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"YABASIC - Very Big Cave Adventure A (listing)"

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Sun 17/12/00 at 02:20
Regular
Posts: 787
Here's a version of an old Spectrum classic you can try out with the BASIC that came on your UK PS2 demo disk...

10 PRINT "YOU ARE IN A CAVE. (N,S,E,W)?"
20 INPUT A$
30 GOTO 10


Simple and almost minutes of fun. For variation, you could add...



25 IF RAND*10 = 1 THEN PRINT "YOU ARE KILLED BY A BEAR." : STOP


I wonder who will be first to convert that old classic, "ALS - Advanced Lawnmower Simulator" for the PS2? hehehe


Richard
Sun 24/12/00 at 10:53
Posts: 0
enjoy this (it is Snake)

DECLARE SUB smile ()
DECLARE SUB grafix ()
DECLARE SUB title ()
DECLARE SUB oneplayer ()
DECLARE SUB multiplayer ()

SCREEN 12
DIM SHARED bon%(16, 16)
RANDOMIZE TIMER

DIM SHARED xm%(4): DIM SHARED ym%(4): DIM SHARED dirm%(4): DIM SHARED tally%(4): DIM SHARED order%(4)
smile
grafix
title

END

SUB grafix
REM bonus
FOR c = 8 TO 2 STEP -2
CIRCLE (8, 8), c, 6 + c
NEXT c
GET (0, 0)-(16, 16), bon%
END SUB

SUB multiplayer
CLS 0
DO: INPUT "How many players"; players%: LOOP UNTIL players% > 1 AND players% < 5: CLS
SOUND 1000, 1: PRINT players%; " PLAYER GAME - press a key to start!": WHILE INKEY$ = "": WEND: SOUND 1000, 1: CLS
DO
CLS
LINE (0, 0)-(600, 400), 6, B
REM Variables, variables, variables ...
now = TIMER
add = 0
FOR c% = 1 TO players%
order%(c%) = 0
NEXT c%
death% = players%
xm%(1) = 50
ym%(1) = 50
xm%(2) = 550
ym%(2) = 50
xm%(3) = 50
ym%(3) = 350
xm%(4) = 550
ym%(4) = 350
dirm%(1) = 3
dirm%(2) = 3
dirm%(3) = 1
dirm%(4) = 1

REM Delete all rems to add shapes
REM FOR c = 1 TO (RND * 10)
REM shape% = RND * 2
REM posx% = (RND * 480) + 60
REM posy% = (RND * 280) + 60
REM IF shape% = 0 THEN CIRCLE (posx%, posy%), 40, 10: PAINT (posx%, posy%), 10
REM IF shape% = 1 THEN LINE (posx%, posy%)-(posx% + 60, posy% + 20), 10, BF: PAINT (posx% + 1, posy% + 1), 10
REM IF shape% = 2 THEN LINE (posx%, posy%)-(posx% + 20, posy% + 60), 10, BF: PAINT (posx% + 1, posy% + 1), 10
REM NEXT c

DO
REM Wait for timer
WHILE (now + add) > TIMER: WEND: add = add + .01
REM Handle user input
a$ = ""
a$ = INKEY$
IF a$ = "z" THEN dirm%(1) = dirm%(1) - 1
IF a$ = "x" THEN dirm%(1) = dirm%(1) + 1
IF a$ = "1" THEN dirm%(2) = dirm%(2) - 1
IF a$ = "2" THEN dirm%(2) = dirm%(2) + 1
IF a$ = "b" THEN dirm%(3) = dirm%(3) - 1
IF a$ = "n" THEN dirm%(3) = dirm%(3) + 1
IF a$ = "." THEN dirm%(4) = dirm%(4) - 1
IF a$ = "/" THEN dirm%(4) = dirm%(4) + 1

REM Do calculations & update snakes
FOR c2% = 1 TO players%
IF dirm%(c2%) = 0 THEN dirm%(c2%) = 4
IF dirm%(c2%) = 5 THEN dirm%(c2%) = 1
IF dirm%(c2%) = 1 THEN ym%(c2%) = ym%(c2%) - 1
IF dirm%(c2%) = 2 THEN xm%(c2%) = xm%(c2%) + 1
IF dirm%(c2%) = 3 THEN ym%(c2%) = ym%(c2%) + 1
IF dirm%(c2%) = 4 THEN xm%(c2%) = xm%(c2%) - 1
IF order%(c2%) = 0 THEN
IF POINT(xm%(c2%), ym%(c2%)) <> 0 THEN
order%(c2%) = death%
death% = death% - 1
SOUND 50, 1
ELSE PSET (xm%(c2%), ym%(c2%)), c2%
END IF
END IF
NEXT c2%
LOOP UNTIL death% < 2

