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Anyway, I don't want to rant and rave to you about my unhealthiness. It's not very nice talking about illness in real life, but what about in games? After spending a day in bed, I got to thinking about illnesses in games - why do characters rarely become sick or anything along those lines?
The thing is, it's detail. Would you really have fun wandering round in an RPG, say, puking all over the place? I don't think so. It's not an aspect which would be appealing to anybody, and would make people dislike a game rather than like it. That's the problem with realistic games - along with all the fancy graphics and brilliant replication of real life, games don't take into account facts such as poverty and illness.
Well, not all games are so. In MGS2 you can catch a cold from wandering about in the rain for too long. Problem is, apart from a little bit of sneezing, this doesn't affect the game. Imagine if Snake had to take a few days off because he had the flu. It wouldn't really be very fun now, would it.
I suppose some RPGs incorporate illness, but rather than in actual sickness it is more like status affects. Characters become over burdened, cannot complete certain tasks or have stats drastically reduced. Never have I seen the physical effects which illness brings, which I think is neither a shame nor something good.
I don't want to see characters getting ill in games, because just like in real life, it would be neither pleasant nor fun. Warioland kind of incorporates physical illnesses, in all the shapes which Wario can take. The thing is, who really wants to control a dizzy, puking character? Not me, I can assure you.
Being sick isn't a very nice thing, in real life or in games. If realism is supposed to be the way forward in games, developers really ought to miss out the microbes side of things. Realistic games should only replicate the fun parts of life - not the horrible ones.
Anyway, I don't want to rant and rave to you about my unhealthiness. It's not very nice talking about illness in real life, but what about in games? After spending a day in bed, I got to thinking about illnesses in games - why do characters rarely become sick or anything along those lines?
The thing is, it's detail. Would you really have fun wandering round in an RPG, say, puking all over the place? I don't think so. It's not an aspect which would be appealing to anybody, and would make people dislike a game rather than like it. That's the problem with realistic games - along with all the fancy graphics and brilliant replication of real life, games don't take into account facts such as poverty and illness.
Well, not all games are so. In MGS2 you can catch a cold from wandering about in the rain for too long. Problem is, apart from a little bit of sneezing, this doesn't affect the game. Imagine if Snake had to take a few days off because he had the flu. It wouldn't really be very fun now, would it.
I suppose some RPGs incorporate illness, but rather than in actual sickness it is more like status affects. Characters become over burdened, cannot complete certain tasks or have stats drastically reduced. Never have I seen the physical effects which illness brings, which I think is neither a shame nor something good.
I don't want to see characters getting ill in games, because just like in real life, it would be neither pleasant nor fun. Warioland kind of incorporates physical illnesses, in all the shapes which Wario can take. The thing is, who really wants to control a dizzy, puking character? Not me, I can assure you.
Being sick isn't a very nice thing, in real life or in games. If realism is supposed to be the way forward in games, developers really ought to miss out the microbes side of things. Realistic games should only replicate the fun parts of life - not the horrible ones.