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The first thing they did was start to convert their games onto PS2. Seeing as at the time of their departure from console making, GC and Xbox were a fair way off even for the Japanese and American populations. Their first major release was Crazy Taxi, a classic arcade style taxi game converted from Dreamcast. The game put you in a city and made you go around picking up people and ferrying them around. Only Sega (and eventually Rockstar) could make this seem appealing, but when they added the extra Sega ingredient to the game, it was bound to be fun. The game was released shortly into PS2’s life. It was received as an above average game, getting review scores hanging around the 80%~8/10 area. It sold well, and went on to become one of the first of the PS2’s Platinum titles.
Then Sega noticed that PS2 games sold well, especially if they were good, so they went on to produce excellent titles like Rez. They also produced Headhunter, which was unfortunately disappeared in the shadow of the massive Metal Gear Solid 2.
They are currently producing several new games for PS2, including a conversion of ye olde arcade smash, Shinobi, and maybe even a collection of old Sonic games, reworked for PS2.
The GC launch date saw Sega releasing one of their biggest hits of recent times exclusively for the cube of game. Super Monkey Ball was up there with Nintendo’s masterpieces as one of the must-have release titles, and it went down a treat. They also treated Nintys to an updated version of the legendary Sonic games. Good review scores, high sales and the ability to rank up there with some of Nintendo’s big projects meant that Sega were certainly at home on the GC.
Xbox had maybe a too serious style for Sega’s range of high octane trips to colour land, but that didn’t stop Sega giving it a go and releasing Jet Set Radio Future and Sega GT soon into Xbox’s life. The former sold very well and is considered one of the best games on the console. Sega tried their best to involve Microsoft gamers in the world of Sega gaming, and recently released Crazy Taxi 3 as an Xbox exclusive. The news of Shenmue 3 on the console has many retired DC fans jumping up and down in excitement.
Just from skimming through that you’ll have got a flavour of what games they have released, or games they have planned for the future. Crazy Taxi, Rez, Headhunter, Shinobi, Super Monkey Ball, Sonic Adventure, Jet Set Radio Future, Sega GT, Crazy Taxi 3 and Shenmue 3.
Crazy Taxi, Rez, Headhunter, Super Monkey Ball, Sonic Adventure and Sega Gt all appeared on the DC.
Shinobi appeared in the arcades.
Jet Set Radio Future, Crazy Taxi 3 and Shenmue 3 are all sequels.
Surely a company as big and famous as Sega has it in them to think up new ideas, though? They thought up the legendary Sonic, and they were the genius behind Rez, Shenmue and Jet Set Radio. And back when they created those, they had nothing more than a rusty old Dreamcast to work on. Now, with three great powerful consoles, it’d be easy to think that turning good ideas into real games would be a much easier chore.
So, why do Sega insist on sticking to what they already know, instead of working on more ambitious titles?
One explanation could be that Sega feel they are getting old. Instead of trying to create new pieces of genius, they want to improve on the old ones. I don’t blame them as not one game they’ve made has been truly terrible, so if they’ve got good ideas out there selling well, it would make sense to expand on those and making a good profit doing it.
Another explanation could be that they no longer have the funds to go ahead on ambitious projects which, if they fail, will leave Sega with a few pounds out of the bank.
A further reason could be that they no longer have the staff responsible for Rez and Sonic, so instead of creating new ideas, they have to make do with the staff they have and expand on the previous staff’s ideas.
Why do YOU think they have had a sudden lapse in new ideas?
Anyway, onto the final part of this boring and seemingly pointless topic. What does this lack of new ideas actually mean for the company?
Well, sadly, nothing much. As SEGA have already generated enough great ideas, they can still give gamers fine games even if they don’t stray too far into the world of immense originality.
What are your views on the lapse of new software from Sega? Should they carry on making old games better, or work towards new, original titles?
> I think SEGA are in the process of trying to "steady the
> ship" - just playing it safe trying to claw back the money they
> lost in the failed Dreamcast project.
>
> Once this latest batch of remakes are all finally released: Toejam
> & Earl 3, Panzer Dragoon Orta, House of the Dead 3, Virtua Tennis
> 2, and others, I think their various creative departments will get
> back to dreaming up new ideas like in the golden years.
They aint doing amazing well. There share prce has dropped quite a bit, mainyl because there aims were 93million for profits instead they got 21mill. Quite a difference.
