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"Our Ideas"

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Wed 18/09/02 at 20:27
Regular
Posts: 787
Ideas.

An idea. The little buzz in the head that gets you thinking about possibilities and all that. Games use, are, give them. The ideas of games are often large, wide, sprawling, or closed tight, yet complete. Developers either get the ideas from ‘thin air’ or from a licence. So what about us? The player. When are our ideas put into games? The best example I can think of is from NGC magazine (then N64 Magazine), when readers sent in ideas for Perfect Dark, and then some of these were incorporated in the actual game itself. This actual interaction is an interesting way of feedback.

Games developers often like ‘feedback’ from players, so things such as Beta testing can be very useful. However, since the days of ‘bedroom programming’ the whole business has gone very music industry. Large, mainly faceless and really rather sterile, apart from the few well acknowledged exceptions. What I feel should be put into games is more of what we want. Of course, let the developer work their own way (unless its appalling, then the players should have a real say!) but a little input on the creative side couldn’t hurt.

I realise there are many problems to that however. Of course, ‘gamers’ don’t all want the same things in the actual game. They wouldn’t want all the same things, people would disagree and all that. A ‘majority vote’ would mean most popular ideas would be somehow incorporated, but this of course would leave the few who didn’t want that meaning they really do not like the game because of it. Money is also a factor. If gamers wanted to put too much in, it may cost too much money, but you could also say we’d buy the game if we had an idea in it (an idea that would be immensely satisfying) Its also nice to get a game where the developer gives you it, and then says ‘go’ and you do. You just go, and delight yourself finding little things, such as in games like Mario 64. The first time I managed a wall-jump, I was so pleased. It was never an idea of mine, but just finding it was really rewarding.

I’m not saying players should have total creative input, but they should have some. Whether by magazines, sites such as this one, or through direct post to a developer, I feel players and developers should collaborate to a certain extent, to create the games they both want, not just what the company wants. There might be problems, but I would really love to see one of my ideas in a game, whether it be Power Rangers Alpha 6, or Mario Sunshine 2.

What do you think?
Thu 19/09/02 at 16:32
Regular
"gsybe you!"
Posts: 18,825
Yah - I mean, perhaps not the net, but perhaps through direct consultation with players, we could get some ideas in......
Thu 19/09/02 at 16:20
Regular
Posts: 9,848
I've got all sorts of idea for games (some even made it to NGC's PD0 ideas).

Problem is, posting them on an internet site will often mean they get lost under generic idea's and idiots spamming.
Also, the develloper might misunderstand and use your idea the wrong way (this could be for both the better AND the worse).

The best way to ahev your idea PROPERLY implimented would be to get directly into the game industry, which where I think I'm sort of heading...
Wed 18/09/02 at 20:27
Regular
"gsybe you!"
Posts: 18,825
Ideas.

An idea. The little buzz in the head that gets you thinking about possibilities and all that. Games use, are, give them. The ideas of games are often large, wide, sprawling, or closed tight, yet complete. Developers either get the ideas from ‘thin air’ or from a licence. So what about us? The player. When are our ideas put into games? The best example I can think of is from NGC magazine (then N64 Magazine), when readers sent in ideas for Perfect Dark, and then some of these were incorporated in the actual game itself. This actual interaction is an interesting way of feedback.

Games developers often like ‘feedback’ from players, so things such as Beta testing can be very useful. However, since the days of ‘bedroom programming’ the whole business has gone very music industry. Large, mainly faceless and really rather sterile, apart from the few well acknowledged exceptions. What I feel should be put into games is more of what we want. Of course, let the developer work their own way (unless its appalling, then the players should have a real say!) but a little input on the creative side couldn’t hurt.

I realise there are many problems to that however. Of course, ‘gamers’ don’t all want the same things in the actual game. They wouldn’t want all the same things, people would disagree and all that. A ‘majority vote’ would mean most popular ideas would be somehow incorporated, but this of course would leave the few who didn’t want that meaning they really do not like the game because of it. Money is also a factor. If gamers wanted to put too much in, it may cost too much money, but you could also say we’d buy the game if we had an idea in it (an idea that would be immensely satisfying) Its also nice to get a game where the developer gives you it, and then says ‘go’ and you do. You just go, and delight yourself finding little things, such as in games like Mario 64. The first time I managed a wall-jump, I was so pleased. It was never an idea of mine, but just finding it was really rewarding.

I’m not saying players should have total creative input, but they should have some. Whether by magazines, sites such as this one, or through direct post to a developer, I feel players and developers should collaborate to a certain extent, to create the games they both want, not just what the company wants. There might be problems, but I would really love to see one of my ideas in a game, whether it be Power Rangers Alpha 6, or Mario Sunshine 2.

What do you think?

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