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"Don't Bug Me"

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Fri 26/01/01 at 14:52
Regular
Posts: 787
I remember when the word 'quality' actually used to mean something, but having had my last 2 PC games all start to play mysterious tricks on me, I can't remember what the word actually means anymore.

Does quality mean having to download yet another patch each time you go online to kick some German's butt on Diablo II on the European server?

Does quality mean wondering why Unreal Tournament Game of the Year edition STILL doesn't work as it was meant to? I still can't get the original UT to run properly, which is a real pain. As an avid Tournament player online I thought it would be great to have a look at what the original game looked like, but it seems that those joys will be denied me forever.

I have a vague recollection that the 'q' word used to mean something like 'of a higher standard' or 'had a lot of time invested into its construction', into which categories both of the above games obviously fall, yet....I still get that nagging feeling that the two games were released far too early.

The last patch for Diablo II fixed an astounding 63 bugs, how many more can there possibly be? Is that like, 63 bugs out of 100? or is it more like 63 bugs out of an unknown 7 figure amount of bugs, we can't say for sure guys, we haven't found 'em all yet?

Both Diablo II and Unreal Tournament are undoubtedly 'Quality' games, high sellers, very popular, well loved by the gaming community and so on, but I'm still left with this nagging feeling that the word doesn't mean what its entry in the dictionary says it should mean.

Wouldn't it be great to open the box of a new PC game and have a quick gander at the manual, and flicking to the back find NO customer service numbers because there wouldn't need to be any? In fact, why don't they just take all these customer service people and train them as games testers instead?

Anyway, that's my rant over and done with. I'm off to try and play Deus Ex...
Fri 26/01/01 at 22:55
Regular
"Eric The Half A Bee"
Posts: 5,347
Tohugh like I say... since 1995... all I've ever done is stick the CD-ROM in the drive, click on setup and away I went... I've never had any other problems with the game?
Fri 26/01/01 at 22:32
Regular
Posts: 16,558
Yep it's mad how much effort you need to make a game playable enough.
Fri 26/01/01 at 21:39
Regular
"Eric The Half A Bee"
Posts: 5,347
I've been playing IBM PC games for over a decade now... and apart from the odd game (Ultima9) I've never had a problem in running any titles...

Patches are as often as not the mark of a lazy programming team, and people have been complaing about them for years... the original idea being that a patch would contain game updates and enhance ments... rather like the extras from the Sims sites... however in recent years theve come to mean fixing games that are rushed though QA...

Although things were at their worst when the internet started to take off, things are starting to settle now, and whilst this will always be an inherant problem with PC games, hopefully things should move to a minimum and go back to being more about giving more to the player, than allowing the QA team to go home early on a Friday...
Fri 26/01/01 at 16:18
Regular
"everyone says it"
Posts: 14,738
oh yes, the joys of microsoft and a PC.

HAHAHAHA (insane laughter,)

What will the Y-Box be like, oh NO
Fri 26/01/01 at 15:17
Regular
"Copyright: FM Inc."
Posts: 10,338
Short but sweet
Fri 26/01/01 at 15:13
Moderator
"possibly impossible"
Posts: 24,985
True. Settlers did it for me. hmm. Must stop writing these dodgy one line answers.
Fri 26/01/01 at 15:06
Regular
"Copyright: FM Inc."
Posts: 10,338
Ah! But! :-) Once they are set up, you can play for hours, and hours, and days, and days,......I've been playing Diablo II for months, the only console game that ever got me doing that was Final Fantasy VIII.
Fri 26/01/01 at 14:55
Moderator
"possibly impossible"
Posts: 24,985
The word PC means something too.

Usually games that take more time to set up than play.

:-)
Fri 26/01/01 at 14:52
Regular
"Copyright: FM Inc."
Posts: 10,338
I remember when the word 'quality' actually used to mean something, but having had my last 2 PC games all start to play mysterious tricks on me, I can't remember what the word actually means anymore.

Does quality mean having to download yet another patch each time you go online to kick some German's butt on Diablo II on the European server?

Does quality mean wondering why Unreal Tournament Game of the Year edition STILL doesn't work as it was meant to? I still can't get the original UT to run properly, which is a real pain. As an avid Tournament player online I thought it would be great to have a look at what the original game looked like, but it seems that those joys will be denied me forever.

I have a vague recollection that the 'q' word used to mean something like 'of a higher standard' or 'had a lot of time invested into its construction', into which categories both of the above games obviously fall, yet....I still get that nagging feeling that the two games were released far too early.

The last patch for Diablo II fixed an astounding 63 bugs, how many more can there possibly be? Is that like, 63 bugs out of 100? or is it more like 63 bugs out of an unknown 7 figure amount of bugs, we can't say for sure guys, we haven't found 'em all yet?

Both Diablo II and Unreal Tournament are undoubtedly 'Quality' games, high sellers, very popular, well loved by the gaming community and so on, but I'm still left with this nagging feeling that the word doesn't mean what its entry in the dictionary says it should mean.

Wouldn't it be great to open the box of a new PC game and have a quick gander at the manual, and flicking to the back find NO customer service numbers because there wouldn't need to be any? In fact, why don't they just take all these customer service people and train them as games testers instead?

Anyway, that's my rant over and done with. I'm off to try and play Deus Ex...

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