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"The few failures of Nintendo."

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Fri 30/08/02 at 11:29
Regular
Posts: 787
Over the years, Nintendo has made a name for itself by making some of the most durable, best quality products on the market, but (contrary to popular belief) there were some small failures.
No, they didn't ruin the company or anything,but they tauggght the good people at NOA and NOJ some valuable lessons in game design and production.
These minor "downfalls" have made Nintendo into extraodinary company they are today, and have given them valuable "future" references. Yes, everybody makes mistakes; even Nintendo, and here are some of those "Few failures of Nintendo."

Can you believe it?! One of the Nintendo's hardware failures was a modem. The Teleplay System was developed by Baton Technologies in 1992 and was released to the public in 1993. The Teleplay was a modem that you plugged into the "secret" bottom connector of your NES unit. Doing this would allow you tto play games with your friends without being in the same room, or even using the same unit. You could even link a PC keyboard to the Teleplay modem for Educational use.

Teleplay was not a licensed Nintendo product though, which is probably why no one has really heard of it. It also came out with a game called Terran Wars ( a space shooter ) which looked more like the one of the first Action Replay games. The Idea was good, and if there had been cool games out there with it's release, It would've been a best seller

Next is the R.O.B. (Robot Operating Buddy), the first peripheral for the Nintendo. The idea was to provide an interactive medium between the TV screen and player. In the two R.O.B. games released (Gyromite and Stack-up), the player controlled R.O.B. while the robot's action's affected gameplay on the screen. Soun confusing? It was. A lot of people didn't understand how it worked.

Lastly for the NES is the fairly well known Power Glove. The Power Glove was a glove that covered your hand. This somehow acted as a controller, but only for the games that supported it. There was only one game made for the Power Glove ( Super Glove Ball)and it tanked sending the power glove with it. As for the company that made Power Glove ( PAX inc.), they went bankrupt.

Now we go to the Gameboy. There have been many peripherals and other add -ons made for this system, but what seperated the good ones from the bad? Well to tell you the truth, nothing. Every game company just aabout has made a magnifier, light, and a battery pack of their own for the Gameboy at one time or another. Being general though, through the years the GB lights and battery packs have sold well while the magnifiers, sound systems and other miscellaneous stuff ( such as organizers and cases) have not.

Next we go to the SNES. SNES was home to some of the best games of our era, but where did they fail? Well the most obvious one was the Super Scope. The Super Scope came with a cart of six Super Scope games called "Super Scope 6."The main reason why the Super Scope failed is because of its horrendous battery consuption. It would suck those six AA batteries dry in about 3-4 hours, depending on if you left the gun on all the time while playing. To add to this. there was no way to use an AC adapter with the gun.

Another Nintendo "blooper" was the SNES mouse. In 1992, Nintendo released the Super NES Mouse to try to bring PC gaming to the SNES. This device however ended up being mostly used for the "game" that came with it, Mario Paint. Mario Paint was,in fact, an interesting cart. It was much like many popular PC art programs of today; different brushes, flood fill, spray paint, and the like. One unique thing about Mario Paint was that it allowed players to create music, using a strange interface;it consisted of four music lines printed on sheet music. Using different symbols such as mushrooms, fire flowers, etc. The problem with Mario Paint was that you could only save one file on it so if you were a serious artist, you really couldn't produce a lot of artwork.

Mario paint may have been good for the kiddies or those just looking to play around with an art program, but it was by no means for someone interested in doing "serious" computer artwork.

Then we move on to the Nintendo 64.The N64 really has the least of the peripheral troubles compared to the earlier systems. The only major peripheral failure in Nintendo's 64 history has been the 64DD, which was never released in the U.S or Europe. The Idea was to find a strong medium between cartrigde and CD. Carts have a disadvantage because of their low storage capacity, but CD's on the other hand take forever to load so the 64DD would use disks. the disks were called Mo's which could hold as much as a CD and almost as a cart could( might have formed the gamecubes 1.5 Gb optical disks ). By compromising, Nintendo was thought then to have found the perfect medium for storing their materials. Even though it was a great idea, the 64DD never really caught on in Japan and eventually Nintendo gave up the system/peripheral and refunded the price in full to the consumers who actually did support the new idea.

The Gameboy Advance did really follow the Ideas of the Gameboy ( and Color ) The numerous Peripherals were in the shops from third party's as in the reign of the GB and the GBC, the light's and the battery adapters seem to sell well.
Every game series has just about donned a game on to the GBA, they seem to port over games or make new ones and stick an Advance on it, the words of Duke Nukem advance, Sonic Advance, Driver Advance and the soon to be Halo Advance, Grand theft auto 3 advance and Mario Advance 3. I wouldn't be surprised If there was going to be a Super Monkey Ball Advance in the Next year.
No real Nintendo failures have come to light on this handheld console, but the Blaze TV tuner which allows you to watch TV on your GBA, may be really successful or will be a failure.

