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Well, on the N64, the controller is quite large, has around 7 action buttons, including one on the back, with arrows and a little joystick.
Having the button on the back is very useful, and the joystick is also a nice feature. Some people say that there are too many buttons, but 7 isn't that many, and once you've used it a few times, you get used to it. Also, with more buttons, there's more to do. There's the Rumble Pak aswell, which fits cleanly into the pad.
On the PSX and PS2, there are 4 action buttons on the right of the pad (X, circle, triangle, square), with 'start' and 'select' buttons in the middle, and arrows on the left. You can also get controllers with 2 joysticks, and the Dual Shock feature.
Although maybe not as confusing, the PSX controllers probably aren't as good as the N64's, which in my opinion feels more comfortable in the hand.
The Dual Shock is built in, which is an advantage, but the analog joysticks are poor, and don't compare to the N64's and Dreamcast's.
But overall, it's a satisfactory controller.
The Dreamcast's controller pad is rather like the N64's, but with obvious differences. The joystick is comfortable, and the buttons are easy to use. Like the N64's, it feels very comfortable in the hand, and it has a brilliant innovation, the extra little screen you can fit in.
Of course, it's all down to opinion and style. Most people prefer the controllers of their own console. I'm of course more used to the PSX and PS2 controllers, but I think that the N64's is the most comfortable.
Controllers have come a long way since the one's on the NES, are are still going forward.
Nintendo are introducing wireless Controllers to go with the GameCube, which is brilliant.
It stops wires from getting annoying tangled. I have had trouble with the wires before, one time, I was using my multi-tap, and the wires got tangled, and why I was untangling them, the Multi-tap fell off, pulling the PSX of the desk it was on, and would you believe it, the PSX had broken. I spent the next night shouting obscenities at my PSX, when GT2 wouldn't work.
Anyway, the future looks good for controllers, and hopefully Sony, Nintendo and Sega will continue to improve the them, and enhance our joy of gaming.
Thanks for reading, Ant.
I think that developer should take more time with controllers, but i don't think there is a risk of Say 'competition pro' taking over the number 1 spot from the official console pads.
I think the official nintendo and playstation has a big advantage because they get to have the best pads!
The Game
> An obvious attempt to win ali's favour
Very true. But surely you aren't one to talk??
The PSX controller fits the hand very well though it's behind the N64 on being well designed it is good most games the PSX has and it has a different range of games which the controller is perfectly designed to work for each game.
Although being a bit bias about the size of the DC's controller it is very well made as well, although being chunky it is light and very comfortable to use.
You may not be able to understand the other controllers than the one you use normally your hand get's used to going into your positions each time you play.
Each controller of course needs to be player friendly otherwise they won't buy the console simply because it has bad controls at first but after a while you get used to it.
They are all put through a process which a gamer get's to test out the controller for comfort, playbility and the organization of the buttons.
The N64 controller seems the best because maybe Nintendo know this console will be played by every game player, at any age and any kind of game. Although not great with racers it is a great hand for Platformers the most.
Nah only joeking Ant.
Good Article, bit over written but then again, I have never wonm and this probably will!
Well, on the N64, the controller is quite large, has around 7 action buttons, including one on the back, with arrows and a little joystick.
Having the button on the back is very useful, and the joystick is also a nice feature. Some people say that there are too many buttons, but 7 isn't that many, and once you've used it a few times, you get used to it. Also, with more buttons, there's more to do. There's the Rumble Pak aswell, which fits cleanly into the pad.
On the PSX and PS2, there are 4 action buttons on the right of the pad (X, circle, triangle, square), with 'start' and 'select' buttons in the middle, and arrows on the left. You can also get controllers with 2 joysticks, and the Dual Shock feature.
Although maybe not as confusing, the PSX controllers probably aren't as good as the N64's, which in my opinion feels more comfortable in the hand.
The Dual Shock is built in, which is an advantage, but the analog joysticks are poor, and don't compare to the N64's and Dreamcast's.
But overall, it's a satisfactory controller.
The Dreamcast's controller pad is rather like the N64's, but with obvious differences. The joystick is comfortable, and the buttons are easy to use. Like the N64's, it feels very comfortable in the hand, and it has a brilliant innovation, the extra little screen you can fit in.
Of course, it's all down to opinion and style. Most people prefer the controllers of their own console. I'm of course more used to the PSX and PS2 controllers, but I think that the N64's is the most comfortable.
Controllers have come a long way since the one's on the NES, are are still going forward.
Nintendo are introducing wireless Controllers to go with the GameCube, which is brilliant.
It stops wires from getting annoying tangled. I have had trouble with the wires before, one time, I was using my multi-tap, and the wires got tangled, and why I was untangling them, the Multi-tap fell off, pulling the PSX of the desk it was on, and would you believe it, the PSX had broken. I spent the next night shouting obscenities at my PSX, when GT2 wouldn't work.
Anyway, the future looks good for controllers, and hopefully Sony, Nintendo and Sega will continue to improve the them, and enhance our joy of gaming.
Thanks for reading, Ant.