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Super Mario Sunshine, released last Friday on the latest and greatest Nintendo console has easily reinforced Mr. Miyamoto’s reputation as the world’s greatest videogames designer and silenced the critics once again.
Rather than trying to better Mario 64 by being something completely different and original, it takes that oh-so-successful formula, adds to it, and, consequently, improves it. The inclusion of FLUDD adds much more to the game in terms of gameplay than anyone could’ve ever thought possible. Its been years since we were treated to a platform game this inventive, and it feels wonderful to be back-flipping and butt-slamming your way around the vivid, charismatic environments once again.
Many believe this whole ‘shorter development time = more games’ policy of Nintendo is a clue as to the direction they’re moving in as a company. However, I believe I’ve uncovered the true all-new Nintendo, which is slowly being eased into the public’s perception. You lot probably haven’t picked up on it yet, which is exactly how Nintendo want to play it. But don’t worry guys, I’ve done the research and now I will share this, frankly, shocking information with you lot.
The first time these revelations came to me was on the harbour level, when in combat with the squid with the cork shoved in his mouth/snout. Remember how to defeat him? Of course you do! You vigorously grabbed his tentacles and pulled with all your might until you ripped them off and watched them writhe in pain, having just been attached from their host. ‘Great fun’ you thought, as you cackled like a madman in the presence of a squirming squid.
But stop right there one second – Nintendo making the player enjoy the game by inflicting pain on a wild animal by tearing them limb-from-limb? Doesn’t that seem a little...’un-Nintendo’ to you? I mean, what happens if little kiddies start getting ideas in their heads, and there’s suddenly a mass of slaughtered, limbless squid lying on the beaches of south Wales? What will the RSPCA have to say then? And, more importantly, what will Nintendo have to say in their own defence?
Another example. Isle Delfino is inhabited with happy, friendly people, just going about their normal, everyday lives, when a mysterious figure starts spraying water at high pressure from an elevated position. The helpless beings show genuine discomfort at being unwillingly soaked for no apparent reason.
The player, beginning to enjoy witnessing the locals suffer, decides to take it a step further. From his elevated position, the figure proceeds to ‘move in for the kill’, leaping onto the victims head and continuously bouncing up and down on it. The victim shrieks and moans at every collision, the attacker laughing and cheering with each bounce. The player becomes more and more entertained, beginning to perform the odd ‘butt slam’ just for the hell of it. The mother calls for tea, the player switches off the console, heads downstairs, and thinks no more of it.
The following day, the local Police station is bombarded with complaints and distress calls from frail old ladies, reporting of hyperactive youngsters soaking them with garden hoses and jumping on them from walls and buildings. The police don’t know what to think, and lazily class it as a ‘freak incident’.
Still not convinced? How about this then – Yoshi. ‘Great, Yoshi’s back’ you’re certain to have thought by now. Mario’s green, scaly chum is back with a bigger role than ever, with all his classic moves intact. He can jump...he can kick up higher into the air...he can devour enemies with his ultra-stretchy tongue...he can vomit needlessly whenever he likes...wait a second...he can vomit needlessly whenever he likes?! What’s going on here then, Nintendo?
Birds might have to regurgitate their digested food to feed their young, but I for one have yet to discover a species that casually vomits every now and again.
The last time a game featured the ejection of bodily fluids was in Conker’s Bad Fur Day, and we all know what else than game included...violence, distasteful jokes, excessive use of bad language...is this giving us, the faithful gamers, a clue as to what we can expect in future Nintendo games? Are Link’s Hyrulian comrades going to hurl random abuse at our young, innocent hero as he wanders by in his next adventure?
So there you have it – the secret behind the evolution of Nintendo. Not what you were expecting hey? Well, I must admit, it left me a little bemused at first. Still, with the massive success of the more adult Sony tactics, perhaps Nintendo is going that step further in a bid to shift a few more purple boxes?
Well, whatever the case may be, don’t be surprised when you see shigsy sporting a T-shirt entitled ‘Death to Microsoft!’ at E3 2003, it might just be a hint as to what’s to come...
You have been reading...
Uncle Albert
I didn't think you'd be that foolish :D.
I don't really think that's enough to claim Nintendo are going 'Adult' though. With the power of the GameCube, all-new elements of freedom can be introduced, such as bouncing on people's heads if you feel like it.
Think about it this way, can you kill anyone innocent? No. How do the enemies die? I'd say far from gruesomely. Nintendo are using next-gen power to incorporated new senses of exploration and independence in a game, but when it comes down to it, Nintendo remain a company for everyone.
I don't really think that's enough to claim Nintendo are going 'Adult' though. With the power of the GameCube, all-new elements of freedom can be introduced, such as bouncing on people's heads if you feel like it.
Think about it this way, can you kill anyone innocent? No. How do the enemies die? I'd say far from gruesomely. Nintendo are using next-gen power to incorporated new senses of exploration and independence in a game, but when it comes down to it, Nintendo remain a company for everyone.
I don't really think that's enough to claim Nintendo are going 'Adult' though. With the power of the GameCube, all-new elements of freedom can be introduced, such as bouncing on people's heads if you feel like it.