The Nintendo Gamecube, Nintendo's latest console, has appeared to be fault free, but the lack of a DVD player, when your competitors have one is a major loss, still Nintendo does not consider this to be a problem. This would be resolved If they decide to release the Panasonic Q Nintendo Gamecube over here, but I don't think they will any time soon. It would be great to see a Mario Mega collection released with every Mario game like the oncoming Sonic Mega Collection or a Game with ports of Mario kart, 64, Golf and Tennis, Legend Of Zelda OOT and Majora's mask on one Disk and Conkers Bad Fur day, Perfect Dark, Banjo Kazooie and tooie, and Goldeneye on another disk that would be awesome, and released for £40 would sell well.

The Failures and Opinions I have suggested are hust a few of the failures that Nintendo has experienced, but all of them have taught Nintendo and us Mutually, valuable lessons for the future.
Sat 31/08/02 at 16:05
Regular
Posts: 13,611
If the Power Glove wasn't made by Nintendo, how could it be a Nintendo failure? I don't think Nintendo have made one bad game actually. Well, apart from 'Mario Is Missing' and 'Pokemon Stadium'. [shudders].
Fri 30/08/02 at 16:47
Regular
Posts: 11,875
Sega Lock-On...
Fri 30/08/02 at 13:46
Posts: 0
What about Virtual boy disaster( think mid 90s)? . The guy who made it, some Japanese poor guy got fired as fast as you can say Sushi. Those people can't let go of anything.
But compare it to Sega's peripherals and various add-ons misses, Nintendo is practicaly flawless when it comes to hardware development.Yet not perfect, I think GBA screen is to dark to see. I will go blind from all
the squinting.
Fri 30/08/02 at 13:02
Regular
"waiting 4 Matrix 3"
Posts: 377
Whitestripes wrote:
> A DVD player has nothing to do with making a decent console.
Some people seem to think ( Ps2 and Xbox owners ) I don't
>
> Also the Blaze TV tuner isn't made by Nintendo, so it wouldn't be a
> Nintendo failure would it?
I never said it were, I said it may be successful and it may fail
Fri 30/08/02 at 12:29
Regular
Posts: 11,875
A DVD player has nothing to do with making a decent console.

Also the Blaze TV tuner isn't made by Nintendo, so it wouldn't be a Nintendo failure would it?
Fri 30/08/02 at 12:23
"Darkness, always"
Posts: 9,603
WelshMiyamoto wrote:
> Lastly for the NES is the fairly well known Power Glove. The Power
> Glove was a glove that covered your hand. This somehow acted as a
> controller, but only for the games that supported it. There was only
> one game made for the Power Glove ( Super Glove Ball)and it tanked
> sending the power glove with it. As for the company that made Power
> Glove ( PAX inc.), they went bankrupt.

Actually, there were several games developed for the power glove, but few of them ever left Japan, and I don't think the glove was ever released in Europe.


> Now we go to the Gameboy. There have been many peripherals and other
> add -ons made for this system, but what seperated the good ones from
> the bad? Well to tell you the truth, nothing. Every game company just
> aabout has made a magnifier, light, and a battery pack of their own
> for the Gameboy at one time or another. Being general though, through
> the years the GB lights and battery packs have sold well while the
> magnifiers, sound systems and other miscellaneous stuff ( such as
> organizers and cases) have not.

Not quite true. Magnifiers sold in droves, but due to the fact that dozens of companies sold bootleg versions of magnifiers and misc items, the actual count for official merchandise was always going to be fairly low.

> The Nintendo Gamecube, Nintendo's latest console, has appeared to be
> fault free, but the lack of a DVD player, when your competitors have
> one is a major loss, still Nintendo does not consider this to be a
> problem. This would be resolved If they decide to release the
> Panasonic Q Nintendo Gamecube over here, but I don't think they will
> any time soon. It would be great to see a Mario Mega collection
> released with every Mario game like the oncoming Sonic Mega Collection
> or a Game with ports of Mario kart, 64, Golf and Tennis, Legend Of
> Zelda OOT and Majora's mask on one Disk and Conkers Bad Fur day,
> Perfect Dark, Banjo Kazooie and tooie, and Goldeneye on another disk
> that would be awesome, and released for £40 would sell well.

Lack of DVD player isn't a problem. I challenge you to go to Tokyo and find a household that does not own a DVD player. You won't find many.
Fri 30/08/02 at 11:29
Regular
"waiting 4 Matrix 3"
Posts: 377
Over the years, Nintendo has made a name for itself by making some of the most durable, best quality products on the market, but (contrary to popular belief) there were some small failures.
No, they didn't ruin the company or anything,but they tauggght the good people at NOA and NOJ some valuable lessons in game design and production.
These minor "downfalls" have made Nintendo into extraodinary company they are today, and have given them valuable "future" references. Yes, everybody makes mistakes; even Nintendo, and here are some of those "Few failures of Nintendo."

Can you believe it?! One of the Nintendo's hardware failures was a modem. The Teleplay System was developed by Baton Technologies in 1992 and was released to the public in 1993. The Teleplay was a modem that you plugged into the "secret" bottom connector of your NES unit. Doing this would allow you tto play games with your friends without being in the same room, or even using the same unit. You could even link a PC keyboard to the Teleplay modem for Educational use.

