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"Super Puzzle Fighter II: Turbo HD REMIX"

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Sun 10/05/09 at 20:29
Regular
"@optometrytweet"
Posts: 4,686
Super Puzzle Fighter 2: Turbo - HD Remix
XBL Arcade 800MSP (approx. £6.66)
*Also avilable on the PSOne, PS3 (Via PSN) and Windows PC)

In what must be my family's most favourite game, Super Puzzle Fighter 2 combines classic puzzling fun with a twist of fast paced competitive action.

The game is produced by Capcom, famous for their Street Fighter series and the ever popular Resident Evil and has been around for absolutely ages (released in 1996 on the CPS II Arcade system). My first experience with this game was when my mate brought it to my house to play on my PlayStation (probably in 1998... when I was 10! Crikey, time does fly!) Not my cup of tea really at the time (nothing could tear us away from the original GTA game) but my mum and little sister caught us playing it one day and they became immediately hooked. We played it for days and nights, and as this was around the time I had a lot oon my plate with the court case and the break-up of my parents, this game gave ample opportunity to discuss things with my mum.

Anyway, I digress - this game means a lot to me for the said reason and already has promptly proven this game is highly addictive and family orientated. In all truth the game is an early party game, rather than just a puzzler.

Essentially what would appear to be a cross between Tetris and a beat 'em up, your goal is to deal with the puzzle and then watch the fight take place as you clear the screen. Very much in a tetris fashion, blocks start falling from the top centre of the screen and to avoid losing, you must prevent the blocks from blocking the centre hole. The blocks always come in twos, either in unison colour, or more often than not, two colours. To get rid of the blocks you will need the appropriate colour cutting gem (known to my family as just "cutters"). Placing these cutters next to the appropriate coloured blocks will destroy them and any other same coloured blocks adjacent to them. This continues until you or your opponent fills up their screen.

But why is it competitive? Not only do you not want to fill your screen up before your opponent (as you will lose, obviously), but as your opponent fills up his or her screen, they will send across "bombs" onto your screen (in appropriate colours). These bombs will change into their corresponding coloured blocks after their countdown and increase your the number of blocks on your screen. Whilst they are counting down, they are inert (or can be destroyed by destroying blocks adjacent to them).

As you can imagine, the more blocks you send across to your opponent, the harder it is for them to clear their own screen, which makes winning more likely. However, tactics can be involved. Each character (all taken from Street Fighter and Darkstalkers - such as Ryu, Ken and Chun Li from Street Fighter) has their own attack pattern. These attack patterns determine which coloured bombs will be sent over and in what pattern they will make on the screen. If you are like myself, you cn arrange yourself so that these patterns benefit you, or if you are lucky like my sister, just keep playing through them and win that way.

Other factors in sending over vast amounts of hese counter gem bombs is to join the gems up into blocks. This will form a power gem. The larger the gem, the more devastating the attack on your opponents' screen will be. There is also another type of playing block, known as the diamond. Placing one of these onto a coloured block will destroy every block on your screen of that colour, which will therefore unleash a powerful attack on your opponent (or, if your screen is clear, a bonus).

As you can tell by reading, Super puzzle Fighter 2 is a brilliantly simple, but compelling game that will have you addicted for hours. Now it is on the Arcade and downloaded onto my harddrive, I have no excuse for getting out of playing around the board with my sister. Of course I am biased as this game has a lot of meaning to me as it was our favourite game during a tough time frame in my life, but many people that have stumbled across one of our frantic battles have soon turned into one of those people whom fight for our controllers, dying to get into the action.

So....READY? FIGHT!
There have been no replies to this thread yet.
Sun 10/05/09 at 20:29
Regular
"@optometrytweet"
Posts: 4,686
Super Puzzle Fighter 2: Turbo - HD Remix
XBL Arcade 800MSP (approx. £6.66)
*Also avilable on the PSOne, PS3 (Via PSN) and Windows PC)

In what must be my family's most favourite game, Super Puzzle Fighter 2 combines classic puzzling fun with a twist of fast paced competitive action.

The game is produced by Capcom, famous for their Street Fighter series and the ever popular Resident Evil and has been around for absolutely ages (released in 1996 on the CPS II Arcade system). My first experience with this game was when my mate brought it to my house to play on my PlayStation (probably in 1998... when I was 10! Crikey, time does fly!) Not my cup of tea really at the time (nothing could tear us away from the original GTA game) but my mum and little sister caught us playing it one day and they became immediately hooked. We played it for days and nights, and as this was around the time I had a lot oon my plate with the court case and the break-up of my parents, this game gave ample opportunity to discuss things with my mum.

Anyway, I digress - this game means a lot to me for the said reason and already has promptly proven this game is highly addictive and family orientated. In all truth the game is an early party game, rather than just a puzzler.

Essentially what would appear to be a cross between Tetris and a beat 'em up, your goal is to deal with the puzzle and then watch the fight take place as you clear the screen. Very much in a tetris fashion, blocks start falling from the top centre of the screen and to avoid losing, you must prevent the blocks from blocking the centre hole. The blocks always come in twos, either in unison colour, or more often than not, two colours. To get rid of the blocks you will need the appropriate colour cutting gem (known to my family as just "cutters"). Placing these cutters next to the appropriate coloured blocks will destroy them and any other same coloured blocks adjacent to them. This continues until you or your opponent fills up their screen.

But why is it competitive? Not only do you not want to fill your screen up before your opponent (as you will lose, obviously), but as your opponent fills up his or her screen, they will send across "bombs" onto your screen (in appropriate colours). These bombs will change into their corresponding coloured blocks after their countdown and increase your the number of blocks on your screen. Whilst they are counting down, they are inert (or can be destroyed by destroying blocks adjacent to them).

As you can imagine, the more blocks you send across to your opponent, the harder it is for them to clear their own screen, which makes winning more likely. However, tactics can be involved. Each character (all taken from Street Fighter and Darkstalkers - such as Ryu, Ken and Chun Li from Street Fighter) has their own attack pattern. These attack patterns determine which coloured bombs will be sent over and in what pattern they will make on the screen. If you are like myself, you cn arrange yourself so that these patterns benefit you, or if you are lucky like my sister, just keep playing through them and win that way.

Other factors in sending over vast amounts of hese counter gem bombs is to join the gems up into blocks. This will form a power gem. The larger the gem, the more devastating the attack on your opponents' screen will be. There is also another type of playing block, known as the diamond. Placing one of these onto a coloured block will destroy every block on your screen of that colour, which will therefore unleash a powerful attack on your opponent (or, if your screen is clear, a bonus).

As you can tell by reading, Super puzzle Fighter 2 is a brilliantly simple, but compelling game that will have you addicted for hours. Now it is on the Arcade and downloaded onto my harddrive, I have no excuse for getting out of playing around the board with my sister. Of course I am biased as this game has a lot of meaning to me as it was our favourite game during a tough time frame in my life, but many people that have stumbled across one of our frantic battles have soon turned into one of those people whom fight for our controllers, dying to get into the action.

So....READY? FIGHT!

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