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"Playstation 2 on-line Update"

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Sat 14/09/02 at 07:55
Regular
Posts: 787
This was originally writen by: David Becker at Gamespot,


While Sony's online gaming experiment is only a few weeks old, PlayStation 2 gamers are already finding it helps to have a tolerance for foul play. Players who exploit holes in games and generally annoy other players--variously known as "cheese players" or "griefers"--are demonstrating the multiple aspects of playing against human opponents rather than a game machine's processor. Live opponents make games more exciting and unpredictable, but they can also be a pain.
Take "pausers" and "quitters," a small but irritating phenomenon in the football games NFL 2K3 and Madden NFL, among the first online titles for the PlayStation 2. Such players take advantage of features in the games that allow players to pause the action to attend to real-life distractions such as the bathroom or the fridge. Unscrupulous players can use the feature to put a game in limbo 10 seconds before they're about to lose. In many cases, the first player to disconnect is credited with the loss, an intolerable insult for honest players protective of their online ranking.

Andy Matheson, a Madden player from Denton, Texas, said there are numerous ways unscrupulous players can try to rob an opponent of a victory. "Madden has timers on the pause screen and play select screen so that people can't simply pause the game all night or not pick a play," he said. "But on kickoffs they can simply sit there and make you wait...or they can unplug their controllers, which has the same effect."

Matheson said such stunts force players to be more selective in who they play online. "I wouldn't say it really spoils the appeal of online play," he said. "You just learn to deal with it. It doesn't really matter what game you log onto and what system it's from--there are cheese players and cheaters everywhere."

Fans of online PC games--where cheating can run rampant and ruin the game experience--are used to bad behavior. Outright cheating is much tougher in console games, where the software resides on a hack-proof disc. But there's still room for exploiting game glitches, abusing fellow players, and general bad sportsmanship--behavior players getting their first taste of online play via the PlayStation 2 or Microsoft's upcoming Xbox Live are unlikely to be prepared for.

"It's an issue for anyone launching an online game," said Schelley Olhava, an analyst for research firm IDC. "How do you deal with human nature and maintain an environment that people feel is fun and fair? If I'm playing football against somebody, I don't want them to use some trick and mess up my rankings. It kind of comes down to sportsmanship. How do you encourage good manners?"

Sony is obviously aware of the issue and does what it can to encourage good sportsmanship. One of the first messages PlayStation 2 owners see when they connect their console to the Internet is an admonition to "Be respectful of your fellow players."

Still, Sony is finding how difficult it can be to ensure everyone plays fair. Players of SOCOM, Sony's new online shooting game, have complained about players with dial-up Internet connections sneaking into the game, which is supposed to be accessible only to those with high-speed broadband connections. The dial-up players (known as "laggers") can turn a good game into a mess by slowing down server traffic, said Jason, a SOCOM player who declined to give his full name

"Players will stand still, run in place, automatically get booted," he said. "Or, if you see the laggers on the opposite team, you can shoot at them all you want but they continue to run in place...People often fall down and die for no apparent reason. It just completely disrupts the flow of the game and makes it hard to play."

A Sony representative did not respond to requests for comment.

David Cole, president of research firm DFC Intelligence, said players are likely to sort out fair play issues themselves as the online gaming audience grows. "I think it's something that can be worked out," he said. "People get frustrated with the troublemakers, but they eventually find someone they trust. In the short term, it's going to take a while for people to get comfortable playing online. But eventually you're going to see people fall into little groups of other players they know and trust."

Players looking for fair games are already starting to police themselves, creating online leagues with detailed anti-cheese policies.

And most agree that the benefits of online gaming outweigh the frustrations. "The computer's AI (artificial intelligence), although good, is nothing compared to having a human opponent that can do things the computer would never do," wrote one poster in an online Madden NFL 2003 forum. "The competition online is fierce, and that's why I keep coming back for more."
Sat 14/09/02 at 17:11
Regular
Posts: 1,150
Cool_Dude_2002 wrote:
> I don't really care how much it costs, I've already saved £200,
> and I will get it when it comes out.

The hard drive will cost around £100 (but will be more as it isnt a stright conversion of yen to pound) it was meant to be released with FF10.

As for the £200 thing first take away 100, that makes £100 then take away a game, thats would leave you with about £75 say. Then there is the getting of broadband installed if you havent already, or stay with 56k.

so £75 then monthly bill say £10, £5 if your lucky. (then remember its AOL).

Then you will need to buy more games.

Its all too much, if they make it so if you have broadband and aol already that you just need to buy the hard drive and modem it wont be so bad.

But the appeal o fbeing able to play with people across the globe will drag on and soon you will notice it isnt as good as having mates over becuase you have no one to chat to during loading times.
Sat 14/09/02 at 16:54
Regular
"Max Power"
Posts: 2,196
is that what the expansion bay for?
Sat 14/09/02 at 16:52
Regular
"Max Power"
Posts: 2,196
da_1_n_only wrote:
> Cool_Dude_2002 wrote:
> splint59 wrote:
> my mate was on about going online with a ps2 but i did not belive
> him
> but it looks like it is true.
>
> That's right, but you will have to buy a hard-drive before you can.
>
> Yep thats true, you'll need a hard drive and online play to play such
> games like FFXI, but guess what? The price is high. You'll need to
> save up to buy the hard drive it will set you back a bit of bob. Right
> now I think its around $200 or less, down Japan and USA. So it will be
> quite expensive.
well if it is aroun $200 it will be around £140 its still expensive but wont be as much as he sed
Sat 14/09/02 at 11:30
Regular
"Keep Cool!!!"
Posts: 151
I don'y really care how much it costs, I've already saved £200, and I will get it when it comes out.
Sat 14/09/02 at 11:19
Regular
"Look Ma, No Tagline"
Posts: 386
Cool_Dude_2002 wrote:
> splint59 wrote:
> my mate was on about going online with a ps2 but i did not belive
> him
> but it looks like it is true.
>
> That's right, but you will have to buy a hard-drive before you can.

