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"X-Box: Faster than GCN + PS2"

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Sat 06/01/01 at 13:27
Regular
Posts: 787
I think it is faster isn't it, I was reading the comparison thing in the December PS2 mag and the X-Box ran at 733Mhz but GCN was only about 3-400mhz, Have I GOT ALL THIS COMPLETELY WRONG?


1 = Xbox
2 = Sony PlayStation 2
2 = Nintendo GameCube


CPU
1 733 MHz
2 294.912 MHz
3 405MHz Power PC




Graphics Processor
1 250Mhz custom-designed chip, developed by Microsoft and nVidia
2 147.456MHz
3 202.5 MHz Custom chip "Flipper"




Total Memory
1 64MB
2 32MB
3 43MB




Memory Bandwidth
1 6.4GB/sec
2 3.2 GB/sec
3 3.2GB/sec




Polygon Performance
1 125 M/sec
2 66 M/sec
3 6-12 M/sec




Simultaneous Textures
1 4
2 1
3 N/A




Pixel Fill Rate - No texture
1 4.0 G/Sec
2 2.4 G/Sec
3 N/A




Pixel Fill Rate - 1 Textures
1 4.0 G/Sec
2 1.2 G/Sec
3 N/A




Pixel Fill Rate - 2 Textures
1 4.0 G/Sec
2 0.6 G/Sec
3 N/A




Compressed Textures
1 Yes (6:1)
2 No
3 ST3C compressed textures (6:1).




Storage Medium
1 2-5x DVD, Hard disk 8GB, 8MB Memory card
2 4x DVD, 8MB Memory card
3 Propriety 1.5GB disc, Digicard - ½ Megabyte




1 I/O
Game controller x4
2 Ethernet (10/100)
Game controller x2
USB
1394
3 PCMCIA
Game contoller x4
High-speed serial port x2
High-speed parallel port




Audio Channels
1 256
2 48
3 64




3D Audio Support in Hardware
1 Yes (64 3D channels)
2 No
3 N/A




MIDI+DLS Support
1 Yes
2 Yes
3 N/A




Hardware audio filtering and EQ
1 Yes
2 No
3 N/A




Broadband enabled
1 Yes
2 Future Upgrade
3 Optional




DVD Movie playback
1 Remote control accessory required
2 Yes
3 No




HDTV Movie support
1 Yes
2 Yes
3 No




HDTV Game support
1 Yes
2 No
3 N/A




Maximum resolution
1 1920x1080
2 1280X1024
3 N/A




Maximum resolution (2 x 32bpp frame buffers + Z)
1 1920x1080
2 640x480
3 N/A




US Launch Date
1 Fall 2001
2 Out Now (October 2000)
3 October 2001


Sat 06/01/01 at 14:11
Regular
"Copyright: FM Inc."
Posts: 10,338
8 million what? Yen? Pounds? Dollars?
Sat 06/01/01 at 13:59
Posts: 0
8 million...thats a lot of coffee being drunk? 8 million what did they spend it on 8 crays?
Sat 06/01/01 at 13:55
Regular
"Fishing For Reddies"
Posts: 4,986
You're damn right lad, Sega paid 8 Million to produce Shemue I don't think they're gonna sell the copyright for even Half That!

The Game

I am agreeing with you here!
Sat 06/01/01 at 13:50
Posts: 0
Its all about the games, i hate the DC but really want Shenmue, hope sega make it on PS2 + GC, but i know they wont
Sat 06/01/01 at 13:44
Regular
"Copyright: FM Inc."
Posts: 10,338
Yes, but you can't tell how fast they are until they are all used 'together', i.e. in a working version. You could have a 6GHz processor, but it would run like Linford Christie in a swimming pool of concrete if any of the other parts aren't up to scratch. Bide thy time and thee shalt thsee.
Sat 06/01/01 at 13:38
Regular
Posts: 23,216
Hang on... right.

The poly count is pretty rubbish, not your fault, but Sonys and Microsofts. They are only raw numbers, and mean nothing...


Err... The Microsoft chip is as fast as the GC, both sides have admitted this. So MHZ means nothing... just look at the AMD chips to show you what I mean.


So in ranking order. From best to worst power.


1) X-Box AND Gamecube, both are EXTREMELY simular.
2) PS2.
Sat 06/01/01 at 13:31
Regular
"Copyright: FM Inc."
Posts: 10,338
No, those specs look current, but like every other console ever released, the proofs in the playing, so wait until you've played one in a shop before buying, then you'll really know what it can do. Either that or try one out at E3, I think they will have a working version there. Enter the prize draw competition to win tickets, accommodation and £500 spending money when SR run the competition.
Sat 06/01/01 at 13:27
Regular
"Fishing For Reddies"
Posts: 4,986
I think it is faster isn't it, I was reading the comparison thing in the December PS2 mag and the X-Box ran at 733Mhz but GCN was only about 3-400mhz, Have I GOT ALL THIS COMPLETELY WRONG?


1 = Xbox
2 = Sony PlayStation 2
2 = Nintendo GameCube


CPU
1 733 MHz
2 294.912 MHz
3 405MHz Power PC




Graphics Processor
1 250Mhz custom-designed chip, developed by Microsoft and nVidia
2 147.456MHz
3 202.5 MHz Custom chip "Flipper"




Total Memory
1 64MB
2 32MB
3 43MB




Memory Bandwidth
1 6.4GB/sec
2 3.2 GB/sec
3 3.2GB/sec




Polygon Performance
1 125 M/sec
2 66 M/sec
3 6-12 M/sec




Simultaneous Textures
1 4
2 1
3 N/A




Pixel Fill Rate - No texture
1 4.0 G/Sec
2 2.4 G/Sec
3 N/A




Pixel Fill Rate - 1 Textures
1 4.0 G/Sec
2 1.2 G/Sec
3 N/A




Pixel Fill Rate - 2 Textures
1 4.0 G/Sec
2 0.6 G/Sec
3 N/A




Compressed Textures
1 Yes (6:1)
2 No
3 ST3C compressed textures (6:1).




Storage Medium
1 2-5x DVD, Hard disk 8GB, 8MB Memory card
2 4x DVD, 8MB Memory card
3 Propriety 1.5GB disc, Digicard - ½ Megabyte




1 I/O
Game controller x4
2 Ethernet (10/100)
Game controller x2
USB
1394
3 PCMCIA
Game contoller x4
High-speed serial port x2
High-speed parallel port




Audio Channels
1 256
2 48
3 64




3D Audio Support in Hardware
1 Yes (64 3D channels)
2 No
3 N/A




MIDI+DLS Support
1 Yes
2 Yes
3 N/A




Hardware audio filtering and EQ
1 Yes
2 No
3 N/A




Broadband enabled
1 Yes
2 Future Upgrade
3 Optional




DVD Movie playback
1 Remote control accessory required
2 Yes
3 No




HDTV Movie support
1 Yes
2 Yes
3 No




HDTV Game support
1 Yes
2 No
3 N/A




Maximum resolution
1 1920x1080
2 1280X1024
3 N/A




Maximum resolution (2 x 32bpp frame buffers + Z)
1 1920x1080
2 640x480
3 N/A




US Launch Date
1 Fall 2001
2 Out Now (October 2000)
3 October 2001


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