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I found myself hypnotically engaged in playing these titles, I had never played any game where I was so engrossed. And I think I may know why. In modern day games it strikes me that developers are becoming somewhat complacent with regards to the difficulty that they set their games at. Whilst we are still being spoon-fed so called AAA titles, we are being deceived….
The last game I really played was Return To Castle Wolfenstein, I concede that it was very challenging, the enemies were incredibly smart, and the missions were long. The game was a masterstroke of first person gaming, it may be superseded in the eyes of some by Medal Of honour Allied Assault, but I have not played that, so I cannot judge.
I felt the difficulty of Wolfenstein with every door opened and every enemy encountered, even on easy mode I had no easy time of navigating each expansive mission. However I was able to cope, not necessarily because my eyes were sharp and my wits even sharper, although I would like to think so. But because when I died I did not return to the start of Mission 1: objective 1.
If I felt the overwhelming presence of an omnipresent danger I hit F5, the good old AutoSave. How many times I hit that button I cannot possibly recount, whether that makes me a bad gamer, I cannot say, it is a feature that is included, so I suppose it is not cheating.
These days we hear phrases like Hardcore gamer thrown around as if it still really has a redeeming quality. There are hard games that are still released these days, if a little few and far between. The difficulty is not allowed to supersede the ability of the casual gamer in this industry, after all if the prime gaming demographic cannot feel the excitement of completing a game, perhaps they will stop buying games. A concept which, defies the principles of videogames entirely.
If you have played games like Contra 3 (or Super Probetector by its European name), Final Fight, Battletoads or Streets of Rage then you will know just how dam hard games were during the last gaming age. On my first shot of Contra 3 I didn’t even get 1/3rd of the way through the first level. Enemies are constantly being respawned, and boss creatures are built to be as terribly hard and frustrating to beat as possible. It was a coin op age, a chance to steal as much of your cash as possible.
Games of this era don’t take defensive players with quicksaves to beat; they require practice, skill and finger dexterity. Games of this calibre are all but forgotten, and the gamers who beat them uncelebrated. If you want to be a hardcore gamer, mastery of these games of a bygone era are the only proof I need. I’m going for a shower.
Thanks for reading.
SR must have missed it.
I have a SNES emulator for my PC with such great games on.
You're right though, the save (and auto save) has killed off all the skill required to win a game.
Mm, Perfect Dark, and SSBM..
I need more Smash Trophies..
Reminds me, I have to be up at 9:30. Damnit.
I found myself hypnotically engaged in playing these titles, I had never played any game where I was so engrossed. And I think I may know why. In modern day games it strikes me that developers are becoming somewhat complacent with regards to the difficulty that they set their games at. Whilst we are still being spoon-fed so called AAA titles, we are being deceived….
The last game I really played was Return To Castle Wolfenstein, I concede that it was very challenging, the enemies were incredibly smart, and the missions were long. The game was a masterstroke of first person gaming, it may be superseded in the eyes of some by Medal Of honour Allied Assault, but I have not played that, so I cannot judge.
I felt the difficulty of Wolfenstein with every door opened and every enemy encountered, even on easy mode I had no easy time of navigating each expansive mission. However I was able to cope, not necessarily because my eyes were sharp and my wits even sharper, although I would like to think so. But because when I died I did not return to the start of Mission 1: objective 1.
If I felt the overwhelming presence of an omnipresent danger I hit F5, the good old AutoSave. How many times I hit that button I cannot possibly recount, whether that makes me a bad gamer, I cannot say, it is a feature that is included, so I suppose it is not cheating.
These days we hear phrases like Hardcore gamer thrown around as if it still really has a redeeming quality. There are hard games that are still released these days, if a little few and far between. The difficulty is not allowed to supersede the ability of the casual gamer in this industry, after all if the prime gaming demographic cannot feel the excitement of completing a game, perhaps they will stop buying games. A concept which, defies the principles of videogames entirely.
If you have played games like Contra 3 (or Super Probetector by its European name), Final Fight, Battletoads or Streets of Rage then you will know just how dam hard games were during the last gaming age. On my first shot of Contra 3 I didn’t even get 1/3rd of the way through the first level. Enemies are constantly being respawned, and boss creatures are built to be as terribly hard and frustrating to beat as possible. It was a coin op age, a chance to steal as much of your cash as possible.
Games of this era don’t take defensive players with quicksaves to beat; they require practice, skill and finger dexterity. Games of this calibre are all but forgotten, and the gamers who beat them uncelebrated. If you want to be a hardcore gamer, mastery of these games of a bygone era are the only proof I need. I’m going for a shower.
Thanks for reading.