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Think back to the days of 8 bit and 16 bit. An platform game would take around 2 hours to complete from start to finish if you knew what you were doing. You couldn't stop half way through, and continue later, you just had to keep going! Ever spend a couple of hours battling through a game and reached the end, only to be defeated by the boss? You have to start again from the start.
These days because of memory packs you can play for 20 minutes, save then continue later! So todays games have to be so much bigger. We can make mistakes, and reset and have another go, without having to start from the very beginning.
This is probably one of the reasons that more people play games these days, you can pick up and play, and put down a little later having gotten a little nearer to your goal. Whereas if you wanted to reach the end of Ghouls and Ghosts on the Megadrive, well you'd have to surrender your evening to doing so.
Of course this excludes those games with the battery back-up, like Legend of Zelda, and Phantasy Star, but you get my point no?
I remember Wonderboy3 on the MasterSystem had certain places you could go into, to get a password, and that would remember everything.
The difference was when you'd used all your lives and had to restart, as you said, from the beginning.
I suppose it's because games weren't that complex back then and it always made them seem longer. So, what was the first game to come up with save points?
I'll take a game most people have played, Goldeneye. Imagine having to do every single level in order each time you wanted to play the game. How many hours would that take? And when you died you'd have to do the very first level again...
However, on my spectrum, if I wasn't careful, pressing the red button sometimes crashed the computer due to the dodgy connection ports on the back. In those days peripherals did not seem to be built out of sturdy parts and often fell to bits. I must have got through at least four joysticks a year back then!
Nowadays the cheat cartridges make it almost too easy to save a game and there are plenty of options in the game itself to save at any point. When this doesn't get implemented (like in Zelda MM, where you can only save by getting to an owl, though this is a good thing as it prolongs the game and adds to the strategy) people complain.
Think back to the days of 8 bit and 16 bit. An platform game would take around 2 hours to complete from start to finish if you knew what you were doing. You couldn't stop half way through, and continue later, you just had to keep going! Ever spend a couple of hours battling through a game and reached the end, only to be defeated by the boss? You have to start again from the start.
These days because of memory packs you can play for 20 minutes, save then continue later! So todays games have to be so much bigger. We can make mistakes, and reset and have another go, without having to start from the very beginning.
This is probably one of the reasons that more people play games these days, you can pick up and play, and put down a little later having gotten a little nearer to your goal. Whereas if you wanted to reach the end of Ghouls and Ghosts on the Megadrive, well you'd have to surrender your evening to doing so.
Of course this excludes those games with the battery back-up, like Legend of Zelda, and Phantasy Star, but you get my point no?