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"An A-Z of Gaming"

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Sun 31/12/00 at 16:37
Regular
Posts: 787
A: Action. All games need a little action!

B: Bosses. These guys have got to be really evil. And scary. Big is good too.

C: Controls. You want to be able to pick up and play, not read a 32 page manual on how to run!

D: Difficulty. This has got to be set just right, too hard and gamers will get frustrated, too easy, and the game will offer no challenge.

E: Enemies. These have to be well placed on the levels, and they have to look like enemies!

F: FMV. A little can add to the game, too much breaks it up (unless it's used well).

G: Graphics. Although not the most import factor in making a game great, if its awesome to look at, it'll make the bad bits of gameplay less noticeable!

H: Humour. Hard to get right, but a little humour can really add to the atmosphere of a game.

I: Intelligence (Artificial). Look at the bots on that! Remember the days when enemies just marched up and down a corridor, and you could walk right past them?

J: Jams. (Okay I struggled here) You know what I mean though, when you get stuck in a game for a little while, and it takes a little working out.....

K: Knowledge. A little knowledge goes a long way, so they say.

L: Level design. Very important to get this right, with the enemies in the right places, and a few secrets!

M: Multiplayer. Making gaming more social!

N: Noise. Because I had better things for M than Music, and S for Sound! But this whole aspect of gaming is very important. A decent soundtrack, and sound effects plays a huge part in setting the right atmosphere.

O: Originality. Something new is always welcome.

P: Puzzles. Not too tough, and not too easy, will add much fun to the game.

Q: Quality. I'd rather have 1 good game than 10 bad ones.

R: Realism. Just a little of this is needed, especially in the physics of the game.

S: Story. You can get completely lost in a good story.

T: Testing. It's always obvious when a game hasn't had enough testing, because it's full of bugs and glitches.

U: User Interface. A bad one of these can ruin a game.

V: View. The perspective taken for any game is very important.

W: Website. So you can look stuff up on the internet.

X: Xtras. Mini-games etc, such as Hang-On and Space Harrier in Shenmue.

Y: You, becuase we need people to play the games.

Z: Zealots. What would we do withou zealots insisting that their chosen game, or console is the best no matter what!
Sun 31/12/00 at 17:01
Regular
"everyone says it"
Posts: 14,738
meka_dragon wrote:
> Well at least it's about gaming.

yes well done, its actually quite good now i have read it!
Sun 31/12/00 at 16:58
Regular
"not dead"
Posts: 11,145
Well at least it's about gaming.
Sun 31/12/00 at 16:53
Posts: 0
Happy New Year!
Sun 31/12/00 at 16:52
Posts: 0
What is this gameaday business all about then?
Sun 31/12/00 at 16:49
Posts: 0
i think youve just won gameaday congratulations!
Sun 31/12/00 at 16:47
Regular
"everyone says it"
Posts: 14,738
were u bored when u typed this?
Sun 31/12/00 at 16:43
Posts: 0
Looks like an attempt to win gameaday. Anyway we already knew this. Don't bother meka it is boring
Sun 31/12/00 at 16:43
Posts: 0
Hi Meka dragon, have you played Panzer dragoon?

great name!

Here's my A to B of gaming

A= Age of Empires
B= Burning Rangers

Cheers!
Sun 31/12/00 at 16:37
Regular
"not dead"
Posts: 11,145
A: Action. All games need a little action!

B: Bosses. These guys have got to be really evil. And scary. Big is good too.

C: Controls. You want to be able to pick up and play, not read a 32 page manual on how to run!

D: Difficulty. This has got to be set just right, too hard and gamers will get frustrated, too easy, and the game will offer no challenge.

E: Enemies. These have to be well placed on the levels, and they have to look like enemies!

F: FMV. A little can add to the game, too much breaks it up (unless it's used well).

G: Graphics. Although not the most import factor in making a game great, if its awesome to look at, it'll make the bad bits of gameplay less noticeable!

H: Humour. Hard to get right, but a little humour can really add to the atmosphere of a game.

I: Intelligence (Artificial). Look at the bots on that! Remember the days when enemies just marched up and down a corridor, and you could walk right past them?

J: Jams. (Okay I struggled here) You know what I mean though, when you get stuck in a game for a little while, and it takes a little working out.....

K: Knowledge. A little knowledge goes a long way, so they say.

L: Level design. Very important to get this right, with the enemies in the right places, and a few secrets!

M: Multiplayer. Making gaming more social!

N: Noise. Because I had better things for M than Music, and S for Sound! But this whole aspect of gaming is very important. A decent soundtrack, and sound effects plays a huge part in setting the right atmosphere.

O: Originality. Something new is always welcome.

P: Puzzles. Not too tough, and not too easy, will add much fun to the game.

Q: Quality. I'd rather have 1 good game than 10 bad ones.

R: Realism. Just a little of this is needed, especially in the physics of the game.

S: Story. You can get completely lost in a good story.

T: Testing. It's always obvious when a game hasn't had enough testing, because it's full of bugs and glitches.

U: User Interface. A bad one of these can ruin a game.

V: View. The perspective taken for any game is very important.

W: Website. So you can look stuff up on the internet.

X: Xtras. Mini-games etc, such as Hang-On and Space Harrier in Shenmue.

Y: You, becuase we need people to play the games.

Z: Zealots. What would we do withou zealots insisting that their chosen game, or console is the best no matter what!

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