Teleplay was not a licensed Nintendo product though, which is probably why no one has really heard of it. It also came out with a game called Terran Wars ( a space shooter ) which looked more like the one of the first Action Replay games. The Idea was good, and if there had been cool games out there with it's release, It would've been a best seller

Next is the R.O.B. (Robot Operating Buddy), the first peripheral for the Nintendo. The idea was to provide an interactive medium between the TV screen and player. In the two R.O.B. games released (Gyromite and Stack-up), the player controlled R.O.B. while the robot's action's affected gameplay on the screen. Soun confusing? It was. A lot of people didn't understand how it worked.

Lastly for the NES is the fairly well known Power Glove. The Power Glove was a glove that covered your hand. This somehow acted as a controller, but only for the games that supported it. There was only one game made for the Power Glove ( Super Glove Ball)and it tanked sending the power glove with it. As for the company that made Power Glove ( PAX inc.), they went bankrupt.

Now we go to the Gameboy. There have been many peripherals and other add -ons made for this system, but what seperated the good ones from the bad? Well to tell you the truth, nothing. Every game company just aabout has made a magnifier, light, and a battery pack of their own for the Gameboy at one time or another. Being general though, through the years the GB lights and battery packs have sold well while the magnifiers, sound systems and other miscellaneous stuff ( such as organizers and cases) have not.

Next we go to the SNES. SNES was home to some of the best games of our era, but where did they fail? Well the most obvious one was the Super Scope. The Super Scope came with a cart of six Super Scope games called "Super Scope 6."The main reason why the Super Scope failed is because of its horrendous battery consuption. It would suck those six AA batteries dry in about 3-4 hours, depending on if you left the gun on all the time while playing. To add to this. there was no way to use an AC adapter with the gun.

Another Nintendo "blooper" was the SNES mouse. In 1992, Nintendo released the Super NES Mouse to try to bring PC gaming to the SNES. This device however ended up being mostly used for the "game" that came with it, Mario Paint. Mario Paint was,in fact, an interesting cart. It was much like many popular PC art programs of today; different brushes, flood fill, spray paint, and the like. One unique thing about Mario Paint was that it allowed players to create music, using a strange interface;it consisted of four music lines printed on sheet music. Using different symbols such as mushrooms, fire flowers, etc. The problem with Mario Paint was that you could only save one file on it so if you were a serious artist, you really couldn't produce a lot of artwork.

Mario paint may have been good for the kiddies or those just looking to play around with an art program, but it was by no means for someone interested in doing "serious" computer artwork.

Then we move on to the Nintendo 64.The N64 really has the least of the peripheral troubles compared to the earlier systems. The only major peripheral failure in Nintendo's 64 history has been the 64DD, which was never released in the U.S or Europe. The Idea was to find a strong medium between cartrigde and CD. Carts have a disadvantage because of their low storage capacity, but CD's on the other hand take forever to load so the 64DD would use disks. the disks were called Mo's which could hold as much as a CD and almost as a cart could( might have formed the gamecubes 1.5 Gb optical disks ). By compromising, Nintendo was thought then to have found the perfect medium for storing their materials. Even though it was a great idea, the 64DD never really caught on in Japan and eventually Nintendo gave up the system/peripheral and refunded the price in full to the consumers who actually did support the new idea.

The Gameboy Advance did really follow the Ideas of the Gameboy ( and Color ) The numerous Peripherals were in the shops from third party's as in the reign of the GB and the GBC, the light's and the battery adapters seem to sell well.
Every game series has just about donned a game on to the GBA, they seem to port over games or make new ones and stick an Advance on it, the words of Duke Nukem advance, Sonic Advance, Driver Advance and the soon to be Halo Advance, Grand theft auto 3 advance and Mario Advance 3. I wouldn't be surprised If there was going to be a Super Monkey Ball Advance in the Next year.
No real Nintendo failures have come to light on this handheld console, but the Blaze TV tuner which allows you to watch TV on your GBA, may be really successful or will be a failure.

The Nintendo Gamecube, Nintendo's latest console, has appeared to be fault free, but the lack of a DVD player, when your competitors have one is a major loss, still Nintendo does not consider this to be a problem. This would be resolved If they decide to release the Panasonic Q Nintendo Gamecube over here, but I don't think they will any time soon. It would be great to see a Mario Mega collection released with every Mario game like the oncoming Sonic Mega Collection or a Game with ports of Mario kart, 64, Golf and Tennis, Legend Of Zelda OOT and Majora's mask on one Disk and Conkers Bad Fur day, Perfect Dark, Banjo Kazooie and tooie, and Goldeneye on another disk that would be awesome, and released for £40 would sell well.

The Failures and Opinions I have suggested are hust a few of the failures that Nintendo has experienced, but all of them have taught Nintendo and us Mutually, valuable lessons for the future.

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