Think about it this way, can you kill anyone innocent? No. How do the enemies die? I'd say far from gruesomely. Nintendo are using next-gen power to incorporated new senses of exploration and independence in a game, but when it comes down to it, Nintendo remain a company for everyone.
Mario Sunshine has paved the way for Nintendo by showing it can outsell (look at its chart success) games considered "adult" and games that have a larger potential user base than Sunshine did.
1.5 million GC's in Europe, millions of PS2's, yet on a weekend that saw 2 "AAA" games - Onimusha 2 and Hitman 2 - Mario still goes to the top.
Shows Nintendo's strategy is on track, and that when they get the games right their fans will be right there in the games shops buying them. With Eternal Darkness and Starfox, to name just two great games coming this winter, Nintendo can be safe in the knowledge that the Gamecube will succeed.
~~Belldandy~~
So in Nintendo's eyes it's not okay to forcefully give your pets a bath yet jumping on random peoples heads while they moan in pain is normal behaviour.
Oh and good post.
Super Mario Sunshine, released last Friday on the latest and greatest Nintendo console has easily reinforced Mr. Miyamoto’s reputation as the world’s greatest videogames designer and silenced the critics once again.
Rather than trying to better Mario 64 by being something completely different and original, it takes that oh-so-successful formula, adds to it, and, consequently, improves it. The inclusion of FLUDD adds much more to the game in terms of gameplay than anyone could’ve ever thought possible. Its been years since we were treated to a platform game this inventive, and it feels wonderful to be back-flipping and butt-slamming your way around the vivid, charismatic environments once again.
Many believe this whole ‘shorter development time = more games’ policy of Nintendo is a clue as to the direction they’re moving in as a company. However, I believe I’ve uncovered the true all-new Nintendo, which is slowly being eased into the public’s perception. You lot probably haven’t picked up on it yet, which is exactly how Nintendo want to play it. But don’t worry guys, I’ve done the research and now I will share this, frankly, shocking information with you lot.
The first time these revelations came to me was on the harbour level, when in combat with the squid with the cork shoved in his mouth/snout. Remember how to defeat him? Of course you do! You vigorously grabbed his tentacles and pulled with all your might until you ripped them off and watched them writhe in pain, having just been attached from their host. ‘Great fun’ you thought, as you cackled like a madman in the presence of a squirming squid.
But stop right there one second – Nintendo making the player enjoy the game by inflicting pain on a wild animal by tearing them limb-from-limb? Doesn’t that seem a little...’un-Nintendo’ to you? I mean, what happens if little kiddies start getting ideas in their heads, and there’s suddenly a mass of slaughtered, limbless squid lying on the beaches of south Wales? What will the RSPCA have to say then? And, more importantly, what will Nintendo have to say in their own defence?
Another example. Isle Delfino is inhabited with happy, friendly people, just going about their normal, everyday lives, when a mysterious figure starts spraying water at high pressure from an elevated position. The helpless beings show genuine discomfort at being unwillingly soaked for no apparent reason.
The player, beginning to enjoy witnessing the locals suffer, decides to take it a step further. From his elevated position, the figure proceeds to ‘move in for the kill’, leaping onto the victims head and continuously bouncing up and down on it. The victim shrieks and moans at every collision, the attacker laughing and cheering with each bounce. The player becomes more and more entertained, beginning to perform the odd ‘butt slam’ just for the hell of it. The mother calls for tea, the player switches off the console, heads downstairs, and thinks no more of it.
The following day, the local Police station is bombarded with complaints and distress calls from frail old ladies, reporting of hyperactive youngsters soaking them with garden hoses and jumping on them from walls and buildings. The police don’t know what to think, and lazily class it as a ‘freak incident’.
Still not convinced? How about this then – Yoshi. ‘Great, Yoshi’s back’ you’re certain to have thought by now. Mario’s green, scaly chum is back with a bigger role than ever, with all his classic moves intact. He can jump...he can kick up higher into the air...he can devour enemies with his ultra-stretchy tongue...he can vomit needlessly whenever he likes...wait a second...he can vomit needlessly whenever he likes?! What’s going on here then, Nintendo?
Birds might have to regurgitate their digested food to feed their young, but I for one have yet to discover a species that casually vomits every now and again.
The last time a game featured the ejection of bodily fluids was in Conker’s Bad Fur Day, and we all know what else than game included...violence, distasteful jokes, excessive use of bad language...is this giving us, the faithful gamers, a clue as to what we can expect in future Nintendo games? Are Link’s Hyrulian comrades going to hurl random abuse at our young, innocent hero as he wanders by in his next adventure?
So there you have it – the secret behind the evolution of Nintendo. Not what you were expecting hey? Well, I must admit, it left me a little bemused at first. Still, with the massive success of the more adult Sony tactics, perhaps Nintendo is going that step further in a bid to shift a few more purple boxes?
Well, whatever the case may be, don’t be surprised when you see shigsy sporting a T-shirt entitled ‘Death to Microsoft!’ at E3 2003, it might just be a hint as to what’s to come...
You have been reading...
Uncle Albert