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Now I sit down infront of My PS2 and play contently for a maximum of 5 minutes before some infuriating glitch makes me miss a perfectly easy jump or a boss will be impossible because every time you get near him he hits you, or you have to jump on a switch and before the time runs out, hit the gong to mkae the turkey crow and then grab the turkey, but he keeps going through the wall. Then once cought, put him in the cage, but it turns out you have to drop the rock on the cage to keep it shut, so the monster HILARIOUSLY hits you on the head for the 29th time today and it's game over for the 29th time today.
Now hang on, i could complete a game made for teens as a young child yet it is enragingly impossible to complete the rabbit boss on a kids game.
Too many cooks spoil the broth, which is a phrase which fits neatly in with the point i'm trying to make. Game production companies have employees into the hundreds,and they all develop one part which involves the main character, and doesn't relate with the reast of the game. When a game like Mario for the SNES required only 20 max, and the ideas and clever puzzles all fitted together to form a proper game. Now a-days pretty much every game has puzzle, stealth and a driving bit, or a walking bit, oh, and don't forget the seen-it-once-seen-it-a-million-times obligatory matrix effect.
Gaming has changed for the worse, and some times for the better, but very rarely was there an AWFUL game on the SNES, as today, there is very rarely a brilliant game on the PS2.
Now I sit down infront of My PS2 and play contently for a maximum of 5 minutes before some infuriating glitch makes me miss a perfectly easy jump or a boss will be impossible because every time you get near him he hits you, or you have to jump on a switch and before the time runs out, hit the gong to mkae the turkey crow and then grab the turkey, but he keeps going through the wall. Then once cought, put him in the cage, but it turns out you have to drop the rock on the cage to keep it shut, so the monster HILARIOUSLY hits you on the head for the 29th time today and it's game over for the 29th time today.
Now hang on, i could complete a game made for teens as a young child yet it is enragingly impossible to complete the rabbit boss on a kids game.
Too many cooks spoil the broth, which is a phrase which fits neatly in with the point i'm trying to make. Game production companies have employees into the hundreds,and they all develop one part which involves the main character, and doesn't relate with the reast of the game. When a game like Mario for the SNES required only 20 max, and the ideas and clever puzzles all fitted together to form a proper game. Now a-days pretty much every game has puzzle, stealth and a driving bit, or a walking bit, oh, and don't forget the seen-it-once-seen-it-a-million-times obligatory matrix effect.
Gaming has changed for the worse, and some times for the better, but very rarely was there an AWFUL game on the SNES, as today, there is very rarely a brilliant game on the PS2.