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"Rules of ye olde (and newe) RPG..."

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Fri 24/01/03 at 18:03
Regular
Posts: 787
If someone unbelievably tough starts beating you up,
there's no need to worry, you won't die. He's been scripted into the plot.

Treasure chests can only hold one item. People can
hold a near infinite amount of items.

If someone in town tells you that they heard a rumor,
it's true.

If there's a switch or lever you're trying to
activate, and it won't budge no matter what you do,
the solution is to talk to someone and have them tell
you about the switch or lever, first. Then, it should
work.

You cannot climb over rocks, no matter what. You must
get a hammer to destroy them, or find some other way
around.

Trees and bushes can be chopped down with one swing of
an axe or sword.

Have you ever heard the expression, "We all have a
double"? Well, it turns out your double is someone you
have to find and eventually face in battle to prove
your worthiness.

If you're tired or injured, all you have to do is hop
in bed, turn out the lights and play a 5-second tune,
then turn the lights on and get up, and you'll be
completely healed and refreshed.

Dungeon monsters and traps will only attack or effect
the hero and the people traveling with him/her. If
you're just an unimportant person, you can go ahead
and run through the dungeon, temple, forest, desert,
cave, or other place teeming with evil unharmed.

If you fall sick with a strange illness, there's
always some kind of flower, herb, or stone nearby that
can cure it. Of course, you'll have to kill some huge
beast that guards it, first.

You should always walk behind waterfalls, because
there's always something hidden back there.

Elderly men have telepathic powers.

If you pick up a pot and break it, once you leave the
room and return, a new one will be there in its place.

Most people stay in the same exact spot all day long.

Everybody in every part of the world speaks the same
language.

When running from a group of monsters, it is only
necessary to run out of the battlefield itself to
safely escape. You'll still be at the same exact spot
on the world, but there's no need to duck for cover or
run any farther once you've escaped the battlefield.

Sleep is the only absolute necessity of life. You can
travel all over the world and fight as much as you
want, and there is never a need to eat, drink, or go
to the bathroom.

After dealing your arch enemy an apparently fatal
blow, don't think you can rest easy. He'll probably
transform and become stronger.

You can buy armor, weapons, and healing potions, but
not normal clothing, televisions, books, or
appliances. Every store in the world exists only to
sell you things for your adventure. Why can't you buy chocolate bars?

If you get slashed by a sword or something sharp, you
won't even bleed.

Items acquired by individuals elsewhere are instantly
yours to do with as you see fit, so long as that
individual joins your quest at one point in time. What was his becomes yours.

Regardless of the number of people in your party or
the number of beds in an inn, you should all sleep in
the same bed in order to receive the minimal rate.

it is safe to leave your doors unlocked and
possessions unguarded.

If you ever need to build an object out of several
different parts, all you have to do is find all of
those parts and the object will automatically
assemble.

Enemies you killed in a previous room, area, or what
ever will return when you re-enter the room.

Each town is usually seperated by an insane walking
distance with no teleport spell or transport to help
you.

In actuality, Fire spells don't actually burn the
suroundings. But if they did, Fire spells would have
to be banned from forests.

The entire population of the world amounts to about 30
people.

The world is flat.

You can push people out of your way and nobody will
ever think you're being rude.

You can carry 99 tents, 99 potions, and 99 Phoenix
Downs, but you cannot carry 100 potions.

Items in treasure chests, even in someone else's
house, are yours for the taking.
Every book ever written has about 4 sentances (with the exception of Black Isle titles, of course)

I learned that most people only have one good thing to say.

Those are the rules, thou must always remember them and, if thou is to maketh a game, must forever abide by them.
There have been no replies to this thread yet.
Fri 24/01/03 at 18:03
Regular
"Omnipresent"
Posts: 1,646
If someone unbelievably tough starts beating you up,
there's no need to worry, you won't die. He's been scripted into the plot.

Treasure chests can only hold one item. People can
hold a near infinite amount of items.

If someone in town tells you that they heard a rumor,
it's true.

If there's a switch or lever you're trying to
activate, and it won't budge no matter what you do,
the solution is to talk to someone and have them tell
you about the switch or lever, first. Then, it should
work.

You cannot climb over rocks, no matter what. You must
get a hammer to destroy them, or find some other way
around.

Trees and bushes can be chopped down with one swing of
an axe or sword.

Have you ever heard the expression, "We all have a
double"? Well, it turns out your double is someone you
have to find and eventually face in battle to prove
your worthiness.

If you're tired or injured, all you have to do is hop
in bed, turn out the lights and play a 5-second tune,
then turn the lights on and get up, and you'll be
completely healed and refreshed.

Dungeon monsters and traps will only attack or effect
the hero and the people traveling with him/her. If
you're just an unimportant person, you can go ahead
and run through the dungeon, temple, forest, desert,
cave, or other place teeming with evil unharmed.

If you fall sick with a strange illness, there's
always some kind of flower, herb, or stone nearby that
can cure it. Of course, you'll have to kill some huge
beast that guards it, first.

You should always walk behind waterfalls, because
there's always something hidden back there.

Elderly men have telepathic powers.

If you pick up a pot and break it, once you leave the
room and return, a new one will be there in its place.

Most people stay in the same exact spot all day long.

Everybody in every part of the world speaks the same
language.

When running from a group of monsters, it is only
necessary to run out of the battlefield itself to
safely escape. You'll still be at the same exact spot
on the world, but there's no need to duck for cover or
run any farther once you've escaped the battlefield.

Sleep is the only absolute necessity of life. You can
travel all over the world and fight as much as you
want, and there is never a need to eat, drink, or go
to the bathroom.

After dealing your arch enemy an apparently fatal
blow, don't think you can rest easy. He'll probably
transform and become stronger.

You can buy armor, weapons, and healing potions, but
not normal clothing, televisions, books, or
appliances. Every store in the world exists only to
sell you things for your adventure. Why can't you buy chocolate bars?

If you get slashed by a sword or something sharp, you
won't even bleed.

Items acquired by individuals elsewhere are instantly
yours to do with as you see fit, so long as that
individual joins your quest at one point in time. What was his becomes yours.

Regardless of the number of people in your party or
the number of beds in an inn, you should all sleep in
the same bed in order to receive the minimal rate.

it is safe to leave your doors unlocked and
possessions unguarded.

If you ever need to build an object out of several
different parts, all you have to do is find all of
those parts and the object will automatically
assemble.

Enemies you killed in a previous room, area, or what
ever will return when you re-enter the room.

Each town is usually seperated by an insane walking
distance with no teleport spell or transport to help
you.

In actuality, Fire spells don't actually burn the
suroundings. But if they did, Fire spells would have
to be banned from forests.

The entire population of the world amounts to about 30
people.

The world is flat.

You can push people out of your way and nobody will
ever think you're being rude.

You can carry 99 tents, 99 potions, and 99 Phoenix
Downs, but you cannot carry 100 potions.

Items in treasure chests, even in someone else's
house, are yours for the taking.
Every book ever written has about 4 sentances (with the exception of Black Isle titles, of course)

I learned that most people only have one good thing to say.

Those are the rules, thou must always remember them and, if thou is to maketh a game, must forever abide by them.

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