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"What MoJo would like from a game"

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Sat 17/08/02 at 18:59
Regular
Posts: 787
I love films, especially those of the action persuasion. If there's something better than Arnie or Bruce Willis gunning down terrorists, one after another like a giant duck shoot - then I haven't seen it.

John Woo films see people diving in slow motion, blasting shot after shot from their akimbo Berettas, and great hand to hand combat. People die from one, just ONE, shot, as everyone involved is an excellent marksman, and people who get knocked down get back up to re-join the fight.

So why, oh why, do game developers have so much trouble converting this to the gaming world?

Sometime last year I bought Kingpin, after getting the urge to play it again after all those years without it. I can still remember all the hype about its gritty realism. Why then, when I loaded it up to see if it was as good as I remembered, could I shoot a man in the head, and see him still standing. Shoot him directly in the head again, and he keeps shooting at me. Only when I shoot him three or four times in the face does he drop to the floor. You call that realistic? Pft.

OK, so I had been playing Soldier Of Fortune before hand, and that WAS realistic. But it wasn't what I wanted. Sure, you could finally put people down with one bullet, but if you didn't hit a vital area, they'd just start shooting at you again.

Watch any action film. A guy sprays his sub machine gun (or in Arnie's case, his industrial sized machine gun) and five or six guys fly backwards, blood packs sending splatter everywhere. Spray your gun in any first person shooter, and half the bullets hit the floor, the other half just wound the people you're aiming at. I don't want that. I want my one machine gun to be able to take out 50 guys in under a minute, not waste 5 bullets on each guy. You call that action? I call it tedium. I want to be able to run around with two guns, putting people down with one or two shots each. I want to be able to duck behind a table I've just over turned. I want to be able to stick my gun around the side of that table and spray the bad guys with bullets without even seeing where I'm shooting. It happens in EVERY action film, so why not in every action game?

Take Max Payne for instance. Excellent game, everyone knows that. They claimed it was the closest you could get to being in an action film, and that was true, it WAS the closest you could get. But not close enough. How many times do you see Bruce Willis simply run into a room (always running, never walking) and proceed to shoot everyone while standing up? It just doesn't work that way. They run in, make a dive for a table, get covered in broken glass from the many bottles and breakable objects that litter the room, stick their gun around a corner and blast away. They reload in record time, then make a run to the next object they can use to shield themselves from the onslaught of hot lead. As they run they crouch, making themselves a smaller target, and fire randomly in the general direction of the bad guys. They reach their next hidey hole and grab a bigger weapon from one of the fresh corpses and proceed to empty it into yet more bad guys. People sneak up from behind, meaning our hero has to move since the table that once protected him has become an obstacle in the way of fleeing from bullets. They grab a bottle of liquor and use it as an improv grenade, engulfing a group of bad guys in flames, who run around screaming as their hair and nails melt.

In the end, the hero is almost dead but has managed to avoid the incredible amount of bullets that were flying over their head. They might have taken a round in the shoulder or something, but it's nothing a needle and a thread can't fix, because after all, they're the hero and "dead hard"

So... think about what I just typed, and tell me the last time you EVER saw that in a game. Max Payne, you say? No, not Max Payne. Max Payne sees you running into a room, dodging bullets (which even if they do hit you, don't kill you, not even if you take them in the chest or head) and running around in circles, strafing around the bad guys as you shoot them repeatedly in the head and chest till they finally die. That, my friends, does NOT happen in an action film. What I described earlier happens in action films. This, this happens in computer games and perhaps the cheapy films Channel 5 show

Why can't developers watch classics like Die Hard, Commando, Total Recall, Predator, and see how a hero SHOULD take out an entire army single handedly. Not by circle strafing. Not by wearing armour which can somehow protect you from an explosion. Not by taking fifty bullets in the head, and still being able to run and jump, and finding a "med kit" which magically heals you. Not by setting people on fire, and only a few flames appear before they die.... and blood appears. Not by shooting people in the arms so they scream in pain. Not by only being able to crawl at the speed of a snail. Not by shooting people in the chest ten times before they drop dead.

MoJo wants hard hitting action, intense shoot outs where one mistake can be the end of you. I don't want realism, I want action films. I want to be able to stick my gun over a table or around a corner and blast randomly. I want to be able to dive for cover, like Max Payne only better. I want to be able to tip over objects so I can hide behind them. I want to be able to spray a room with a gun and see nothing but corpses, not people hopping on one leg because you shot their other one. I want people to die from one shot ANYWHERE on their body other than arms and legs. I don't want people to die from being shot in the leg a certain amount of times, I want them to crawl along the floor, bleeding, trying to reach their gun so they can start shooting again. I want to be able to walk up to those people, stand over them, deliver a witty one liner then open up their skull with a bullet, or just shoot them in the legs again and again and again, hearing them scream in pain and beg for mercy. Soldier Of Fortune and Goldeneye - shoot a guy in the leg or arm more than once or twice and they die... Excuse me? Did they suddenly have a heart attack? Did they lose the will to live? I don't want that.

