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"MS admit mistakes in Xbox development"

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Sat 31/08/02 at 11:30
Regular
Posts: 787
This is old news (March 2002), but I haven't seen it mentioned anywhere here. The following is an excerpt from the article at http://news.com.com/2100-1040-866288.html

I found it slightly amusing - except the last paragraph, which I thought was hilarious!

-----

Xbox glitches Isensee touched on mainly centered on international issues. The game console's bulky controller repelled Japanese consumers, for instance, forcing Xbox to design a slimmed-down version that comes standard with the Japanese Xbox and as an add-on purchase for U.S. and European users with small mitts.

"There is a perception we didn't know what we were doing when it came to the controller," Isensee said. "What we failed to do is a usability test for a global market. You need to do that, because things that work in the U.S. don't always work in Japan or Europe."

That includes the Xbox start-up screen, which had to be redesigned for the Xbox's European launch because nobody realized that the German "einstellungen" wouldn't fit in the same text space as "settings."
Sat 31/08/02 at 22:15
Regular
"standupandchatpeopl"
Posts: 436
ahhhhhhhhhhh the x-box controller is chasing me heeeeeeeeeeeelp
Sat 31/08/02 at 22:12
Regular
Posts: 3,182
I tried to laugh, but all I could manage was an indifferent shrug.
Sat 31/08/02 at 19:44
Posts: 0
Wookie.....good werk.
Sat 31/08/02 at 11:32
Regular
"sdomehtongng"
Posts: 23,695
LOL @ the last paragraph!

Brilliant.
Sat 31/08/02 at 11:30
"High polygon count"
Posts: 15,624
This is old news (March 2002), but I haven't seen it mentioned anywhere here. The following is an excerpt from the article at http://news.com.com/2100-1040-866288.html

I found it slightly amusing - except the last paragraph, which I thought was hilarious!

-----

Xbox glitches Isensee touched on mainly centered on international issues. The game console's bulky controller repelled Japanese consumers, for instance, forcing Xbox to design a slimmed-down version that comes standard with the Japanese Xbox and as an add-on purchase for U.S. and European users with small mitts.

"There is a perception we didn't know what we were doing when it came to the controller," Isensee said. "What we failed to do is a usability test for a global market. You need to do that, because things that work in the U.S. don't always work in Japan or Europe."

That includes the Xbox start-up screen, which had to be redesigned for the Xbox's European launch because nobody realized that the German "einstellungen" wouldn't fit in the same text space as "settings."

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