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Play to win - the motto of games and gamers everywhere, though in the case of game's it metaphorically speaking, unless anyone has a talking one :)
Over the years I think games have become generally less challenging because of this. Gamers mostly want to beat a game, advance through the levels, and move on to the next game. Even such great titles as Super Marion Sunshine have become little more than a mad dash to get the most shines. Games like Conflict Desert Storm and Hitman 2 offer stealthy ways of completing the game, but I bet very few use it, because you can just blast your way through every level ! All to see the next level of course....
When a game comes along that challenges this idea, a 'hard' game dare I say it, then it's shunned by most people, left to gather dust on the shelves of retailers across the land. XG3 on PS2 gained this kind of reputation - PS2 owners bemoaned the easiness of Gran Turismo and World Rally, and then ignored the graphically amazing XG3 as review after review mentioned horrendous difficulty levels.
Any game involving shooting though is where we really see how much a desire for the player to win has changed gaming. Back in the days of Super Probotector, R Type e.t.c one shot took one life from the player. Go load up Medal Of Honour, Deus Ex, Timesplitters 2 - you an charge into the midst of the enemy, take tons of hits from them, kill them all, and grab a health pack to carry on. On the PC, Redstorm have experimented with equal damage in games - Rainbow Six, Ghost Recon e.t.c, and Codemasters with Operation Flashpoint - and it completely changes the nature of the games towards rapid action and stealth, it's more fun because you have to think how to play a level, not just mad sucide runs and health packs for tea.
Maybe that's the problem right there, hard games make people think more. Is that so wrong ? Or would thinking stop games being fun ? But what abuot if you find thinking fun ?
The desire of most gamers to win, no matter the cost in terms of gameplay and level design and a host of other things has changed how games are today. That's not necessarily a good thing, is it ?
> The desire of most gamers to win
How dare you suggest that gamers are winners... I've been a practiced loser all my life, and I don't intend to stopanytime soon!
> Belldandy your putting up sooooooooooo many saddening posts.I have
> nothing against that but give it a rest
In a word, no. I'm saying that whilst gaming is about fun, it's fun to win and that's cahnged how games are now in most cases - I never said it was every game if you read the post properly. If you don't like the post say why, not just "give it a rest".....*yawns*
~~Belldandy~~
Often it's the adventure and exploration that suck you in. You end up doing a "I wonder what happens if I jump down there?" and it's more fun to see your little gut to fall to his death than to play the game for real.
I like a variety of games, some are out and out fun, like Mario, but I also am really enjoying Resident evil, but it's not the same kind of thing, I'm enjoying being scared by it.
Also though, I like the way the story pans out, and rather than seeking the win, you'd rather progress the story, and feel saddened when it does reach a conculsion?
It's not about winning anymore.
Funning Fun