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"Gaming's Place in Society"

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Sun 29/09/02 at 22:00
Regular
Posts: 787
Play (not the magazine) is a free section in the Times. It has section devoted to books, music, films, theatre,TV and games. Games?
Yes, games, but this section comprises of a third of a page, hidden amongst adverts, for a game that’s already been reviewed a thousand times.
Hold it there, doesn’t gaming deserve more than this? I know for a fact that MGS2 and GTA3 both raked in more cash than some of the biggest blockbusters, so why isn’t it recognised as a valid piece of today’s culture?

Well, one reason is that certain people still see games as Pong and Tetris. Of course, those two games can’t compare to a film or a book, but, if you hadn’t noticed, games are a little better these days.

Let’s take Metal Gear Solid 2 for example. As a game it’s correctly criticised for having far too many cut-scenes and codec-speeches. But what if, instead of taking out the cut-scenes, you take out the game play. Now, stop me if I’m wrong, but that would make one hell of an amazing movie. There’s so many twists and turns in the plot to keep anyone enthralled and the characters would definitely work well on the big screen. The set-pieces such as the copter fight on the connecting bridge, the near-final scene on top of Metal Gear Arsenal would make great viewing. Sniping across the oil-fence and Ocelot stealing Ray would convert brilliantly. I mean, I was hooked watching them in-game, and would love to watch the game-haters say how amazing the MGS film was. Then laugh and mock them until they never doubted me again.

Who’d here watch the Final Fantasy 7 movie?
Too damn right I would, the story would convert perfectly to film. The Jenova Project; Cloud’s accident in the life stream and especially the struggle at Junon against Ultimate Weapon as he comes streaming from the Northern Crater. The high emotions running through these scenes would do just as well played out by real actors (unless the whole film was animated, which would be pretty cool).
And think of the tears all round when Aeris gets sliced.
“Mummy, mummy, when’s the pretty flower lady coming back?”
“No, junior she’d not coming back. She’s gone far, far away.”
*Sob*

Films are probably the most ‘social’ thing you can do, aren’t they? Well, actually no. What’s more sociable than a Pro Evo tournament or a Timesplitters bag-tag?
“And our survey said....nothing”
And is it fun? Hell yes. Funner than bowling anyway. You want revenge, you want blood and before you know it you’re having a ruddy good time.

And, on to music, I’d love to buy the MGS2 and any Final Fantasy soundtracks if they weren’t a blummin’ £70. They got an award-winning composer who’d worked on many movies in to write the MGS2 soundtrack, and there’s no doubt that main theme rules and the in-game tracks when you are sneaking are spotted really help to bring the game to life.
Now they’ve only gone and got the friggin’ London Symphony Orchestra for the new Tomb Raider : Angel of Darkness game as well.
Good music, meet gaming. Good gaming, meet music. Critics, shut the hell up.

So why hasn’t gaming been recognised in society as a social event such as going to the movies or a play. Well, “One wouldn’t sit poking buttons all night for enjoyment, now, would one?”
Now you come to mention it, yes one frelling well would, thankyouverymuch.
Go out for a movie?
Nah, I’d rather finish this game at the first, then I’ll kick your bee-hind on SSX.
Look at it this way, you old bag, games can convey more emotion than books or films, believe it or not. They’re more engrossing too, and last a lot longer.
Would you want to watch a film again right after seeing it once? I wouldn’t.
But would you want to play a great game again after finishing it once? Hell yes. Especially if it’s got hidden extras to play with the second time through.
Can any book or film or play do that? No way, Aunt May.
Those things are what they are, there’s no special extra’s if you read book again, no bits of a film you do yourself and control what to do next is there?

Gaming has these things. It has one-up on the rest of society. It let’s you in.
In a game, you’re not just watching, a spectator to events before you. You are in control, you are god, you decide what to do and how to do it. As time goes on, games are getting more and more diverse.
Deus Ex is a perfect example. You do what you have to do how you want to do it.
Want to hack into the computer systems to get into a building?
Fine, go ahead.
Want to snipe the guards out before strutting in the main entrance?
Perfect, carry on.
What to arm yourself up to, and including, the teeth, then barge in and wipe the whole place out?
Wonderful, go straight ahead.
That’s what I’m saying. Gaming is far more open than any of the aforementioned medias, and it’s getting to be more so all the time.

