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[URL]http://www.fileplanet.com/154516/150000/fileinfo/Max-Payne-2---Mission:-Impossible---New-Dawn-Mod[/URL]
Worth remembering it is a mod, not a new game so it does have a few bugs here and there. Said it all along, more people should use the Max Payne mould because it would fit the bill for so many films.
Damn good fun though with the usual Max Payne class.
I found it fun to go through Max Payne on most of the difficulty settings. But I didn't go back to do the same on number 2 because of the awful defending sections that were annoying enough on the lower difficulty I finished the game on.
> Both console versions were just awful, loads cut out and they looked
> crap.
>
> When you see it on PC it feels like a different game.
Absolutely.
I bought Max Payne 2 for PS2 on release and it was dire. Some of the most grainy textures I've ever seen and the frame rate dropped to an almost unplayable standard whenever more than a few enemies were on screen.
A couple of months later I got a decent PC and bought MP2 for it. It was superior in every way. The controls were actually better than their console counterparts, which in my experience is a rarity.
The Xbox version was sluggish, aiming sensitivity was way out, sections were removed for both console versions, where there were windows in the PC version they were bordered up in the Xbox version which took away the atmosphere. It was just a big steaming pile of w**k and not even a fraction of what the PC version is.
What the original was on the PS2 the sequel was on the Xbox.
Pointless.
When you see it on PC it feels like a different game.
> I found the game too short.
I found it to be very poor compared to the original. Yeah let's swap characters and have them protect one another, no let's not because it's implemented badly and detracts from the fun.
By the way, anyone play the Kung Fu mod for the first Max Payne? Good stuff.