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"Impress me not!"

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Wed 09/10/02 at 12:46
Regular
Posts: 787
Mario Sunshine did not impress me.
No, it wasn't a disappointment, I just wasn't impressed.

Halo's single player mode impressed me in places.
Smash Brothers and Starwars impressed me a lot (first plays of Gamecube games). Pikmin also impressed me in places.
Mario didn't really impress me at all.

But I'd still say that Mario Sunshine is the best game this year...

It's not original - yes, there's a few new ideas but the gameplay is pretty much lifted from Mario 64.
The graphics aren't amazing. They're nice, pretty, almost flawless, but they don't blow you away - they're not meant to.
There's barely a storyline, and where there is one it's really cheesy - it's meant to be.

But despite being unimpressive, I just love playing it.

Remember back in the days of the Nes/MS/Snes and Mega Drive when although the odd game had impressive graphics (like Donkey Kong Country), most games were based purely around the game's design.

Then came some 3D graphical revolution, and before you know it, people are expecting every new game to blow them away.
I don't think that'll be happening for much longer.


I don't think that people should be too worried.
Most games with good graphics and atmosphere can blow someone away, but no matter how impressive a game is, the stardust wears off within a week, and you start to see how the game is really like.

This is where the game is given it's rating - when you come back the second time.

Halo initially impressed me in it's single player game, but that got tiresome as I got into it.
It's multiplayer seemed pretty much drol at first look, after a few games you'd be hooked.

Smash Brothers Melee blew me away with great graphics and animation.
When I play it nowdays, I don't even notice the presentation as my mind is focused on the gameplay.



At first impression, Perfect Dark blew me away.
Once I'd owned it for a while, the graphics would be ignored, and I'd focus on the gameplay and would get REALLY annoyed when the game occasionally slowed down (especially in the multiplayer - the N64 could only handle so many human players + simulants).

I remember about 5/6 years ago, when I'd put my PC games on the highest resolution and graphical detail possible, despite my 3D accelerator-less P120 being unable to run them like this at a reasonable frame rate.
I didn't care, I wanted the graphics to impress me.


I think that we're past that now.
All modern machines are more than capable of displaying reasonably smooth, but not mind blowing graphics and running at a reasonable pace.
The presentation is still important - the new Gamecube Resident Evil was sold almost PURELY on it's presentation, but gameplay features - like game/level design are becoming more, and more important again.


Mario Sunshine didn't need to impress me.

I just played it and enjoyed it.
It might've been nostalgia, it might've been that I've not played a proper platformer in a while.
Possibly the thing I liked most about it, was how I could do things my own way in my own order.

There was no storyline pushing you through the levels, you could just play bits and pieces as you felt like it and mess around as you feel fit (and play football with that spiky fruit! :-) ).

It definately put the "game" back into gaming, especially with most games taking themselves so seriously nowdays going all out to try and blow you away by forcing you through an "experience".

Sure, they're impressive, but I'd much rather play.
Thu 10/10/02 at 11:09
Regular
Posts: 9,848
You seem to have misunderstood me.

I wasn't disappointed with Mario Sunshine. (it probably could've done with a few more levels...)
I wasn't expecting it to blow me away.

The point was, all the major technological breakthroughs have passed now.
Devellopers should stop trying to go all out for an atmospheric experience every time, and concentrate on making the game more fun and playable instead.

Mario Sunshine is a step in this direction.
Wed 09/10/02 at 19:55
Regular
"I'm not Orgazmo"
Posts: 9,159
It's hard to top Mario 64 I would think, it was too good!

Sunshine is more of the same (near enough) which is good enough for me.

Mario 64 had more worlds too! Still wharra game to play.

Thing is I'm pretty sure there's no Snowy levels! ARRRGGGHHH!

Why is it that we agree about so many things Nintendo releated, are you sure you're not me? People have confused us in the past.

*X Files music
Wed 09/10/02 at 13:57
Regular
"Long time no see!"
Posts: 8,351
I know what you mean about Mario SunShine.

Just because it was a new 'Mario Games', and because it was the first for 5/6 years, we were expecting a lot from this.

Mario 64 gave us something different, and it 'set the standard' for all Platform-Adventure games with it's huge 3D enviroments and interactivity.
And Zelda 64 did the same to the RPG genre with it's 3D and-all.

But there wasn't much further Nintendo could go with SunShine, and so we were a little bit dissapointed.
But it's still a true Mario game, and we are still very-happy with it.

Even if there still aren't any Magic Mushrooms or Fire Flowers....
YOSHI'S BACK!! And he's rideable this time too! :D


I love playing Football with the Spkiey fruit too. :)
Especially when you run-up-to-it and smack-it-one with B!! :D
Wed 09/10/02 at 12:46
Regular
Posts: 9,848
Mario Sunshine did not impress me.
No, it wasn't a disappointment, I just wasn't impressed.

Halo's single player mode impressed me in places.
Smash Brothers and Starwars impressed me a lot (first plays of Gamecube games). Pikmin also impressed me in places.
Mario didn't really impress me at all.

But I'd still say that Mario Sunshine is the best game this year...

It's not original - yes, there's a few new ideas but the gameplay is pretty much lifted from Mario 64.
The graphics aren't amazing. They're nice, pretty, almost flawless, but they don't blow you away - they're not meant to.
There's barely a storyline, and where there is one it's really cheesy - it's meant to be.

But despite being unimpressive, I just love playing it.

Remember back in the days of the Nes/MS/Snes and Mega Drive when although the odd game had impressive graphics (like Donkey Kong Country), most games were based purely around the game's design.

Then came some 3D graphical revolution, and before you know it, people are expecting every new game to blow them away.
I don't think that'll be happening for much longer.


I don't think that people should be too worried.
Most games with good graphics and atmosphere can blow someone away, but no matter how impressive a game is, the stardust wears off within a week, and you start to see how the game is really like.

This is where the game is given it's rating - when you come back the second time.

Halo initially impressed me in it's single player game, but that got tiresome as I got into it.
It's multiplayer seemed pretty much drol at first look, after a few games you'd be hooked.

Smash Brothers Melee blew me away with great graphics and animation.
When I play it nowdays, I don't even notice the presentation as my mind is focused on the gameplay.



At first impression, Perfect Dark blew me away.
Once I'd owned it for a while, the graphics would be ignored, and I'd focus on the gameplay and would get REALLY annoyed when the game occasionally slowed down (especially in the multiplayer - the N64 could only handle so many human players + simulants).

I remember about 5/6 years ago, when I'd put my PC games on the highest resolution and graphical detail possible, despite my 3D accelerator-less P120 being unable to run them like this at a reasonable frame rate.
I didn't care, I wanted the graphics to impress me.


I think that we're past that now.
All modern machines are more than capable of displaying reasonably smooth, but not mind blowing graphics and running at a reasonable pace.
The presentation is still important - the new Gamecube Resident Evil was sold almost PURELY on it's presentation, but gameplay features - like game/level design are becoming more, and more important again.


Mario Sunshine didn't need to impress me.

I just played it and enjoyed it.
It might've been nostalgia, it might've been that I've not played a proper platformer in a while.
Possibly the thing I liked most about it, was how I could do things my own way in my own order.

There was no storyline pushing you through the levels, you could just play bits and pieces as you felt like it and mess around as you feel fit (and play football with that spiky fruit! :-) ).

It definately put the "game" back into gaming, especially with most games taking themselves so seriously nowdays going all out to try and blow you away by forcing you through an "experience".

Sure, they're impressive, but I'd much rather play.

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