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What di we learn? I don't know, you reply and let others know.
One thing I find great fun about a game is not reading the instruction manual and finding out the controls for yourself. It's a right laugh! Thats a kind of learning experience.
Reply here and let me know what you think.
They wouldn't have to have a direct effect on the game either, they'd just be happening!
Or Beat 'em up through time! Travel through time and take on various different people.
Take on Queen Victoria, Adolf Hitler, and a bunch of hippies. What fun!
And World War 1 games.
And any other war as well.
What other games can you base on past occurences?
An adevenure game based on the fact that only one person has ever escaped from alcatraz?(prolly already been done though)
Maybe some sort of simulation on the 50's and 60's space-race between the soviets and the americans?
I dunno. I never liked history at school ;)
> I think it would be interesting if more games were based upon real
> world events. There would be no trying to teach in the game, but
> maybe my setting it in a certain time period, the players may learn
> something.
(Something more than in which year which tanks you
> could produce to defeat your enemy, anyway!)
Right on MD, I agree with you fully
(Something more than in which year which tanks you could produce to defeat your enemy, anyway!)
What di we learn? I don't know, you reply and let others know.
One thing I find great fun about a game is not reading the instruction manual and finding out the controls for yourself. It's a right laugh! Thats a kind of learning experience.
Reply here and let me know what you think.