of a particular section of a game.aving to walk through a graveyard at night is a much more creepy experience than having to do it in the middle of the day.
Also on a game like Metal Gear Solid, having to wait in the rain on a gloomy day, for an opportunity to attack is surely a more effective gaming experience than sitting behind a crate in the hot sun.
So I'd like to see more of these natural effects used in games in the future, and not just for looks either!
I can hear them even up in my office.
I can, you know.
It's a lovely feature to be able to walk past a waterfall... but you hardly ever see them in games. And although the raritys of such a thing perhaps makes the sight of one that bit more impressive, I still think it's being dreadfully underused.
It sometimes gives a game that little bit extra of brilliance, like when you see leaves getting blown accross the screen etc.
Lets start a campaign more nature graphics in games!
How much do little things like this add to the gaming experience?
More and more I think developers are working not just on the levels, but also diffent conditions, such as light and dark, and weather.
Some of the Dreamcast's racing games apparently have very impressive looking rain, but does it make handling more difficult? If not it should! Can you see trees blowing in the wind? Can you almost feel it inside the car? You should be able to!
With light and dark, or day and night I think this can add to the atmosphere of a particular section of a game.aving to walk through a graveyard at night is a much more creepy experience than having to do it in the middle of the day.
Also on a game like Metal Gear Solid, having to wait in the rain on a gloomy day, for an opportunity to attack is surely a more effective gaming experience than sitting behind a crate in the hot sun.
So I'd like to see more of these natural effects used in games in the future, and not just for looks either!