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>1. It's smart.
A 128 Bit "Emotion Engine" CP Unit to be presise. It has a co-Processor, known as a FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
>2. It's fast.
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
>3. Whatever comes out, it looks gorgeous.
3D CG Geometric Transformation: 66 million Polygons Per Second
Compressed Image Decoder: MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
>4. It sounds good.
Sound: "SPU2+CPU"
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software, for extra effect. Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor
>5. It's original to the core.
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication via PC-Card PCMCIA
>6. It has the edge with the latest storage format.
Disc Media: DVD-ROM (CD-ROM compatible)
>7. Digital Controllers.
Dual Shock2 pressure-sensitive controller; matt black or a personal colour.
>8. It's sleek and stealthy.
Compatible with horizontal and vertical stands, this baby is designed to hide amongst your hi-fi system or stand tall & proud in the middle of your living room.
>9. Great games.
Check out Timesplitters, Unreal Tournament, SSX, GT3, Starfighter, Metal Gear Solid 2: SOL and hopefully Half-Life, Obi-Wan and other great games that grew as an interesting blob on the Dreamcast.
Not satisfied? We should think ourselves lucky to have access to such a machiene, As for the future? That's when everybody has one and the groundbreaking games step in.
>1. It's smart.
A 128 Bit "Emotion Engine" CP Unit to be presise. It has a co-Processor, known as a FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
>2. It's fast.
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
>3. Whatever comes out, it looks gorgeous.
3D CG Geometric Transformation: 66 million Polygons Per Second
Compressed Image Decoder: MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
>4. It sounds good.
Sound: "SPU2+CPU"
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software, for extra effect. Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor
>5. It's original to the core.
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication via PC-Card PCMCIA
>6. It has the edge with the latest storage format.
Disc Media: DVD-ROM (CD-ROM compatible)
>7. Digital Controllers.
Dual Shock2 pressure-sensitive controller; matt black or a personal colour.
>8. It's sleek and stealthy.
Compatible with horizontal and vertical stands, this baby is designed to hide amongst your hi-fi system or stand tall & proud in the middle of your living room.
>9. Great games.
Check out Timesplitters, Unreal Tournament, SSX, GT3, Starfighter, Metal Gear Solid 2: SOL and hopefully Half-Life, Obi-Wan and other great games that grew as an interesting blob on the Dreamcast.
Not satisfied? We should think ourselves lucky to have access to such a machiene, As for the future? That's when everybody has one and the groundbreaking games step in.