Yep thats true, you'll need a hard drive and online play to play such games like FFXI, but guess what? The price is high. You'll need to save up to buy the hard drive it will set you back a bit of bob. Right now I think its around $200 or less, down Japan and USA. So it will be quite expensive.
Sat 14/09/02 at 10:46
Regular
"Max Power"
Posts: 2,196
is it like computer internet? or will it be different?
Sat 14/09/02 at 10:16
"For the horde!!!!"
Posts: 3,656
splint59 wrote:
> my mate was on about going online with a ps2 but i did not belive him
> but it looks like it is true.

of cource it's true, Everquest and FFXI are both coming to the PS2 and they are on-line only games.
Sat 14/09/02 at 09:17
Regular
"Keep Cool!!!"
Posts: 151
splint59 wrote:
> my mate was on about going online with a ps2 but i did not belive him
> but it looks like it is true.

That's right, but you will have to buy a hard-drive before you can.
Sat 14/09/02 at 09:08
Regular
"i like cars!!!!!!"
Posts: 340
my mate was on about going online with a ps2 but i did not belive him but it looks like it is true.
Sat 14/09/02 at 07:55
Regular
"Keep Cool!!!"
Posts: 151
This was originally writen by: David Becker at Gamespot,


While Sony's online gaming experiment is only a few weeks old, PlayStation 2 gamers are already finding it helps to have a tolerance for foul play. Players who exploit holes in games and generally annoy other players--variously known as "cheese players" or "griefers"--are demonstrating the multiple aspects of playing against human opponents rather than a game machine's processor. Live opponents make games more exciting and unpredictable, but they can also be a pain.
Take "pausers" and "quitters," a small but irritating phenomenon in the football games NFL 2K3 and Madden NFL, among the first online titles for the PlayStation 2. Such players take advantage of features in the games that allow players to pause the action to attend to real-life distractions such as the bathroom or the fridge. Unscrupulous players can use the feature to put a game in limbo 10 seconds before they're about to lose. In many cases, the first player to disconnect is credited with the loss, an intolerable insult for honest players protective of their online ranking.

Andy Matheson, a Madden player from Denton, Texas, said there are numerous ways unscrupulous players can try to rob an opponent of a victory. "Madden has timers on the pause screen and play select screen so that people can't simply pause the game all night or not pick a play," he said. "But on kickoffs they can simply sit there and make you wait...or they can unplug their controllers, which has the same effect."

Matheson said such stunts force players to be more selective in who they play online. "I wouldn't say it really spoils the appeal of online play," he said. "You just learn to deal with it. It doesn't really matter what game you log onto and what system it's from--there are cheese players and cheaters everywhere."

Fans of online PC games--where cheating can run rampant and ruin the game experience--are used to bad behavior. Outright cheating is much tougher in console games, where the software resides on a hack-proof disc. But there's still room for exploiting game glitches, abusing fellow players, and general bad sportsmanship--behavior players getting their first taste of online play via the PlayStation 2 or Microsoft's upcoming Xbox Live are unlikely to be prepared for.

"It's an issue for anyone launching an online game," said Schelley Olhava, an analyst for research firm IDC. "How do you deal with human nature and maintain an environment that people feel is fun and fair? If I'm playing football against somebody, I don't want them to use some trick and mess up my rankings. It kind of comes down to sportsmanship. How do you encourage good manners?"

Sony is obviously aware of the issue and does what it can to encourage good sportsmanship. One of the first messages PlayStation 2 owners see when they connect their console to the Internet is an admonition to "Be respectful of your fellow players."

Still, Sony is finding how difficult it can be to ensure everyone plays fair. Players of SOCOM, Sony's new online shooting game, have complained about players with dial-up Internet connections sneaking into the game, which is supposed to be accessible only to those with high-speed broadband connections. The dial-up players (known as "laggers") can turn a good game into a mess by slowing down server traffic, said Jason, a SOCOM player who declined to give his full name

"Players will stand still, run in place, automatically get booted," he said. "Or, if you see the laggers on the opposite team, you can shoot at them all you want but they continue to run in place...People often fall down and die for no apparent reason. It just completely disrupts the flow of the game and makes it hard to play."

A Sony representative did not respond to requests for comment.

David Cole, president of research firm DFC Intelligence, said players are likely to sort out fair play issues themselves as the online gaming audience grows. "I think it's something that can be worked out," he said. "People get frustrated with the troublemakers, but they eventually find someone they trust. In the short term, it's going to take a while for people to get comfortable playing online. But eventually you're going to see people fall into little groups of other players they know and trust."

Players looking for fair games are already starting to police themselves, creating online leagues with detailed anti-cheese policies.

And most agree that the benefits of online gaming outweigh the frustrations. "The computer's AI (artificial intelligence), although good, is nothing compared to having a human opponent that can do things the computer would never do," wrote one poster in an online Madden NFL 2003 forum. "The competition online is fierce, and that's why I keep coming back for more."

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