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"Give me a rivalry to be proud of."

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Sun 30/03/03 at 22:17
Regular
Posts: 787
Have you ever had a close game, for example Pro Evolution Soccer 2, against someone and you just manage to grab the winning in the dying seconds of the match. You take away all hope they had left of beating you. The sweet taste of victory is yours and yours alone. It can never be taken away from you, at least not until the next match.

So what was that hard work all for? To get that important victory over one of your closest rivals. You will forever be able to rub it in their faces until the next match. However, by the time it comes around you may have forgotten about it. How you were the one to make them suffer at your hands. You beat them!

There has to be a way round this. It is no good trying to remember all the scores, as they will soon be changed. “Oh look! I beat you 15 - 0, alright!” When it was actually 3 - 1 to you. Why let your hard earned victory go to waste? Yes, you could use pen and paper but it’s just not the same as a record saved on to a memory card.

My theory is that it wouldn’t be too difficult to create a sort of record book for competitive matches against friends. What sort of record book you ask? A list of all matches played, against which player, team, result, scorers, etc… Each player could have their own record and bring it round to a mate’s house and then boast, get a beating, then go home and practice until they next meet. This would be a real bonus.

This option would give a few new things to a game. The first being that it would add to greater rivalries between players. A simple match could turn into one of the fiercest battles ever played out on a green length of turf. The result would mean another win just to rub in their faces.
The next would be giving it a much needed edge in today’s market. It would offer something that other games may not be able to. This could lead to more games sold, so in turn more developers will pay attention to this new idea and will think about including it in their own games.

I think this would be good for the future of games. If Perfect Dark and Timesplitters can offer us player data then why can’t sport, fighting or any other two-player game do the same? If any future coders are reading this, please take this in to account when making your first groundbreaking title.

Thanks.

Cid.
There have been no replies to this thread yet.
Sun 30/03/03 at 22:17
Regular
"I'm Great."
Posts: 2,917
Have you ever had a close game, for example Pro Evolution Soccer 2, against someone and you just manage to grab the winning in the dying seconds of the match. You take away all hope they had left of beating you. The sweet taste of victory is yours and yours alone. It can never be taken away from you, at least not until the next match.

So what was that hard work all for? To get that important victory over one of your closest rivals. You will forever be able to rub it in their faces until the next match. However, by the time it comes around you may have forgotten about it. How you were the one to make them suffer at your hands. You beat them!

There has to be a way round this. It is no good trying to remember all the scores, as they will soon be changed. “Oh look! I beat you 15 - 0, alright!” When it was actually 3 - 1 to you. Why let your hard earned victory go to waste? Yes, you could use pen and paper but it’s just not the same as a record saved on to a memory card.

My theory is that it wouldn’t be too difficult to create a sort of record book for competitive matches against friends. What sort of record book you ask? A list of all matches played, against which player, team, result, scorers, etc… Each player could have their own record and bring it round to a mate’s house and then boast, get a beating, then go home and practice until they next meet. This would be a real bonus.

This option would give a few new things to a game. The first being that it would add to greater rivalries between players. A simple match could turn into one of the fiercest battles ever played out on a green length of turf. The result would mean another win just to rub in their faces.
The next would be giving it a much needed edge in today’s market. It would offer something that other games may not be able to. This could lead to more games sold, so in turn more developers will pay attention to this new idea and will think about including it in their own games.

I think this would be good for the future of games. If Perfect Dark and Timesplitters can offer us player data then why can’t sport, fighting or any other two-player game do the same? If any future coders are reading this, please take this in to account when making your first groundbreaking title.

Thanks.

Cid.

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