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"Games - Imitating life - Imitating Games?"

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Mon 16/09/02 at 10:37
Regular
Posts: 787
Every game that has ever been released has always been focused on some parts of life. It’s that simple to say. Whether the games plot is one that is more fictional than non-fictional the fact alone is that somewhere along the lines it has borrowed elements and ideas from things that go on in life.

Some games are based on more realistic physics of what goes on in the real world, these games obey the limits of life as we know it, whether they be war games or racing games and so on, they all contain the basic elements of life, and in the games, things take place as they would be expected to do in real life – if your shot in the head, then your dead, if you crash the car, it gets damaged. These types of games focus more on the non-fictional side of the way we play, more often than not the plot of the game is made up totally, but the way life is brought to us in that game follows suit of what we would expect to happen should we be there.

Opposite to this, is the more fictional way of life. This is probably where most of today’s gaming is aimed at. Life here isn’t at all as we know it. Here the living dead walk free, animal’s talk and you can string combos on a snow board that last 15 seconds as you fly through the air. Your characters can make death defying jumps and land on his own feet and still be able to walk, your cars can take hit after hit and still run as if they were just taken out of the parking lot and in mint condition. This area of gaming takes you away from the limits of our lives, here life is so much different.

Developers use these two focuses of life in their games to different effect. Some games are of course based on real life events where the point of the game is to act real, and take you to a place where you have never been before, but in theory could be real. Take the likes of Driver and to some extent GTA3 and other games like it, such as Mafia and Operation Flashpoint. Just these few select games bring us to another world to experience things that we have never been able to see before gaming came to us at such a level as it does now.

Operation Flashpoint for me is one of those games that truly breaks new limits in terms of what it offers you in terms of a life experience. For those who don’t know, this is a war game based on the cold war, and its one of those games that totally takes you from the comfort of your home chair to a dangerous new world where life is on the edge. The games physics of life are so frighteningly real that you could almost be there. Everything is based on how it would take place in our world. We aren’t talking graphics here, that’s something that helps how all this happens, but here, its deffinatly a case of games imitating life. If your shot in the head with one bullet, your gone, if your injured in the leg, you have to crawl and so on, and this is just one game.

The likes of Mafia and GTA3 try and take on the role of real life in a different matter. Both these games have a broader focus on the way that they are focusing on life, although GTA3 could be seen as a little over the top, they do both do a pretty good job in terms of gaming imitating life. Both have a huge city that is bursting with life. All the little people go about there business of going places and living, ok, in terms of what they do is a little on a small scale, but in terms of what the game set out to achieve they both do a good job. As you play the game you could almost say that this is a case of having a little world of your own to escape to where life is so much different, but is based on what goes on around here.

The list of games that try bring life to us goes on and on, some of the best though are the games above, plus some of the simulators that have come out, such as GT3 and the Pro Evo series, not forgetting the likes of the Ace Combat series and so on.

The other slice of the world is so much different however, and this is quite a strange one. ‘fictional’ games are a cross between games imitating life and fiction. On whole, they are based on real life, and the characters and so on act and behave as they would do in real life. But the situation that they are put in is so much different to that of what is possible in real life. The Silent Hill and Resident Evil series is a perfect example for this. The characters are very much like us, they bleed and die and have the same fears as us and so on, the only difference is, is that they are put into a situation that would not ever happen in our world.

These characters live and breath in a world of fiction that has elements of real life. They aren’t just battling against evil wrong doing humans, they have monsters to contend with, magic spells to cast and other worlds to explore. They may have some limits in their lives that are very similar to that of what we have, but there are also the freedoms of there new world in there.

Developers use either one or the other in all the games that they make, and in the end it all really depends on what type of game they are trying to make. The Question is, is on more popular than the other?

Throughout the year there is a steady influx of both games that focus on being simulators and games that or more focused on bringing us a different type of world to play in. Some feel that the aim of most games that come out today is to be as real as possible. But which type of games regularly top the charts? Looking at the charts from SR at the moment there are a steady mixture of both. All 3 of the top PS2 games are ones bringing us the life elements of the real world, as does Mafia for the PC. But there are games such as Turok in the charts and the Resi game on the GC. So there seems to be a recent trend these days that we are finally getting a good balance of the type of games in this area that are coming out.

But is this all set to change?

You cant help but notice that other the past few years that the two type of worlds are now becoming one in a game. Look at MGS2. That’s suppose to be one of the best simulators around, but we all know what happens in the later parts of that plot. And its happening more and more in lots of games. As things are improving on all fronts it seems that gaming has much more to offer us now than its ever had to before. It can now imitate life to us and also take us somewhere new that is focused on our world, but yet is different in many ways we could only before ever imagine, we have the ability to go where we want whenever we want.

