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Why do you say that the only reason Tomb Raider made sales was because of the pixelated parts of the main character? I think that many people enjoyed it because of the gameplay. Sure it was no Half-Life (over-rated by the way) but it had the simple enjoyable gameplay in the same way as Tetris did. Tell me, does guiding blocks into the bottom of a pit in order to create lines of them to accumulate points really sound fun? Well many people believe it is fun even if it doesn't sound fun. Now I'm not a fan of Tomb Raider, it's not my sort of game and I only played it once but you could anger fans who actually did play for the gameplay and if they try to state this they may just get the response "yeah right".
Perhaps the problem is that when a female does take a lead role, people complain because the female character is supposed to be attractive. Why don't people complain about the big burly barbarian in Severance then? It's the same thing, big guy, few words, big muscles is supposed to be what women are attracted to, so why does no one complain about this? Perhaps male players enjoy the idea of being a character that is attractive to women? Perhaps it's because the character was appropriate to the style? Perhaps it's because no one really cares if he's super muscle man with big sword or puzzle solving scrawny guy with quick wit? It's true that there are more feeble male characters in games (Guybrush Threepwood and the likes) but even they tend to retain a certain type of charm. So why is it that the likes of Lara are picked out as negative ways of portraying female heroes when muscly male heroes are accepted as a common occurence? It makes very little sense.
Female heroes are on the rise, you can be female in many RPGs of today, both Diablo games have female characters, fighting games have had female fighters for a long time, action games like metroid have had female leads. Yet, people refuse to accept a single one of these as having a proper female character. Alice had a female character who looked eerie and did not have a skimpy costume or "exaggerated" features but few people seemed to pick up on that. Elaine from the Monkey Island series has never been ridiculously proportioned and though she is not the main character she plays a strong female role who is quite capable herself and is even more confident than the main character, Guybrush. I notice that people haven't realised that there has been an entire series of games named after the female character even though it is the male who is the player and who is in the entire game, Zelda. Zelda was a princess who must be rescued to begin with but since then she has been taking a more active role in her release and though she may still be constantly being captured it could be considered a step in the right direction if looked at. Perhaps the problem is that when a female character comes along they are either ignored or scorned for being too attractive.
It may even be this attitude that women should get special treatment in the gaming community and that people should be careful not to offend them that drives women gamers away. If a female gamer goes on-line they may well be insulted for being female (assuming they say anything) and it will more than likely be assumed they are male if they don't state otherwise but they may also meet the other extreme that tries to treat them like they are special and tries to be considerate but may make them feel like an outsider. Women are persecuted in both the gaming community and the games industry and until a balance is attained this will probably continue.
So is the problem that there aren't enough female characters in games, or is it that people are too worried about discriminating against women to realise that the important thing is that the game is good, not what is represented in it.
Why do you say that the only reason Tomb Raider made sales was because of the pixelated parts of the main character? I think that many people enjoyed it because of the gameplay. Sure it was no Half-Life (over-rated by the way) but it had the simple enjoyable gameplay in the same way as Tetris did. Tell me, does guiding blocks into the bottom of a pit in order to create lines of them to accumulate points really sound fun? Well many people believe it is fun even if it doesn't sound fun. Now I'm not a fan of Tomb Raider, it's not my sort of game and I only played it once but you could anger fans who actually did play for the gameplay and if they try to state this they may just get the response "yeah right".
Perhaps the problem is that when a female does take a lead role, people complain because the female character is supposed to be attractive. Why don't people complain about the big burly barbarian in Severance then? It's the same thing, big guy, few words, big muscles is supposed to be what women are attracted to, so why does no one complain about this? Perhaps male players enjoy the idea of being a character that is attractive to women? Perhaps it's because the character was appropriate to the style? Perhaps it's because no one really cares if he's super muscle man with big sword or puzzle solving scrawny guy with quick wit? It's true that there are more feeble male characters in games (Guybrush Threepwood and the likes) but even they tend to retain a certain type of charm. So why is it that the likes of Lara are picked out as negative ways of portraying female heroes when muscly male heroes are accepted as a common occurence? It makes very little sense.
Female heroes are on the rise, you can be female in many RPGs of today, both Diablo games have female characters, fighting games have had female fighters for a long time, action games like metroid have had female leads. Yet, people refuse to accept a single one of these as having a proper female character. Alice had a female character who looked eerie and did not have a skimpy costume or "exaggerated" features but few people seemed to pick up on that. Elaine from the Monkey Island series has never been ridiculously proportioned and though she is not the main character she plays a strong female role who is quite capable herself and is even more confident than the main character, Guybrush. I notice that people haven't realised that there has been an entire series of games named after the female character even though it is the male who is the player and who is in the entire game, Zelda. Zelda was a princess who must be rescued to begin with but since then she has been taking a more active role in her release and though she may still be constantly being captured it could be considered a step in the right direction if looked at. Perhaps the problem is that when a female character comes along they are either ignored or scorned for being too attractive.
It may even be this attitude that women should get special treatment in the gaming community and that people should be careful not to offend them that drives women gamers away. If a female gamer goes on-line they may well be insulted for being female (assuming they say anything) and it will more than likely be assumed they are male if they don't state otherwise but they may also meet the other extreme that tries to treat them like they are special and tries to be considerate but may make them feel like an outsider. Women are persecuted in both the gaming community and the games industry and until a balance is attained this will probably continue.
So is the problem that there aren't enough female characters in games, or is it that people are too worried about discriminating against women to realise that the important thing is that the game is good, not what is represented in it.