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The game would be multiplayer in the main part, though I'm sure a single player mode could be added on for the loners, or they could simply play with highly intelligent bots.
You choose between 4 and 20 players, (all could be human if played online!) One of the characters, usually a bot will be 'possessed' by the spirit of some evil creature. Whoever is 'possessed' must pass on the spirit to another player. Once the spirit leaves the possessed character they they become zombie like creatures, that can try to attack the living characters.
Imagine the fun you could have whilst possessed, especially if you could chat with the other characters: "I just saw the spirit over there, come with me" Then attack them!
You wouldn't easily be able to tell apart the 'possessed' character from the other living characters, so you wouldn't really be able to trust anyone.
It would be like an online version of 'tag', only once you've been tagged you can't return to the side of good. The evil team can win by defeating, or converting all of the living characters. The living could win by destroying the spirit. To do this they would have to collect various items before the spirit comes for them. These would be a cross, holy water, and a bible.
There would be a number of diffent arenas to play in, including: Downtown, Forest, Mansion, Subway and various others.
I can see this doing well down to the combination of game styles, with you trying to avoid the spirit, collect the necessary items, and kill the ever increasing number of zombies!
From the information I received I would surmise that your Deseronto Wharf was named after our town of Deseronto. There would not be another name like that anywhere else I don't think. My guess would be that it had to do with the Rathbun Company which shipped lumber to the UK. I am enclosing some information about them here.
Deseronto's waterfront was once the site of an important lumber mill that was built by Hugo Burghardt Rathbun, industrialist and founder of the Rathbun Company, in 1848. Logs were driven down the Napanee River to the Mill Pond located west of the Big Mill on lower Mill Street. Logs were also "rafted" by Rathbun Company employees down the Trent, Moira, and Salmon rivers, all of which emptied into the Bay of Quinte.
The natural harbors in the Deseronto area lent themselves to the logging industry and to the development of shipyards where as many as twenty-five steamers and schooners might be docked at one time. The Deseronto shipyards served the needs of the Deseronto Navigation Company, which provided transportation and shipping services among the interests owned by the Rathbun Company in Deseronto and area, and the Rathbun Company interests in ports in New York state, such as Charlotte (Rochester), Syracuse, and Oswego in New York state. The principal export was lumber which was shipped to the U. S., Great Britain, South Africa, and Australia. However, the actual list of products by the Rathbun Company mills and factories, located for the distance of a mile across Deseronto's waterfront, is too extensive to list here.
The zenith of the shipbuilding industry in Deseronto was reached in 1887 when the Cibola, the most advanced steam-powered paddle-wheeler of its day, was built by the Rathbun Company for the Niagara Navigation Company to ply the waters between Lewiston and Toronto. Thousands came by rail and boat to Deseronto to witness the launching, and three reporters from the Toronto daily newspapers were on hand to record the events of the day.
The industrial activity of the 19th and early 20th centuries in the town of Deseronto is now a part of the town's history. The factories and mills gradually wound down and the last timber was milled in Deseronto in 1912. The Rathbun Company surrendered its charter in 1923. The closing of the E. B. Eddy Match Company in 1926 resulted in many families moving away in search of employment, and the depression dealt the town a blow from which it barely recovered. By the time the World War II began, the town had not a single restaurant and the local theatre was closed.
Today the bay is a favourite haunt for fishermen, for owners of sailboats and other pleasure craft, for those who enjoy the tranquility of the waterways of the Napanee River, Hay Bay, the Long Reach which extends southward between Deseronto and Picton, and the waterfronts of nearby Belleville and Trenton.
I have passed the information you sent on to out town's archivist. He has been in touch with the British Waterways Archives but reported that they had no more information about the name.
Thank you once again for for the research. It is all so very interesting.
Marie
Deseronto Wharf which was a wharf on the Grand Junction Canal. We also think
we know why the wharf was built and we know how Deseronto got its name, however
we cannot find any link between the two.
The main reason why the Slough arm of the Grand Union Canal was built was
to supply bricks made in Slough to the London market. This seems to also
be the reason why a wharf on the location of Deseronto Wharf Trading Estate
seemed to have been built. The Slough & Langley Brick Company seems to have
built a tram between its works just south of the railway, to the Wharf. The
works, tramline and wharf appear in the 1924 map of the area, but not on
the 1899 map.
According to http://www.deseronto.ca/Deseronto/Information.htm , the Canadian
?town of Deseronto, named for Capt. John Deserontyou, a Mohawk Indian and
U.E.L., owes much of its cultural heritage and character to the Mohawks of
the nearby Tyendinaga Reserve. The most easterly municipality of Hastings
County, it nestles on the shore of Mohawk Bay at the mouth of the Napanee
River.?
I am completely puzzled when and why the wharf was called Deseronto. There
may have been a link between the Slough and Langley Brick Company and the
industrial town of Deseronto. It may also be named by one of the timber
yards which took over the site between the canal and the railway. They may
have used wood shipped in from Canada and delivered through the london docks
and the canals. Though it does seem strange as the other wharfs had names
like Marish and Stoke.
You may find out more information at the British Waterways Archive Collection.
The archive looks after a number of collections concerned with running canals,
including those of the canal's current owner, British Waterways. You can
contact them at:
British Waterways Archive
7th Floor
Llanthony Warehouse
Gloucester Docks
Gloucester
GL1 2EH
England
Tel: 01452 318224
Fax: 01452 318225
Email: [email protected]
Website: http://www.thewaterwaystrust.org.uk/museums/archives.shtml
Directions: view online map
Senior Project Archivist: Teresa Wilmshurst
Archives Assistant: Caroline Jones
The British Waterways Archive also has an online archive at http://www.virtualwaterways.co.uk/home.html
In a search I came across this address Deseronto Business Park, St Mary's Road, Langley.
Could you please tell me how the name Deseronto came to be in Langley UK?
I live in the town of Deseronto in Ontario Canada. I was curious to know where your town got the name Deseronto. Does it have anything to do with the fact that many RAF pilots were trained here during the first world war?
Our town of Deseronto was named after a Mohawk Captain who came to Canada from the USA because they chose to remain loyal to the British.
Marie McLachlan
The game would be multiplayer in the main part, though I'm sure a single player mode could be added on for the loners, or they could simply play with highly intelligent bots.
You choose between 4 and 20 players, (all could be human if played online!) One of the characters, usually a bot will be 'possessed' by the spirit of some evil creature. Whoever is 'possessed' must pass on the spirit to another player. Once the spirit leaves the possessed character they they become zombie like creatures, that can try to attack the living characters.
Imagine the fun you could have whilst possessed, especially if you could chat with the other characters: "I just saw the spirit over there, come with me" Then attack them!
You wouldn't easily be able to tell apart the 'possessed' character from the other living characters, so you wouldn't really be able to trust anyone.
It would be like an online version of 'tag', only once you've been tagged you can't return to the side of good. The evil team can win by defeating, or converting all of the living characters. The living could win by destroying the spirit. To do this they would have to collect various items before the spirit comes for them. These would be a cross, holy water, and a bible.
There would be a number of diffent arenas to play in, including: Downtown, Forest, Mansion, Subway and various others.
I can see this doing well down to the combination of game styles, with you trying to avoid the spirit, collect the necessary items, and kill the ever increasing number of zombies!