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Mon 16/03/09 at 14:18
Moderator
"possibly impossible"
Posts: 24,985
I remember sitting on my Spectrum with a program I'd typed in from a huge piece of code. It was supposed to use speech recognition to work out what you were saying then type it out. As far as I remember it understood about as much as I can understand in Welsh (ie: nothing).

Then came the trend for reciting to PC, something that worked with trial and error (more error than trial though) until recent attempts by Windows Vista and a few other companies have made it pretty much viable.

It's easy to see why few people have used it before for games, this technology is still in its early stage so it causes problems for developers.

Speech recognition in games has just really started to get going, Full Spectrum Warrior, SOCOM on PS2 and a few other war games have used the odd command in the past but Endwar was the first game to really use it on a grander scale and I'm not sure if any other games will follow suit any time soon.

If a game uses speech recognition, any game, it will come into problems as soon as it reaches words it didn't know. Endwar gets around this by using only a small set of words. Imagine an adventure game where you have to tell the computer or console what to do. If I was a developer, I would be losing patience with this.

Endwar was an interesting concept and it worked, most of the reviews were favourable and I quite enjoyed it too. It was fun to try something different and yes, in a way it made you feel like you were commanding the battlefield. Actually, I might actually continue using this speech recognition software from time to time, it's actually not doing too bad a job and sometimes it's quite useful if I'm recording a long meeting and have to type up notes, but for games it's not quite there yet.

Just don't expect Gears Of War 3 with you shouting commands.
There have been no replies to this thread yet.
Mon 16/03/09 at 14:18
Moderator
"possibly impossible"
Posts: 24,985
I remember sitting on my Spectrum with a program I'd typed in from a huge piece of code. It was supposed to use speech recognition to work out what you were saying then type it out. As far as I remember it understood about as much as I can understand in Welsh (ie: nothing).

Then came the trend for reciting to PC, something that worked with trial and error (more error than trial though) until recent attempts by Windows Vista and a few other companies have made it pretty much viable.

It's easy to see why few people have used it before for games, this technology is still in its early stage so it causes problems for developers.

Speech recognition in games has just really started to get going, Full Spectrum Warrior, SOCOM on PS2 and a few other war games have used the odd command in the past but Endwar was the first game to really use it on a grander scale and I'm not sure if any other games will follow suit any time soon.

If a game uses speech recognition, any game, it will come into problems as soon as it reaches words it didn't know. Endwar gets around this by using only a small set of words. Imagine an adventure game where you have to tell the computer or console what to do. If I was a developer, I would be losing patience with this.

Endwar was an interesting concept and it worked, most of the reviews were favourable and I quite enjoyed it too. It was fun to try something different and yes, in a way it made you feel like you were commanding the battlefield. Actually, I might actually continue using this speech recognition software from time to time, it's actually not doing too bad a job and sometimes it's quite useful if I'm recording a long meeting and have to type up notes, but for games it's not quite there yet.

Just don't expect Gears Of War 3 with you shouting commands.

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