And the list of places is growing all the time.
Wed 18/09/02 at 10:40
Regular
"360: swfcman"
Posts: 6,953
pop to the top
Mon 16/09/02 at 18:35
Regular
"no longer El Blokey"
Posts: 4,471
How does Super Monkey Ball imitate life? ;-)

Still, as technology improves games, if it suits them to do so, will attempt to either look like real life, or react as if it was someone/thing from real life.
Mon 16/09/02 at 12:45
Regular
"Ar-gen-tina!"
Posts: 8,818
I think a lot of people today enjoy playing the life like games with a touch of difference. Everyone is used to a normal daily life and at the end of a tiring day just want to sit down and get away from reality, but not too far from it sometimes. I think developers are have understood that gamers do want more in a game that is why we are getting games with a difference. Imitating life "perfectly" must be one of the hardest things to do for a producer and trying to make is slighlty fictional must be even harder. Things that you cannot do in real life and can in a game is one of the main aspects I like in games. You can also relate to games sometimes, like emotional moments in games bring back memories for you and you actually start feeling sorry for the character in the game or the plots/sound and adrenaline(sp?) make you think you are actually there.
Mon 16/09/02 at 10:37
Regular
"360: swfcman"
Posts: 6,953
Every game that has ever been released has always been focused on some parts of life. It’s that simple to say. Whether the games plot is one that is more fictional than non-fictional the fact alone is that somewhere along the lines it has borrowed elements and ideas from things that go on in life.

Some games are based on more realistic physics of what goes on in the real world, these games obey the limits of life as we know it, whether they be war games or racing games and so on, they all contain the basic elements of life, and in the games, things take place as they would be expected to do in real life – if your shot in the head, then your dead, if you crash the car, it gets damaged. These types of games focus more on the non-fictional side of the way we play, more often than not the plot of the game is made up totally, but the way life is brought to us in that game follows suit of what we would expect to happen should we be there.

Opposite to this, is the more fictional way of life. This is probably where most of today’s gaming is aimed at. Life here isn’t at all as we know it. Here the living dead walk free, animal’s talk and you can string combos on a snow board that last 15 seconds as you fly through the air. Your characters can make death defying jumps and land on his own feet and still be able to walk, your cars can take hit after hit and still run as if they were just taken out of the parking lot and in mint condition. This area of gaming takes you away from the limits of our lives, here life is so much different.

Developers use these two focuses of life in their games to different effect. Some games are of course based on real life events where the point of the game is to act real, and take you to a place where you have never been before, but in theory could be real. Take the likes of Driver and to some extent GTA3 and other games like it, such as Mafia and Operation Flashpoint. Just these few select games bring us to another world to experience things that we have never been able to see before gaming came to us at such a level as it does now.

Operation Flashpoint for me is one of those games that truly breaks new limits in terms of what it offers you in terms of a life experience. For those who don’t know, this is a war game based on the cold war, and its one of those games that totally takes you from the comfort of your home chair to a dangerous new world where life is on the edge. The games physics of life are so frighteningly real that you could almost be there. Everything is based on how it would take place in our world. We aren’t talking graphics here, that’s something that helps how all this happens, but here, its deffinatly a case of games imitating life. If your shot in the head with one bullet, your gone, if your injured in the leg, you have to crawl and so on, and this is just one game.

The likes of Mafia and GTA3 try and take on the role of real life in a different matter. Both these games have a broader focus on the way that they are focusing on life, although GTA3 could be seen as a little over the top, they do both do a pretty good job in terms of gaming imitating life. Both have a huge city that is bursting with life. All the little people go about there business of going places and living, ok, in terms of what they do is a little on a small scale, but in terms of what the game set out to achieve they both do a good job. As you play the game you could almost say that this is a case of having a little world of your own to escape to where life is so much different, but is based on what goes on around here.

The list of games that try bring life to us goes on and on, some of the best though are the games above, plus some of the simulators that have come out, such as GT3 and the Pro Evo series, not forgetting the likes of the Ace Combat series and so on.

The other slice of the world is so much different however, and this is quite a strange one. ‘fictional’ games are a cross between games imitating life and fiction. On whole, they are based on real life, and the characters and so on act and behave as they would do in real life. But the situation that they are put in is so much different to that of what is possible in real life. The Silent Hill and Resident Evil series is a perfect example for this. The characters are very much like us, they bleed and die and have the same fears as us and so on, the only difference is, is that they are put into a situation that would not ever happen in our world.

These characters live and breath in a world of fiction that has elements of real life. They aren’t just battling against evil wrong doing humans, they have monsters to contend with, magic spells to cast and other worlds to explore. They may have some limits in their lives that are very similar to that of what we have, but there are also the freedoms of there new world in there.

Developers use either one or the other in all the games that they make, and in the end it all really depends on what type of game they are trying to make. The Question is, is on more popular than the other?

Throughout the year there is a steady influx of both games that focus on being simulators and games that or more focused on bringing us a different type of world to play in. Some feel that the aim of most games that come out today is to be as real as possible. But which type of games regularly top the charts? Looking at the charts from SR at the moment there are a steady mixture of both. All 3 of the top PS2 games are ones bringing us the life elements of the real world, as does Mafia for the PC. But there are games such as Turok in the charts and the Resi game on the GC. So there seems to be a recent trend these days that we are finally getting a good balance of the type of games in this area that are coming out.

But is this all set to change?

You cant help but notice that other the past few years that the two type of worlds are now becoming one in a game. Look at MGS2. That’s suppose to be one of the best simulators around, but we all know what happens in the later parts of that plot. And its happening more and more in lots of games. As things are improving on all fronts it seems that gaming has much more to offer us now than its ever had to before. It can now imitate life to us and also take us somewhere new that is focused on our world, but yet is different in many ways we could only before ever imagine, we have the ability to go where we want whenever we want.

And the list of places is growing all the time.

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