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"my review of rogue leader"

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Sat 07/09/02 at 01:01
Regular
Posts: 787
i tried to post this on ukreviews.com but they only allow 4000 words, and as this review is much over 4000, i thought i could post it here. well, here goes...


Star Wars Rogue Leader: Rogue Squadron 2.
Published by Nintendo.
Developed by Factor 5.
Licenced by Lucas Arts.

Star Wars Rogue Leader is the third installment in the Rogue Squadron series for Nintendo. The original was Star Wars Rogue Squadron, which appeared on the N64, and it was an absolute blinder. It pushed the system (N64) in the audio department further than any other game, and was a landmark title in many other apsect too. The sequal, Battle for Naboo, was a continuation of this high standard, but offered little originality to be called a classic in its own rite. Now we have Rogue Leader for the NGC and this third installment in the series really does set the standard for action flying games on the NGC.

One of the very special aspects of this game is that it takes most of its influence form the second set of three episodes of the Star Wars films (IV, V AND VI), argueably the best. And any true Star Wars fan will tell you that this is where the true 'Star Wars magic' resides.

The game setup is very simple, there is no multiplayer side to the game, just solo missions. There are 10 standard solo missions, and 5 missions later unlocked by medals collected during the 10 basic ones. These levels are very varied and range from air combat on the Death Star to protecting a ship in outher space ('Razor Rendezvous' level). Each level has its own objectives and these help the game from becomming a 'just hammer the fire button' flying game. This first level is a tutorial on Tatooine and this does a good job of easing the controls on the player. From then on in, you're in the tick of the action!

The control system in have Rogue Leader is very intuitive and natural and all the buttons 'feel' like they are in the right place. This coupled with the excellently designed NGC controller means that after about 30 min of play the player has forgotten s/he is even holding a controller at all! The shoulder buttons, being analogue, act as the brake and boost and give the player great control in manouvering the speed of the ship. One important addition is the C-Stick which controls the camera. Get your finger around this one (no pun intended!) and itll come in very handy when in an outer space dogfight.

As mentioned earlier, have Rogue Leader features a system of rewarding the player with medals, either bronze, silver or gold, for completing the missions with certain requirements fulfilled. These range from lives lost, accuracy, enemies killed etc. The purpose of these medals you ask? Well, as mentioned earlier, there are 5 missions that can be unlocked when enough medals have been collected. The game also features a DVD-like function with video promos and the such, unlockable by collecting medals.

The graphics on this game are astounding and will amaze, and the level of detail will give the original films a run for thier money. Each ship is pain-stakingly detailed and all of the planets are given a frighteningly realistic look. This is all thanks to the powerful graphics chip, Flipper, in the NGC. The draw distance is worthy of envy - often you can see a ship way off and in a few minutes be up beside it and then blast it to bits. The graphics, together with the sound, really make this an experience to be... experienced!

Sound, which has always been a forte in the Lucas Arts camp, is another aspect of the game that will take your breath away. Featuring Dolby Pro Logic 2 surround sound and 5:1 decoding, the audio in have Rogue Leader really is a cut above the rest. Granted you need a home cinema system to experience all the delights of 5:1 decoding but even on a Stereo TV, or with a set of standard earphones, the sound is shockingly immersive.

Very few games have really stood out to me when it comes to presentation. GT3 for the PS2 was one, and now have Rogue Leader is another. Everything for the background visuals during menu selects to picking a craft to fly during a mission has had some serious thought put into it and definitely gives the player a much better impression of the game.

Like every review, this too must have the bad aspects of the game. Well for have Rogue Leader, there arent many. I guess some of the missions can be a bit hard for some casual players and choosing the Death Star mission as the first level was a definite mistake. The Death Star run was a climactic moment in the film and I recon it should have been made a bit harder (as it is fairly easy) and used as one of the closing missions. But other than these few quabbles, the game comes out on top all the time.

You often hear the phrase 'The sum is greater than its parts'. Well for have Rogue Leader this is both true and false. If isolated, each of its parts, graphics, audio etc, are notable and set standards for the NGC. And altogher, the sum of its parts will blind you with its brilliance. Nintendo's imput, however insignificant, was no way in vain and Factor 5 has already set itself a very high standard on this, its first game. Some might say that this game will only be enjoyed to its fullest by true Star Wars fans but I disagree. I think the substance of this game in no way relys on it being a Star Wars game to get it deserved recignition. A game destined for Classic status - Buy it now!

Reviewer: Amos.

thanks for readin, its also on my new site (glucoseaddict.galwayutd.net).
Sat 07/09/02 at 14:13
Regular
"A man with a stick"
Posts: 5,883
amos wrote:
> would battle for naboo not be the second?!

The Battle of Naboo was the second Star Wars game made by Factor 5, but Rogue Squadron 2 isn't a sequel to that game, it's a sequel to the origanal Rogue Squadron.
Sat 07/09/02 at 12:00
Regular
"Festivus!"
Posts: 6,228
The in the title of the game 2 was a big misleader wasn't it?
Sat 07/09/02 at 04:25
Regular
Posts: 16,558
nope they even call it Star Wars Rogue Squadron 2
Sat 07/09/02 at 02:34
Regular
"NJAN"
Posts: 143
would battle for naboo not be the second?!
Sat 07/09/02 at 02:03
Regular
Posts: 11,875
amos wrote:

>
> Star Wars Rogue Leader is the third installment in the Rogue Squadron
> series for Nintendo.

