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"Think of the Tykes!!"

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Thu 06/02/03 at 18:51
Regular
Posts: 787
Those poor Australian kiddywinkies. Never getting to get their paws on the greatest games because their 'do good' Government has a crackdown policy on any game which contains violence, looks like it might contain violence, had the word 'violence' written anywhere in/on it, or because someone may have told them at a cocktail party that they were once at school with one of the developers who hit them with a pillow during a dorm fight.

So, they miss out. In a stunningly brilliant new initiative, I have taken some of the greatest games known to gamers, and re-developed them solely for the Australian market so they can finally appreciate what good, gratuitous gaming is all about. The first batch of 5 games will be released under the 'Oz-Friendly' label, endorsed by Rolf Harris, and our marketing drive will include a free wobble-board with every purchase. The titles are:

Mortal Wombat: Fluffy Defiance.

Yes, a new genre, the Fluff 'em up! A game were mammalian skill and cunning are more important than the size of your weapons, where there is no blood (we've substituted pouch attacks and furballs), where with a quick tap of a button you can instantly change from Common Wombat, to Northern Hairy Nosed Wombat, and then to Southern Hairy Nosed Wombat, each with their own unique fighting moves.

The ladder has been replaced with a branching-burrow system of progression; the better you get, the deeper you go into the game. New arenas have been added, mostly based around billabongs and original Aboriginal artwork.

Gran Test Auto: Sydney.

Yes! Finally we worked out a way of getting the meanest of the mean into Oz-land, with a PG rating no less! You control 'Gran', who's prime objective is to take her driving test in the bustling and realistically mapped streets of Sydney. Featuring breathalysing sequences, traffic cone slaloms and a huge variety of unlicenced vehicles, Gran has to first unlock the Driving Theory section before progressing to the real deal.

Accurate car and pickup physics are one of the game's most outstanding features, the piece de resistance being the section where Gran has to manoevre a lorry load of Castlemaine XXXX into a parking bay before it gets warm, despite her weak ticker and poor eyesight.

The Getaway

Brutal and unyielding, it's a supermarket trolley dash to the death hosted by Dale Winton himself! Can you find the hidden items? Can you get all the Supermarket Specials before Dale throws a hissy fit? It's mayhem in the aisles in this manic multiplayer fiasco.

Includes management features programmed by top accountants like trolley payloads, incremental price fluctuations throughout the gametime, market forces and, of course, wobbly wheels are included for complete authenticity.

Resident Weasel

No undead in this version! It's elongated mammalian 4x4 competitive racing through the Outback. With unlockable species, time trials, point to point racing and a host of high risk features like the possibility of getting bitten by one of Australia's 140 species of snake throughout your travels, this is edge of your seat tension coupled with flying fur and pounding paws.

The weasels are fully motion captured for realism, as not many Australians have ever seen one.

(No weasels were harmed during the production of this game).
(Though we did try).

Silent Thrill

It's a new twist on the action/horror - there's no horror! This is the first ever 'stuck in a lift with 20 people who've got wind' scenario that's ever been developed for gamers, so we've proudly announced that we've single handedly invented the Guff 'em up.

Mixing all the tension of a Who Dun It? with Bemani style gameplay the likes of which you've never seen before, Silent Thrill will be followed up later in the year by Silent Thrill 2: Director's Phutt.

Australian gamers won't know what hit them.
There have been no replies to this thread yet.
Thu 06/02/03 at 18:51
Regular
"Copyright: FM Inc."
Posts: 10,338
Those poor Australian kiddywinkies. Never getting to get their paws on the greatest games because their 'do good' Government has a crackdown policy on any game which contains violence, looks like it might contain violence, had the word 'violence' written anywhere in/on it, or because someone may have told them at a cocktail party that they were once at school with one of the developers who hit them with a pillow during a dorm fight.

So, they miss out. In a stunningly brilliant new initiative, I have taken some of the greatest games known to gamers, and re-developed them solely for the Australian market so they can finally appreciate what good, gratuitous gaming is all about. The first batch of 5 games will be released under the 'Oz-Friendly' label, endorsed by Rolf Harris, and our marketing drive will include a free wobble-board with every purchase. The titles are:

Mortal Wombat: Fluffy Defiance.

Yes, a new genre, the Fluff 'em up! A game were mammalian skill and cunning are more important than the size of your weapons, where there is no blood (we've substituted pouch attacks and furballs), where with a quick tap of a button you can instantly change from Common Wombat, to Northern Hairy Nosed Wombat, and then to Southern Hairy Nosed Wombat, each with their own unique fighting moves.

The ladder has been replaced with a branching-burrow system of progression; the better you get, the deeper you go into the game. New arenas have been added, mostly based around billabongs and original Aboriginal artwork.

Gran Test Auto: Sydney.

Yes! Finally we worked out a way of getting the meanest of the mean into Oz-land, with a PG rating no less! You control 'Gran', who's prime objective is to take her driving test in the bustling and realistically mapped streets of Sydney. Featuring breathalysing sequences, traffic cone slaloms and a huge variety of unlicenced vehicles, Gran has to first unlock the Driving Theory section before progressing to the real deal.

Accurate car and pickup physics are one of the game's most outstanding features, the piece de resistance being the section where Gran has to manoevre a lorry load of Castlemaine XXXX into a parking bay before it gets warm, despite her weak ticker and poor eyesight.

The Getaway

Brutal and unyielding, it's a supermarket trolley dash to the death hosted by Dale Winton himself! Can you find the hidden items? Can you get all the Supermarket Specials before Dale throws a hissy fit? It's mayhem in the aisles in this manic multiplayer fiasco.

Includes management features programmed by top accountants like trolley payloads, incremental price fluctuations throughout the gametime, market forces and, of course, wobbly wheels are included for complete authenticity.

Resident Weasel

No undead in this version! It's elongated mammalian 4x4 competitive racing through the Outback. With unlockable species, time trials, point to point racing and a host of high risk features like the possibility of getting bitten by one of Australia's 140 species of snake throughout your travels, this is edge of your seat tension coupled with flying fur and pounding paws.

The weasels are fully motion captured for realism, as not many Australians have ever seen one.

(No weasels were harmed during the production of this game).
(Though we did try).

Silent Thrill

It's a new twist on the action/horror - there's no horror! This is the first ever 'stuck in a lift with 20 people who've got wind' scenario that's ever been developed for gamers, so we've proudly announced that we've single handedly invented the Guff 'em up.

Mixing all the tension of a Who Dun It? with Bemani style gameplay the likes of which you've never seen before, Silent Thrill will be followed up later in the year by Silent Thrill 2: Director's Phutt.

Australian gamers won't know what hit them.

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