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"Do you like Rollercoaster tycoon?"

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Wed 22/11/00 at 22:54
Regular
Posts: 787
MicroProse's RollerCoaster Tycoon is a combination of two somewhat popular PC games: Coaster, an older game from Disney in which you design roller coasters, and Bullfrog's Theme Park, about the trials and tribulations of running an amusement park. Now, Chris Sawyer, the developer behind the very addictive and somewhat zany Transport Tycoon, has developed a brand-new amusement park simulation, with an emphasis on creating funky new roller coasters. Since Theme Park is pretty much the only real competition, RollerCoaster Tycoon has the potential to capture a pretty good niche market - and for the most part, it succeeds.
The premise is pretty simple: You must run a successful amusement park. RollerCoaster Tycoon offers a selection of 21 different scenarios, as well as a tutorial, for building your empire. In actuality, only five of the 21 scenarios are available at start-up - as you complete a portion of the initial scenarios more will become open to you. The scenarios typically involve either open or prebuilt amusement parks, challenging you to accomplish an objective, like achieving a certain attendance or profit goal.
Fri 24/11/00 at 12:57
Posts: 0
I have the game and I think that it is a viery good game. I don't play it much now but it is still very good.

This is a reveiw isn't it please put it where it should be in the section called REVIEWS thanx
Thu 23/11/00 at 19:14
Posts: 0
Ok Tony!
Keep you hair on!!!
Thu 23/11/00 at 10:04
Staff Moderator
"Must lose weight"
Posts: 5,778
Reviews should be posted in the reviews section, not on discussions.

Thou shalt not copy and paste the work of others
Wed 22/11/00 at 23:27
Posts: 0
Jeez, how long as this game been out??? And you choose to review it now???

I agree, though - it's extremely addictive. I've also got both add-on packs for it: Added Attractions and Loopy Landscapes.

Fantasy... like you, I usually prefer games with more action - but this is a wickedly addictive game. Trying to keep to the park development schedules on later levels really keeps you thinking the whole time. Well worth a try.
Wed 22/11/00 at 23:05
Regular
"Copyright: FM Inc."
Posts: 10,338
I'd love to comment, but I can't seeing as I haven't played it. I like Bullfrog's stuff though, I played Sim City 3000 on the PC and ThemePark on the PSX, neither of which I was very good at. Even on easy level. I think I was trying to do too much too early and kept running out of money.
Unfortunately, Sims don't appeal to me because there's never enough 'action' i.e. shooting, casting spells, driving, punching, kicking, jumping etc., which is more my cup of vodka, but I might be interested if the tutorial sections had a little more depth.
Wed 22/11/00 at 22:54
Posts: 0
MicroProse's RollerCoaster Tycoon is a combination of two somewhat popular PC games: Coaster, an older game from Disney in which you design roller coasters, and Bullfrog's Theme Park, about the trials and tribulations of running an amusement park. Now, Chris Sawyer, the developer behind the very addictive and somewhat zany Transport Tycoon, has developed a brand-new amusement park simulation, with an emphasis on creating funky new roller coasters. Since Theme Park is pretty much the only real competition, RollerCoaster Tycoon has the potential to capture a pretty good niche market - and for the most part, it succeeds.
The premise is pretty simple: You must run a successful amusement park. RollerCoaster Tycoon offers a selection of 21 different scenarios, as well as a tutorial, for building your empire. In actuality, only five of the 21 scenarios are available at start-up - as you complete a portion of the initial scenarios more will become open to you. The scenarios typically involve either open or prebuilt amusement parks, challenging you to accomplish an objective, like achieving a certain attendance or profit goal.

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