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also games could use part cel shading, ie, you play most of the game using ur standard polygons or spritesm, and maybe for one level or something you get warped into a kind of cartoonish land whereby everything is cel shaded????????
what do u all think????, would you be horrified is mario became cel shaded????????
Can't believe I said that...
I think cel shaded mario would work fairly well, the idea sounds better than zelda did at first. I think mario's style has changed so much across all his releases since donkey kong that it's hard to pin him down to anything specific anyway. Then again, you could say the same thing about zelda.
I don't think Timesplitters 2 is cel-shaded though...? The only FPS I know of that is is that XIII game... And people at one point thought Zelda would employ a part cel-shaded, part-realistic two world system. (OOT had 2 worlds, adult and child, and the SNES Zelda had the normal world and the 'dark' world, so another 2 world game seemed a possibility) That idea would have been really innovative, if very difficult to implement... Still, I don't see why something like that couldn't happen, maybe even do a game like that Roger Rabbit film (anyone remember that) where certain characters (like the 'Toons' were in the film) are cel-shaded, while others look realistic. It could work.
also games could use part cel shading, ie, you play most of the game using ur standard polygons or spritesm, and maybe for one level or something you get warped into a kind of cartoonish land whereby everything is cel shaded????????
what do u all think????, would you be horrified is mario became cel shaded????????