Sega have made it easy to get their DC games on other formats first, giving PS2, Xbox and GC owners who may never had a console a chance to own the games. They are now (and since the Gamecube launch) coming up with original games as well as listening to their fans and producing sequels to their own original and classic games.
Think of how many other games from other companies are sequels these days, they sell well and most of the market research has already been done with the original game. This is why Sega is releasing so many sequels or updates, as are Sony, Aclaim, Namco, Nintendo, Rockstar and many others.
Once this latest batch of remakes are all finally released: Toejam & Earl 3, Panzer Dragoon Orta, House of the Dead 3, Virtua Tennis 2, and others, I think their various creative departments will get back to dreaming up new ideas like in the golden years.
The first thing they did was start to convert their games onto PS2. Seeing as at the time of their departure from console making, GC and Xbox were a fair way off even for the Japanese and American populations. Their first major release was Crazy Taxi, a classic arcade style taxi game converted from Dreamcast. The game put you in a city and made you go around picking up people and ferrying them around. Only Sega (and eventually Rockstar) could make this seem appealing, but when they added the extra Sega ingredient to the game, it was bound to be fun. The game was released shortly into PS2’s life. It was received as an above average game, getting review scores hanging around the 80%~8/10 area. It sold well, and went on to become one of the first of the PS2’s Platinum titles.
Then Sega noticed that PS2 games sold well, especially if they were good, so they went on to produce excellent titles like Rez. They also produced Headhunter, which was unfortunately disappeared in the shadow of the massive Metal Gear Solid 2.
They are currently producing several new games for PS2, including a conversion of ye olde arcade smash, Shinobi, and maybe even a collection of old Sonic games, reworked for PS2.
The GC launch date saw Sega releasing one of their biggest hits of recent times exclusively for the cube of game. Super Monkey Ball was up there with Nintendo’s masterpieces as one of the must-have release titles, and it went down a treat. They also treated Nintys to an updated version of the legendary Sonic games. Good review scores, high sales and the ability to rank up there with some of Nintendo’s big projects meant that Sega were certainly at home on the GC.
Xbox had maybe a too serious style for Sega’s range of high octane trips to colour land, but that didn’t stop Sega giving it a go and releasing Jet Set Radio Future and Sega GT soon into Xbox’s life. The former sold very well and is considered one of the best games on the console. Sega tried their best to involve Microsoft gamers in the world of Sega gaming, and recently released Crazy Taxi 3 as an Xbox exclusive. The news of Shenmue 3 on the console has many retired DC fans jumping up and down in excitement.
Just from skimming through that you’ll have got a flavour of what games they have released, or games they have planned for the future. Crazy Taxi, Rez, Headhunter, Shinobi, Super Monkey Ball, Sonic Adventure, Jet Set Radio Future, Sega GT, Crazy Taxi 3 and Shenmue 3.
Crazy Taxi, Rez, Headhunter, Super Monkey Ball, Sonic Adventure and Sega Gt all appeared on the DC.
Shinobi appeared in the arcades.
Jet Set Radio Future, Crazy Taxi 3 and Shenmue 3 are all sequels.
Surely a company as big and famous as Sega has it in them to think up new ideas, though? They thought up the legendary Sonic, and they were the genius behind Rez, Shenmue and Jet Set Radio. And back when they created those, they had nothing more than a rusty old Dreamcast to work on. Now, with three great powerful consoles, it’d be easy to think that turning good ideas into real games would be a much easier chore.
So, why do Sega insist on sticking to what they already know, instead of working on more ambitious titles?
One explanation could be that Sega feel they are getting old. Instead of trying to create new pieces of genius, they want to improve on the old ones. I don’t blame them as not one game they’ve made has been truly terrible, so if they’ve got good ideas out there selling well, it would make sense to expand on those and making a good profit doing it.
Another explanation could be that they no longer have the funds to go ahead on ambitious projects which, if they fail, will leave Sega with a few pounds out of the bank.
A further reason could be that they no longer have the staff responsible for Rez and Sonic, so instead of creating new ideas, they have to make do with the staff they have and expand on the previous staff’s ideas.
Why do YOU think they have had a sudden lapse in new ideas?
Anyway, onto the final part of this boring and seemingly pointless topic. What does this lack of new ideas actually mean for the company?
Well, sadly, nothing much. As SEGA have already generated enough great ideas, they can still give gamers fine games even if they don’t stray too far into the world of immense originality.
What are your views on the lapse of new software from Sega? Should they carry on making old games better, or work towards new, original titles?