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CPU: Complete 128 bit Emotion Engine
System Clock: 300mhz
Cache Memory: 16KB
Memory Direct Rambus (Direct RDRAM): 32MB
Memory Bus Bandwidth: 3.2GB per Second
Co-processor: Floating Point Unit
Floating Point Performance: 6.2 GFLOPS
Graphics
75 Million Polygons per second (Maximum)
66 Million Polygons per second (with minimum light shading)
20 Million (with lighting, textures, z buffering, and alpha blending)
Compressed Image Decoder: MPEG2
Graphic Unit: "Graphics Synthesizer"
Clock: 150MHz
DRAM Bus bandwidth: 48GB per Second
DRAM Bus width: 2560bits
Pixel Configuration: RGB
Alpha: Z Buffer (24:8:32)
NTSC, PAL, HDTV, and VESA compatible
Audio
SPU2 and CPU
2MB Ram
AC3 and DTS Capable
Voices: ADPCM: 48ch on SPU2 plus software programmable voices
Sampling Frequency: 44.1 KHz or 48 KHz
Input/Output Devices
IO: I/O Processor
CD Rom and DVD Rom
CPU: Current PlayStation CPU
Clock: 33.8MHz or 37.5MHz
Sub Bus: 32 Bit
Interface Types: IEEE1394 (FireWire), Universal Serial Bus (USB)
Communication: PC-Card (PCMCIA)
Each team has its own section plus the general area.
Cheers
Iain.
New chat forum is now active. Please make full use of it.
Keep the language clean please.
Each team has it's own section and there is a General section and a Mini-Junior Section.
Cheers.
Iain
CPU/System Memory:
405 MHz IBM Gekko CPU chip
Graphics:
202.5 MHz Chip designed by ArtX
6000000 to 12000000 polygons/second
Sound:
101.25 MHz chip clock frequency.
64 channel sound.
48KHz sampling frequency.
Media/Data Storage:
8cm GameCube Disc based on Matsushita's Optical Disc Technology (approximately 1.5GB capacity)
Dimensions:
150mm(W) x 110mm(H) x 161mm(D).
Periphals/Miscellaneous:
4 controller slots.
Integrates with Nintendo GameBoy Advance.
CPU: Complete 128 bit Emotion Engine
System Clock: 300mhz
Cache Memory: 16KB
Memory Direct Rambus (Direct RDRAM): 32MB
Memory Bus Bandwidth: 3.2GB per Second
Co-processor: Floating Point Unit
Floating Point Performance: 6.2 GFLOPS
Graphics
75 Million Polygons per second (Maximum)
66 Million Polygons per second (with minimum light shading)
20 Million (with lighting, textures, z buffering, and alpha blending)
Compressed Image Decoder: MPEG2
Graphic Unit: "Graphics Synthesizer"
Clock: 150MHz
DRAM Bus bandwidth: 48GB per Second
DRAM Bus width: 2560bits
Pixel Configuration: RGB
Alpha: Z Buffer (24:8:32)
NTSC, PAL, HDTV, and VESA compatible
Audio
SPU2 and CPU
2MB Ram
AC3 and DTS Capable
Voices: ADPCM: 48ch on SPU2 plus software programmable voices
Sampling Frequency: 44.1 KHz or 48 KHz
Input/Output Devices
IO: I/O Processor
CD Rom and DVD Rom
CPU: Current PlayStation CPU
Clock: 33.8MHz or 37.5MHz
Sub Bus: 32 Bit
Interface Types: IEEE1394 (FireWire), Universal Serial Bus (USB)
Communication: PC-Card (PCMCIA)