REM read out the scores
CLS
COLOR 14
LOCATE 1, 25: PRINT "P L A Y E R S C O R E S"
LOCATE 2, 25: PRINT "-------------------------"
FOR c3% = 1 TO players%
COLOR c3%
IF order%(c3%) = 0 THEN score% = (players% * 1) - 1
IF order%(c3%) = 2 THEN score% = (players% * 1) - 2
IF order%(c3%) = 3 THEN score% = (players% * 1) - 3
IF order%(c3%) = 4 THEN score% = 0
tally%(c3%) = tally%(c3%) + score%
LOCATE c3% + 5, 27: PRINT "Player "; c3%; ": "; tally%(c3%)
NEXT c3%
PRINT : PRINT : COLOR 6: PRINT "Another go (y/n)?"
DO: choice$ = INKEY$: LOOP UNTIL choice$ = "y" OR choice$ = "n"
SOUND 1000, 1
LOOP UNTIL choice$ = "n"
CLS
END SUB

SUB oneplayer
CLS 0
lives = 1
level = 0
players = 2

DO
level = level + 1
PRINT "level "; level; " - press a key to start!"
WHILE INKEY$ = "": WEND: CLS
LOCATE 28, 6: PRINT "TIME left:": LOCATE 28, 17
LINE (0, 0)-(600, 400), 2, B
x = 50
y = 50
dir = 2
now = TIMER
add = 0

FOR c = 1 TO level
shape% = RND * 2#
posx% = (RND * 480) + 60
posy% = (RND * 280) + 60
IF shape% = 0 THEN CIRCLE (posx%, posy%), 40, 10: PAINT (posx%, posy%), 10
IF shape% = 1 THEN LINE (posx%, posy%)-(posx% + 60, posy% + 20), 10, BF: PAINT (posx% + 1, posy% + 1), 10
IF shape% = 2 THEN LINE (posx%, posy%)-(posx% + 20, posy% + 60), 10, BF: PAINT (posx% + 1, posy% + 1), 10
NEXT c

DO
WHILE (now + add) > TIMER: WEND: add = add + (.01 / level)
left% = add: LOCATE 28, 17: PRINT 30 - left%
a$ = ""
a$ = INKEY$
IF a$ = "a" THEN dir = 1
IF a$ = "z" THEN dir = 2
IF a$ = "e" THEN dir = 3
IF a$ = "r" THEN dir = 4
IF dir = 1 THEN y = y - 1
IF dir = 2 THEN y = y + 1
IF dir = 3 THEN x = x - 1
IF dir = 4 THEN x = x + 1
IF POINT(x, y) <> 0 THEN
lives = lives - 1
SOUND 50, 1
ELSE PSET (x, y), 3
END IF
LOOP UNTIL lives = 0 OR a$ = "q" OR left% = 30
CLS
LOOP UNTIL lives = 0 OR a$ = "q"
END SUB

SUB smile
DIM smiley%(71, 71)
x% = 320
y% = 240
xs% = 1
ys% = 1
CLS
CIRCLE (35, 35), 35, 14
PAINT (35, 35), 14
CIRCLE (24, 25), 5, 0
CIRCLE (46, 25), 5, 0
PAINT (24, 25), 0
PAINT (46, 25), 0
CIRCLE (35, 40), 20, 0, 3.141592654#, 0
GET (0, 0)-(70, 70), smiley%
CLS
DO
y% = y% + ys%
x% = x% + xs%
PUT (x%, y%), smiley%, PSET
IF x% > 550 THEN xs% = xs% + 1: xs% = xs% * (-1): SOUND 500, 1
IF x% < 20 THEN xs% = xs% + 1: xs% = xs% * (-1): SOUND 500, 1
IF y% > 390 THEN ys% = ys% + 1: ys% = ys% * (-1): SOUND 500, 1
IF y% < 20 THEN ys% = ys% + 1: ys% = ys% * (-1): SOUND 500, 1
LOOP UNTIL INKEY$ <> ""
END SUB

