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To understand what I mean I will give you an example, take solid Snake from the Metal Gear Solid games. He looks and moves like a real life human being but developers have restrictions in the actions he can perform and the things that he can do and that can happen to him.
Will we ever see the time when a character has to go to the toilet at certain times, has to eat food or they become weak and can't do certain things. Picture the scenario in metal gear solid. Snake approaches the guard from behind, he is a few metres away when suddenly his stomach rumbles and he is caught. Or he eats something that disagrees with him and he gets a touch of the runs which means he can't run about as much and has to stay quite close to the loos. It could even be part of the game where you have to reach to loo within a time limit or face the ultimate humiliation. Or if you find a bottle of some alcoholic drink and drink it then your character staggers around with blurred vision (Deus Ex touched on this idea but it didn't last too long).
Or driving on an endurance race on Gran Turismo 3 when suddenly the car in front screeches to a hault at the side of the track and the driver gets out, jumps the fence and relieves himself in a bush.
So will we see more of a step to trying to improve what a character can and has to do within the game. Basic things like getting food and water could be first. Making sure a character eats at certain points could be a challenge.
We could have games were you are about to make it to the end and then suddenly " I'll just stop here and have another sandwich" or "hold on can't kill you now must dash to the loo".
I know some of this sounds a little silly and probably because my examples haven't been the best so I'll try see it from another point of view.
It looks like most things in gaming are improving with time and I'm sure we will see lots more exciting and new things being developed that improve the whole experience. Could improving the characters abilities and actions also help improve the games? I like a game with a lot of options for what the character should do, maybe even make them more realistic, but this could maybe make them too realistic which a lot of people don't want as it may well spoil the game instead of improving it. They could include to much things that we have to do at certain points that there isn't much time to get on with the game and it could take ages to progress through the game.
There may soon be a time when there is enough space on a disk to not have to worry about how much to use for graphics, game-play and the rest of the game that we can have as much of each as the developer sees fit. I'm sure most games could benefit from extras like this in them, especially point and click games and adventure/strategy games like MGS2. The main aim of games is to be fun and surely anything which increases the fun must be a good addition.
Things like the ability to use nearly everything in the environment. I was playing resident evil CVX and you enter a room with loads of automatic weapons in a case. Why can't you just shoot the lock or blow the doors of and take the guns? It's things like this that I would like to see improved. The ability to use hand-to-hand combat when you don't have any weapons, Take resident evil for another example, you run around shooting zombies and other mutated creatures, it is extremely good fun but when you run out of ammo you are stuck with the knife. Why not use the end of the shotgun to bash their heads in or kick them Buffy the vampire slayer style. You wander about looking for keys when you know that one shot from the grenade launcher would do the trick. Also when you are being chased by a huge monster I think you might run a little faster than a normal jogging pace. I would like to see developers improving details like this and what the character can do and what he has to do.
To understand what I mean I will give you an example, take solid Snake from the Metal Gear Solid games. He looks and moves like a real life human being but developers have restrictions in the actions he can perform and the things that he can do and that can happen to him.
Will we ever see the time when a character has to go to the toilet at certain times, has to eat food or they become weak and can't do certain things. Picture the scenario in metal gear solid. Snake approaches the guard from behind, he is a few metres away when suddenly his stomach rumbles and he is caught. Or he eats something that disagrees with him and he gets a touch of the runs which means he can't run about as much and has to stay quite close to the loos. It could even be part of the game where you have to reach to loo within a time limit or face the ultimate humiliation. Or if you find a bottle of some alcoholic drink and drink it then your character staggers around with blurred vision (Deus Ex touched on this idea but it didn't last too long).
Or driving on an endurance race on Gran Turismo 3 when suddenly the car in front screeches to a hault at the side of the track and the driver gets out, jumps the fence and relieves himself in a bush.
So will we see more of a step to trying to improve what a character can and has to do within the game. Basic things like getting food and water could be first. Making sure a character eats at certain points could be a challenge.
We could have games were you are about to make it to the end and then suddenly " I'll just stop here and have another sandwich" or "hold on can't kill you now must dash to the loo".
I know some of this sounds a little silly and probably because my examples haven't been the best so I'll try see it from another point of view.
It looks like most things in gaming are improving with time and I'm sure we will see lots more exciting and new things being developed that improve the whole experience. Could improving the characters abilities and actions also help improve the games? I like a game with a lot of options for what the character should do, maybe even make them more realistic, but this could maybe make them too realistic which a lot of people don't want as it may well spoil the game instead of improving it. They could include to much things that we have to do at certain points that there isn't much time to get on with the game and it could take ages to progress through the game.
There may soon be a time when there is enough space on a disk to not have to worry about how much to use for graphics, game-play and the rest of the game that we can have as much of each as the developer sees fit. I'm sure most games could benefit from extras like this in them, especially point and click games and adventure/strategy games like MGS2. The main aim of games is to be fun and surely anything which increases the fun must be a good addition.
Things like the ability to use nearly everything in the environment. I was playing resident evil CVX and you enter a room with loads of automatic weapons in a case. Why can't you just shoot the lock or blow the doors of and take the guns? It's things like this that I would like to see improved. The ability to use hand-to-hand combat when you don't have any weapons, Take resident evil for another example, you run around shooting zombies and other mutated creatures, it is extremely good fun but when you run out of ammo you are stuck with the knife. Why not use the end of the shotgun to bash their heads in or kick them Buffy the vampire slayer style. You wander about looking for keys when you know that one shot from the grenade launcher would do the trick. Also when you are being chased by a huge monster I think you might run a little faster than a normal jogging pace. I would like to see developers improving details like this and what the character can do and what he has to do.