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Programs:
These are pretty much all the programs that I know of that
1)MAX £dno
2)MAYA £13,000
3)Soft Image £12,000
4)Rhinoceros £795
They are so powerfull and expensive that they need to have windows 2000 to just run some of them. I would love to have one of these so I could make my own 3D games but I heard some of them cost over 1000's to buy.
With these high prices it is very doubtfull i will be able to make any descent games in my life.
There is only one other way and that is to take a coarse in Making games at universitie but i won't so anyone else got any other ideas.
There is only one thing that steps close to this experience and that is the level editors included in games like unreal. These are very cool and we hope to see more of these in the future
Golden Rhino Born and captured in the jungle.
Any coin liable to come my way from it?
Anyway, Java Scripting is hard, html is easy and C++ is massive!!!
Yes but uni is definetely for the serious people, bnut hey I test games so I aint complaining.
Anyone want to come to Wimbledon and help me test the Gamcube in 3 months is welcome to... serious open offer.
That's what I mean about University being the best route, they cover everything you will ever need to conceive, design, control and produce games. Not just the programming stuff.
I then went back and finished the rest of the days!
the tutorial was THICK!!about this thick:
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a big book.
goto WATERSTONES and buy
'SAMMS' C++ in 21 DAYS!!'
It really helps, it does cost a lot but its what they use nowadays to script games!
1. Work experience. Start applying now to Sega, Sony, Nintendo, Eidos, Core, EA etc....if they won't take you on they will often refer you to route 2. (See below). You would be surprised how helpful some of these companies can be. If you don't ask, you don't get.
2. University. Universities now run courses in programming/graphical design SPECIFICALLY aimed at programmers of the future. Don't be put off by not having the right qualifications. ALL universities will take you on on merit alone if you can show them skills that aren't covered by paper qualifications. These course take around 4-5 years to complete. They are the fast-track route into the highest paid jobs in the industry. Your local careers office or technical college may have some helpful advice on where you can start. And don't let age put you off, if you are over 18, the Open University is a great option.
3. Teach yourself. (Where do I start? I hear you cry metaphorically). Go to your library, get a book on electronic gaming, read the bibliography, and go from there. The drawbacks here are that firstly you have to finance it all yourself, buy your own equipment, and by the time you get to a competent level, the gaming industry will have passed you buy and you'll be programming the latest Rage Racer whilst they will be on Ridge Racer XIII. Not a good route.