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Specifiactions:
CPU: - 128 Bit "Emotion Engine"
System Clock Frequency - 294.912 MHz
Cache Memory:
Instruction: - 16Kb
Data: - 8Kb + 16 Kb (script)
Main Memory - Direct RDRAM
Co-processor
FPU (Floating point unit)
Floating point multiply accumulator x 1,
Floating point divider x 1
Vector Units - VU0 and VU1, Floating point multiply accumulator x 9, Floating point divider x 3.
Floating point performance - 6.2 GFLOPS, 3D CG Geometric
Transformation - 6 million polygons per second
Compressed image decoder - .MPEG2 (DVD quality)
Memory Bus Bandwidth - 3.2Gb/sec
Graphics: - ."Graphics Synthesizer"
Clock Frequency - 147.456MHz
DRAM Bus Bandwidth - 48Gb/sec
DRAM Bus Width - 2560 bits
Pixel Configuration - RGB: Alpha, Z buffer (24:8:32)
Max polygon rate - .75 million polygons / second
Embedded Cache - VRAM 4MB
Sound: - SPU2 + CPU
Number of Voices - ADPCM + 48channels on SPU2 + software + programmable vopices
Sound Memory - 2MB
Sampling Frequency - 44.1 KHz or 48KHz(selectable)
Input/Output Processor: - I/O Processor
CPU Core - PlayStation CPU+
Clock Frequency - 33.8688MHz or 36.864MHz
IOP Memory - 2MB
Sub Bus - 32-bit
Disc Device: - CD-ROM and DVD-ROM
Device Speed CD-ROM - 24 times speed
DVD-ROM - 4 times speed
Interface types - IEEE 1394, USB
Dimensions: - 301mm (W) x 178mm (H)
x 78mm (D)
Weight: 2.1 kg
Media Supported: - Playstation 2 CDROM, Playstation CDROM, DVD-ROM, DVD-video, Audio CD
If there`s anything wrong or missing, feel free to say.
I also agree that whilst I did look around some of the specs were hard to believe. However, in most places it was simply that they had displayed a figure which was only for certain conditions.
For example - the number of polygons pushed ... when there was very little else happening.
In all honesty, and putting any and all bias aside, I still find the spec/price combination hard to believe.
Specifiactions:
CPU: - 128 Bit "Emotion Engine"
System Clock Frequency - 294.912 MHz
Cache Memory:
Instruction: - 16Kb
Data: - 8Kb + 16 Kb (script)
Main Memory - Direct RDRAM
Co-processor
FPU (Floating point unit)
Floating point multiply accumulator x 1,
Floating point divider x 1
Vector Units - VU0 and VU1, Floating point multiply accumulator x 9, Floating point divider x 3.
Floating point performance - 6.2 GFLOPS, 3D CG Geometric
Transformation - 6 million polygons per second
Compressed image decoder - .MPEG2 (DVD quality)
Memory Bus Bandwidth - 3.2Gb/sec
Graphics: - ."Graphics Synthesizer"
Clock Frequency - 147.456MHz
DRAM Bus Bandwidth - 48Gb/sec
DRAM Bus Width - 2560 bits
Pixel Configuration - RGB: Alpha, Z buffer (24:8:32)
Max polygon rate - .75 million polygons / second
Embedded Cache - VRAM 4MB
Sound: - SPU2 + CPU
Number of Voices - ADPCM + 48channels on SPU2 + software + programmable vopices
Sound Memory - 2MB
Sampling Frequency - 44.1 KHz or 48KHz(selectable)
Input/Output Processor: - I/O Processor
CPU Core - PlayStation CPU+
Clock Frequency - 33.8688MHz or 36.864MHz
IOP Memory - 2MB
Sub Bus - 32-bit
Disc Device: - CD-ROM and DVD-ROM
Device Speed CD-ROM - 24 times speed
DVD-ROM - 4 times speed
Interface types - IEEE 1394, USB
Dimensions: - 301mm (W) x 178mm (H)
x 78mm (D)
Weight: 2.1 kg
Media Supported: - Playstation 2 CDROM, Playstation CDROM, DVD-ROM, DVD-video, Audio CD
If there`s anything wrong or missing, feel free to say.