The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Perfect Dark....was it actually any good on the N64? And is it a huge loss to the Gamecube and an advantage to the X-box now that Rare have changed allegiance to Microsoft?
Some have the opinion (Gazdolphin for one) that Perfect Dark on the n64 was hugely over-hyped and over-rated. Personally I think that it is actually under-rated. I know that when I first played on the game I perhaps felt a sense of disapointment, but that was only because of the ridiculous amount of hype surrounding the game in the months before its release. Having now extensively played through all of the game (I have now played on the solo missions for about 160 hours and the multi-player about 200 hours since buying the game about two years ago) I have come to realise that it is a game that has grown on me to the extent that I can't really find another FPS which provides me with the same amount of excitement and enjoyment.
So....are Nintendo fans missing out on 'Perfect Dark 2'? Will it be worth buying an X-box just to play the new Perfect Dark on? Or perhaps you think we should all own an X-box anyway, for games like Halo and the forthcoming Halo 2.
Personally I've moved from being a solely Nintendo fan (see some of my many previous posts) to realising that all formats have something to offer. At the moment I have a PS1 and a N64 and am enjoying games on these two consoles tremendously, without feeling the need to even stray into 'next-generation' ownership. I've suddenly discovered that there are loads of games on the PS1 and N64 that I still haven't played and which are still extremely good fun (Fear Effect 2 on the PS1 for example). Is there anybody out there who could honestly say that they've played every game on the PS1 and N64? Do we really need to be so obsessed with the endless desire for games we haven't got?
Perhaps the whole industry should slow down and appreciate what games are out there already. And appreciate the consoles. We need a neutral, non-profit making organisation to monitor the games industry, like in other areas of business (The videogame version of weapons-inspectors). An organisation like this could encourage game and console developers to slow down the rush of new software and hardware that will, I feel, kill the industry. Why don't we all have a 'year-out', when all games companies slow down production, and all development of new consoles is stopped to allow people to enjoy and appreciate the technology and games we've got now? Because we're rushing towards newer consoles and games that, once they come out, will be yesterdays news and we rush on the next batch....and so on and so on....
Appreciating games is a bit like enjoying music. I've got a large music collection, much of which I never really get the chance to listen to. I know that I never really listen to any one album much at all, because there is so much else in my collection. Recently though, I went away for a few days and forgot most of the CD's I was taking with me. I only took one CD, which wasn't one of my favourites anyway. But because I HAD to spend time really listening to this CD I began to realise how good it was, and appreciate small nuances about the music that I hadn't heard before.
Enjoying and appreciating games is the same. Restrict yourself to one or two games, really play them and you'll start to appreciate small details and areas of enjoyment in the game that you would otherwise have missed.
It's my idea of 'Minimalist Gaming'....enjoy the quality and don't worry about the quantity. Appreciate a game, pick holes in it if you want, explore every avenue of it and relish every detail. Hours and hours went into its production, so why shouldn't we spend as long enjoying playing the game.
Conker's Bad Fur Day is a good example of this. The actual game is not that long (about 15 hours play the first time through). But of course on the first play there are loads of little details and 'touches' that you don't notice. But of course many people will have gone on to playing the next game as soon as they've finished playing a game like CBFD. But playing the game more, getting into the whole way it is put together and appreciating all the details will give you many more hours of enjoyment and allow you to REALLY understand and enjoy the game.
That's enough waffle for now. I'll be carrying on my monologue of miscellaneous gaming thoughts in another post!
Cheers for now.
Perfect Dark....was it actually any good on the N64? And is it a huge loss to the Gamecube and an advantage to the X-box now that Rare have changed allegiance to Microsoft?
Some have the opinion (Gazdolphin for one) that Perfect Dark on the n64 was hugely over-hyped and over-rated. Personally I think that it is actually under-rated. I know that when I first played on the game I perhaps felt a sense of disapointment, but that was only because of the ridiculous amount of hype surrounding the game in the months before its release. Having now extensively played through all of the game (I have now played on the solo missions for about 160 hours and the multi-player about 200 hours since buying the game about two years ago) I have come to realise that it is a game that has grown on me to the extent that I can't really find another FPS which provides me with the same amount of excitement and enjoyment.
So....are Nintendo fans missing out on 'Perfect Dark 2'? Will it be worth buying an X-box just to play the new Perfect Dark on? Or perhaps you think we should all own an X-box anyway, for games like Halo and the forthcoming Halo 2.
Personally I've moved from being a solely Nintendo fan (see some of my many previous posts) to realising that all formats have something to offer. At the moment I have a PS1 and a N64 and am enjoying games on these two consoles tremendously, without feeling the need to even stray into 'next-generation' ownership. I've suddenly discovered that there are loads of games on the PS1 and N64 that I still haven't played and which are still extremely good fun (Fear Effect 2 on the PS1 for example). Is there anybody out there who could honestly say that they've played every game on the PS1 and N64? Do we really need to be so obsessed with the endless desire for games we haven't got?
Perhaps the whole industry should slow down and appreciate what games are out there already. And appreciate the consoles. We need a neutral, non-profit making organisation to monitor the games industry, like in other areas of business (The videogame version of weapons-inspectors). An organisation like this could encourage game and console developers to slow down the rush of new software and hardware that will, I feel, kill the industry. Why don't we all have a 'year-out', when all games companies slow down production, and all development of new consoles is stopped to allow people to enjoy and appreciate the technology and games we've got now? Because we're rushing towards newer consoles and games that, once they come out, will be yesterdays news and we rush on the next batch....and so on and so on....
Appreciating games is a bit like enjoying music. I've got a large music collection, much of which I never really get the chance to listen to. I know that I never really listen to any one album much at all, because there is so much else in my collection. Recently though, I went away for a few days and forgot most of the CD's I was taking with me. I only took one CD, which wasn't one of my favourites anyway. But because I HAD to spend time really listening to this CD I began to realise how good it was, and appreciate small nuances about the music that I hadn't heard before.
Enjoying and appreciating games is the same. Restrict yourself to one or two games, really play them and you'll start to appreciate small details and areas of enjoyment in the game that you would otherwise have missed.
It's my idea of 'Minimalist Gaming'....enjoy the quality and don't worry about the quantity. Appreciate a game, pick holes in it if you want, explore every avenue of it and relish every detail. Hours and hours went into its production, so why shouldn't we spend as long enjoying playing the game.
Conker's Bad Fur Day is a good example of this. The actual game is not that long (about 15 hours play the first time through). But of course on the first play there are loads of little details and 'touches' that you don't notice. But of course many people will have gone on to playing the next game as soon as they've finished playing a game like CBFD. But playing the game more, getting into the whole way it is put together and appreciating all the details will give you many more hours of enjoyment and allow you to REALLY understand and enjoy the game.
That's enough waffle for now. I'll be carrying on my monologue of miscellaneous gaming thoughts in another post!
Cheers for now.