SUB title
DO
choice$ = ""
CLS
COLOR 4
FOR c = 1 TO 10
now = TIMER + .1
WHILE TIMER < now: WEND
SOUND c * 100, 1
LINE (c + 90, 10)-(c + 10, 35): LINE (c + 10, 35)-(c + 65, 70): LINE (c + 65, 70)-(c + 35, 80): LINE (c + 35, 80)-(c + 15, 90)
LINE (c + 110, 90)-(c + 115, 10): LINE (c + 115, 10)-(c + 185, 90): LINE (c + 185, 90)-(c + 190, 10)
LINE (c + 210, 90)-(c + 240, 10): LINE (c + 240, 10)-(c + 290, 85): LINE (c + 220, 40)-(c + 270, 30)
LINE (c + 310, 10)-(c + 310, 90): LINE (c + 310, 55)-(c + 390, 30): LINE (c + 310, 55)-(c + 365, 90)
LINE (c + 490, 10)-(c + 420, 20): LINE (c + 420, 20)-(c + 410, 90): LINE (c + 410, 90)-(c + 490, 90): LINE (c + 410, 50)-(c + 440, 50)
LINE (c + 590, 10)-(c + 510, 35): LINE (c + 510, 35)-(c + 565, 70): LINE (c + 565, 70)-(c + 535, 80): LINE (c + 535, 80)-(c + 515, 90)
NEXT c
LINE (180, 200)-(430, 425), 1, BF
COLOR 2
LOCATE 8, 37: PRINT "v1.2"
LOCATE 9, 29: PRINT "B Y J . B R E W E R"
COLOR 14
LOCATE 14, 25: PRINT "1 - one player challenge."
LOCATE 17, 25: PRINT "2 - multiplayer player match."
LOCATE 20, 25: PRINT "3 - see 'smiley' again."
LOCATE 23, 25: PRINT "4 - reset scores."
LOCATE 26, 25: PRINT "5- quit."
DO
choice$ = INKEY$
LOOP UNTIL choice$ = "1" OR choice$ = "2" OR choice$ = "3" OR choice$ = "4" OR choice$ = "5"
SOUND 1000, 1
IF choice$ = "1" THEN oneplayer
IF choice$ = "2" THEN multiplayer
IF choice$ = "3" THEN smile
IF choice$ = "4" THEN
CLS
COLOR 4
PRINT "ARE YOU SURE THAT YOU WANT TO RESET ALL SCORES?"
DO: choice$ = INKEY$: LOOP UNTIL choice$ = "y" OR choice$ = "n"
IF choice$ = "y" THEN
FOR c% = 1 TO 4
tally%(c%) = 0
NEXT c%
END IF
SOUND 1000, 1
END IF
IF choice$ = "5" THEN END
LOOP
END SUB
Wed 20/12/00 at 02:03
Posts: 0
jimbob wrote:
> I really wish I'd held on to those very old spcetrum and zx81
> magazines.
>
> time is a cruel and fickle mistress

hehe. Well have no fear, someone kept all those Spectrum listing mags for you...

Check this site out:

http://home.worldonline.dk/~frankie/type-in/mag-list.html


Share and enjoy.

Richard
Tue 19/12/00 at 23:32
Posts: 0
I really wish I'd held on to those very old spcetrum and zx81 magazines.

time is a cruel and fickle mistress
Tue 19/12/00 at 09:42
Regular
"Party like its 2005"
Posts: 452
L1 brings up the keyboard. Try pressing that on the code input page.
Mon 18/12/00 at 21:46
Posts: 0
lol i try that but i just seem to stay in the help menu thing?
Sun 17/12/00 at 12:47
Posts: 0
You COULD use your controller (you can bring up the on-screen keyboard with one of the buttons) but that's an unGodly way of typing IMO.

I use my wifes G3 Macintosh keyboard (it's USB), just plugged right in and works great. Pity Mac keyboard design sucks eggs.
Sun 17/12/00 at 12:32
Posts: 0
hey i tried that YBASIC thing but do you HAVE to have a USB keyboard? as i cannot get into the bit that lets you tyoe the code

10 PRINT "What is youre name?"
20 INPUT A$
30 PRINT "Hello a$"
40 PRINT "How old are you?"
50 INPUT bŁ
60 PRINT "Are you really bŁ yes/no"
70 IF "YES" GOTO 80 IF "NO" GOTO 40
80 PRINT "I am clever huh?"
90 PRINT "Goodbye"
END
Sun 17/12/00 at 02:20
Posts: 0
Here's a version of an old Spectrum classic you can try out with the BASIC that came on your UK PS2 demo disk...

10 PRINT "YOU ARE IN A CAVE. (N,S,E,W)?"
20 INPUT A$
30 GOTO 10


Simple and almost minutes of fun. For variation, you could add...



25 IF RAND*10 = 1 THEN PRINT "YOU ARE KILLED BY A BEAR." : STOP


I wonder who will be first to convert that old classic, "ALS - Advanced Lawnmower Simulator" for the PS2? hehehe


Richard

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