Taking another example, let’s look at Ico. Firstly I’d just like to say that, if you don’t own this game, you don’t deserve a life to live, a brain to think or any money to spend and, what’s more, you’re an idiot.
Anyway, for those who have played it, I don’t doubt that you, as I, were completely won over by the touching tale of Ico and Yorda’s deepening friendship as they struggle to escape the castle and the Queen, not even speaking the same language. You take the emotion from the cut-scenes into the rest of the game, I never wanted Yorda to get captured or even grabbed because I could see how much the pair loved each other.
This is another thing Gaming had up on the rest. The emotions of the scenes are given to you to look after, you don’t want to hurt Yorda or et her wonder off because she’s so frail and needs o be looked after. You can’t do this in a film, because people do what’s in the script, you have no control over how the characters behave.
If a sequel to Ico was made, I’m sure they’d add in some of Yorda’s emotions, so that if you dragged her over a ledge or let her get captured, she would be less co-operative for the rest of the game unless you gain her trust back. A feature like this could be portrayed in a book as people fail to look after one another, but you’d never have any control over it. It would be what it would be, and there no way you can change that.

Gaming is versatile.
There’s something for everyone here, just like theatre, music, TV, cinema and books.
The slobbish blokes can slog it out on Timesplitters.
The ladies love Dancebeat or Parappa.
The thinking man likes Final Fantasy
An adventure hero enjoys MGS
A violent thug would get out his anger beating up prossies in GTA3
An older person, perhaps, can always enjoy Broken Sword or Myst.

So when will everyone realise it?
Soon enough, I’m sure. Once TV was suggested a useless contraption, but now has a prestige place in society, it has something for everyone.
Well, so does gaming and, as I’ve said, a hell of a lot more too. In a few years it should have 10 pages in the Play supplement, not a third of an advert-ridden page.

Step forward gaming, and take your place in our society. We all love you, it’s about time everyone else did too.



Phew,
FFF
There have been no replies to this thread yet.
Sun 29/09/02 at 22:00
"period drama"
Posts: 19,792
Play (not the magazine) is a free section in the Times. It has section devoted to books, music, films, theatre,TV and games. Games?
Yes, games, but this section comprises of a third of a page, hidden amongst adverts, for a game that’s already been reviewed a thousand times.
Hold it there, doesn’t gaming deserve more than this? I know for a fact that MGS2 and GTA3 both raked in more cash than some of the biggest blockbusters, so why isn’t it recognised as a valid piece of today’s culture?

Well, one reason is that certain people still see games as Pong and Tetris. Of course, those two games can’t compare to a film or a book, but, if you hadn’t noticed, games are a little better these days.

Let’s take Metal Gear Solid 2 for example. As a game it’s correctly criticised for having far too many cut-scenes and codec-speeches. But what if, instead of taking out the cut-scenes, you take out the game play. Now, stop me if I’m wrong, but that would make one hell of an amazing movie. There’s so many twists and turns in the plot to keep anyone enthralled and the characters would definitely work well on the big screen. The set-pieces such as the copter fight on the connecting bridge, the near-final scene on top of Metal Gear Arsenal would make great viewing. Sniping across the oil-fence and Ocelot stealing Ray would convert brilliantly. I mean, I was hooked watching them in-game, and would love to watch the game-haters say how amazing the MGS film was. Then laugh and mock them until they never doubted me again.

Who’d here watch the Final Fantasy 7 movie?
Too damn right I would, the story would convert perfectly to film. The Jenova Project; Cloud’s accident in the life stream and especially the struggle at Junon against Ultimate Weapon as he comes streaming from the Northern Crater. The high emotions running through these scenes would do just as well played out by real actors (unless the whole film was animated, which would be pretty cool).
And think of the tears all round when Aeris gets sliced.
“Mummy, mummy, when’s the pretty flower lady coming back?”
“No, junior she’d not coming back. She’s gone far, far away.”
*Sob*

Films are probably the most ‘social’ thing you can do, aren’t they? Well, actually no. What’s more sociable than a Pro Evo tournament or a Timesplitters bag-tag?
“And our survey said....nothing”
And is it fun? Hell yes. Funner than bowling anyway. You want revenge, you want blood and before you know it you’re having a ruddy good time.