Actually it's the second installment, hence 'Rogue Squadron 2'.
Sat 07/09/02 at 01:54
Regular
"Selected"
Posts: 4,199
Wow, that is indeed over 4000 characters. You should have editied it down so that you can enter it as a review. You shouldn't really put it up here because people don't come to the boards to read reviews....but I suppose you just arrived so...

Anyway, welcome to the forum.
Sat 07/09/02 at 01:01
Regular
"NJAN"
Posts: 143
i tried to post this on ukreviews.com but they only allow 4000 words, and as this review is much over 4000, i thought i could post it here. well, here goes...


Star Wars Rogue Leader: Rogue Squadron 2.
Published by Nintendo.
Developed by Factor 5.
Licenced by Lucas Arts.

Star Wars Rogue Leader is the third installment in the Rogue Squadron series for Nintendo. The original was Star Wars Rogue Squadron, which appeared on the N64, and it was an absolute blinder. It pushed the system (N64) in the audio department further than any other game, and was a landmark title in many other apsect too. The sequal, Battle for Naboo, was a continuation of this high standard, but offered little originality to be called a classic in its own rite. Now we have Rogue Leader for the NGC and this third installment in the series really does set the standard for action flying games on the NGC.

One of the very special aspects of this game is that it takes most of its influence form the second set of three episodes of the Star Wars films (IV, V AND VI), argueably the best. And any true Star Wars fan will tell you that this is where the true 'Star Wars magic' resides.

The game setup is very simple, there is no multiplayer side to the game, just solo missions. There are 10 standard solo missions, and 5 missions later unlocked by medals collected during the 10 basic ones. These levels are very varied and range from air combat on the Death Star to protecting a ship in outher space ('Razor Rendezvous' level). Each level has its own objectives and these help the game from becomming a 'just hammer the fire button' flying game. This first level is a tutorial on Tatooine and this does a good job of easing the controls on the player. From then on in, you're in the tick of the action!

The control system in have Rogue Leader is very intuitive and natural and all the buttons 'feel' like they are in the right place. This coupled with the excellently designed NGC controller means that after about 30 min of play the player has forgotten s/he is even holding a controller at all! The shoulder buttons, being analogue, act as the brake and boost and give the player great control in manouvering the speed of the ship. One important addition is the C-Stick which controls the camera. Get your finger around this one (no pun intended!) and itll come in very handy when in an outer space dogfight.

As mentioned earlier, have Rogue Leader features a system of rewarding the player with medals, either bronze, silver or gold, for completing the missions with certain requirements fulfilled. These range from lives lost, accuracy, enemies killed etc. The purpose of these medals you ask? Well, as mentioned earlier, there are 5 missions that can be unlocked when enough medals have been collected. The game also features a DVD-like function with video promos and the such, unlockable by collecting medals.

The graphics on this game are astounding and will amaze, and the level of detail will give the original films a run for thier money. Each ship is pain-stakingly detailed and all of the planets are given a frighteningly realistic look. This is all thanks to the powerful graphics chip, Flipper, in the NGC. The draw distance is worthy of envy - often you can see a ship way off and in a few minutes be up beside it and then blast it to bits. The graphics, together with the sound, really make this an experience to be... experienced!

Sound, which has always been a forte in the Lucas Arts camp, is another aspect of the game that will take your breath away. Featuring Dolby Pro Logic 2 surround sound and 5:1 decoding, the audio in have Rogue Leader really is a cut above the rest. Granted you need a home cinema system to experience all the delights of 5:1 decoding but even on a Stereo TV, or with a set of standard earphones, the sound is shockingly immersive.

Very few games have really stood out to me when it comes to presentation. GT3 for the PS2 was one, and now have Rogue Leader is another. Everything for the background visuals during menu selects to picking a craft to fly during a mission has had some serious thought put into it and definitely gives the player a much better impression of the game.

Like every review, this too must have the bad aspects of the game. Well for have Rogue Leader, there arent many. I guess some of the missions can be a bit hard for some casual players and choosing the Death Star mission as the first level was a definite mistake. The Death Star run was a climactic moment in the film and I recon it should have been made a bit harder (as it is fairly easy) and used as one of the closing missions. But other than these few quabbles, the game comes out on top all the time.

You often hear the phrase 'The sum is greater than its parts'. Well for have Rogue Leader this is both true and false. If isolated, each of its parts, graphics, audio etc, are notable and set standards for the NGC. And altogher, the sum of its parts will blind you with its brilliance. Nintendo's imput, however insignificant, was no way in vain and Factor 5 has already set itself a very high standard on this, its first game. Some might say that this game will only be enjoyed to its fullest by true Star Wars fans but I disagree. I think the substance of this game in no way relys on it being a Star Wars game to get it deserved recignition. A game destined for Classic status - Buy it now!

Reviewer: Amos.

thanks for readin, its also on my new site (glucoseaddict.galwayutd.net).

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