And, on to music, I’d love to buy the MGS2 and any Final Fantasy soundtracks if they weren’t a blummin’ £70. They got an award-winning composer who’d worked on many movies in to write the MGS2 soundtrack, and there’s no doubt that main theme rules and the in-game tracks when you are sneaking are spotted really help to bring the game to life.
Now they’ve only gone and got the friggin’ London Symphony Orchestra for the new Tomb Raider : Angel of Darkness game as well.
Good music, meet gaming. Good gaming, meet music. Critics, shut the hell up.

So why hasn’t gaming been recognised in society as a social event such as going to the movies or a play. Well, “One wouldn’t sit poking buttons all night for enjoyment, now, would one?”
Now you come to mention it, yes one frelling well would, thankyouverymuch.
Go out for a movie?
Nah, I’d rather finish this game at the first, then I’ll kick your bee-hind on SSX.
Look at it this way, you old bag, games can convey more emotion than books or films, believe it or not. They’re more engrossing too, and last a lot longer.
Would you want to watch a film again right after seeing it once? I wouldn’t.
But would you want to play a great game again after finishing it once? Hell yes. Especially if it’s got hidden extras to play with the second time through.
Can any book or film or play do that? No way, Aunt May.
Those things are what they are, there’s no special extra’s if you read book again, no bits of a film you do yourself and control what to do next is there?

Gaming has these things. It has one-up on the rest of society. It let’s you in.
In a game, you’re not just watching, a spectator to events before you. You are in control, you are god, you decide what to do and how to do it. As time goes on, games are getting more and more diverse.
Deus Ex is a perfect example. You do what you have to do how you want to do it.
Want to hack into the computer systems to get into a building?
Fine, go ahead.
Want to snipe the guards out before strutting in the main entrance?
Perfect, carry on.
What to arm yourself up to, and including, the teeth, then barge in and wipe the whole place out?
Wonderful, go straight ahead.
That’s what I’m saying. Gaming is far more open than any of the aforementioned medias, and it’s getting to be more so all the time.

Taking another example, let’s look at Ico. Firstly I’d just like to say that, if you don’t own this game, you don’t deserve a life to live, a brain to think or any money to spend and, what’s more, you’re an idiot.
Anyway, for those who have played it, I don’t doubt that you, as I, were completely won over by the touching tale of Ico and Yorda’s deepening friendship as they struggle to escape the castle and the Queen, not even speaking the same language. You take the emotion from the cut-scenes into the rest of the game, I never wanted Yorda to get captured or even grabbed because I could see how much the pair loved each other.
This is another thing Gaming had up on the rest. The emotions of the scenes are given to you to look after, you don’t want to hurt Yorda or et her wonder off because she’s so frail and needs o be looked after. You can’t do this in a film, because people do what’s in the script, you have no control over how the characters behave.
If a sequel to Ico was made, I’m sure they’d add in some of Yorda’s emotions, so that if you dragged her over a ledge or let her get captured, she would be less co-operative for the rest of the game unless you gain her trust back. A feature like this could be portrayed in a book as people fail to look after one another, but you’d never have any control over it. It would be what it would be, and there no way you can change that.

Gaming is versatile.
There’s something for everyone here, just like theatre, music, TV, cinema and books.
The slobbish blokes can slog it out on Timesplitters.
The ladies love Dancebeat or Parappa.
The thinking man likes Final Fantasy
An adventure hero enjoys MGS
A violent thug would get out his anger beating up prossies in GTA3
An older person, perhaps, can always enjoy Broken Sword or Myst.

So when will everyone realise it?
Soon enough, I’m sure. Once TV was suggested a useless contraption, but now has a prestige place in society, it has something for everyone.
Well, so does gaming and, as I’ve said, a hell of a lot more too. In a few years it should have 10 pages in the Play supplement, not a third of an advert-ridden page.

Step forward gaming, and take your place in our society. We all love you, it’s about time everyone else did too.



Phew,
FFF

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