Will I ever get a game like this? Not likely, not until developers realise that standing in a room shooting at people is NOT action. It's boring. Action is evident in action films, so please, go watch them, then make a game I want to play, not another game with armour, rocket launchers, laser guns and all that nonsense. I want dual pistols, Uzis, AK47s and M16s. I want them to look and SOUND good, like in the films. I want them to be overly powerful, not realistic. I don't want a mess like Soldier Of Fortune 2, I want an ACTION game, not a sneaking around game. If I wanted to sneak around, I'd break into my school and try staying hidden from the janitors.

I want to re-create scenes from Die Hard, Under Siege and all the Arnie classics. I do not, do NOT, want to stand in a room with a make believe gun, taking bullet after bullet directly in the head, whilst putting bullet after bullet into other people's heads and having them still come after me.

Game creators, I have set you a challenge - go do it, before I set Stryke on you
Wed 21/08/02 at 16:38
Posts: 0
Nice. Good work again, Mojo. And........I don't vote for anyone. So, no vote.
Tue 20/08/02 at 19:50
Regular
"That's right!"
Posts: 10,645
Holy mother of Jebus, this was one of those spur of the moment things... wrote it in like five minutes, and it's won! Cheers Snuggers, this has made a pretty pap day very good indeed

(PS - Vote MoJo)

;-)
Sat 17/08/02 at 21:58
Regular
Posts: 10,364
You like John Woo movies hey? Dead To Rights is the game your looking for then, coming out on xbox soon!
Sat 17/08/02 at 18:59
Regular
"That's right!"
Posts: 10,645
I love films, especially those of the action persuasion. If there's something better than Arnie or Bruce Willis gunning down terrorists, one after another like a giant duck shoot - then I haven't seen it.

John Woo films see people diving in slow motion, blasting shot after shot from their akimbo Berettas, and great hand to hand combat. People die from one, just ONE, shot, as everyone involved is an excellent marksman, and people who get knocked down get back up to re-join the fight.

So why, oh why, do game developers have so much trouble converting this to the gaming world?

Sometime last year I bought Kingpin, after getting the urge to play it again after all those years without it. I can still remember all the hype about its gritty realism. Why then, when I loaded it up to see if it was as good as I remembered, could I shoot a man in the head, and see him still standing. Shoot him directly in the head again, and he keeps shooting at me. Only when I shoot him three or four times in the face does he drop to the floor. You call that realistic? Pft.

OK, so I had been playing Soldier Of Fortune before hand, and that WAS realistic. But it wasn't what I wanted. Sure, you could finally put people down with one bullet, but if you didn't hit a vital area, they'd just start shooting at you again.

Watch any action film. A guy sprays his sub machine gun (or in Arnie's case, his industrial sized machine gun) and five or six guys fly backwards, blood packs sending splatter everywhere. Spray your gun in any first person shooter, and half the bullets hit the floor, the other half just wound the people you're aiming at. I don't want that. I want my one machine gun to be able to take out 50 guys in under a minute, not waste 5 bullets on each guy. You call that action? I call it tedium. I want to be able to run around with two guns, putting people down with one or two shots each. I want to be able to duck behind a table I've just over turned. I want to be able to stick my gun around the side of that table and spray the bad guys with bullets without even seeing where I'm shooting. It happens in EVERY action film, so why not in every action game?

Take Max Payne for instance. Excellent game, everyone knows that. They claimed it was the closest you could get to being in an action film, and that was true, it WAS the closest you could get. But not close enough. How many times do you see Bruce Willis simply run into a room (always running, never walking) and proceed to shoot everyone while standing up? It just doesn't work that way. They run in, make a dive for a table, get covered in broken glass from the many bottles and breakable objects that litter the room, stick their gun around a corner and blast away. They reload in record time, then make a run to the next object they can use to shield themselves from the onslaught of hot lead. As they run they crouch, making themselves a smaller target, and fire randomly in the general direction of the bad guys. They reach their next hidey hole and grab a bigger weapon from one of the fresh corpses and proceed to empty it into yet more bad guys. People sneak up from behind, meaning our hero has to move since the table that once protected him has become an obstacle in the way of fleeing from bullets. They grab a bottle of liquor and use it as an improv grenade, engulfing a group of bad guys in flames, who run around screaming as their hair and nails melt.

In the end, the hero is almost dead but has managed to avoid the incredible amount of bullets that were flying over their head. They might have taken a round in the shoulder or something, but it's nothing a needle and a thread can't fix, because after all, they're the hero and "dead hard"

So... think about what I just typed, and tell me the last time you EVER saw that in a game. Max Payne, you say? No, not Max Payne. Max Payne sees you running into a room, dodging bullets (which even if they do hit you, don't kill you, not even if you take them in the chest or head) and running around in circles, strafing around the bad guys as you shoot them repeatedly in the head and chest till they finally die. That, my friends, does NOT happen in an action film. What I described earlier happens in action films. This, this happens in computer games and perhaps the cheapy films Channel 5 show

Why can't developers watch classics like Die Hard, Commando, Total Recall, Predator, and see how a hero SHOULD take out an entire army single handedly. Not by circle strafing. Not by wearing armour which can somehow protect you from an explosion. Not by taking fifty bullets in the head, and still being able to run and jump, and finding a "med kit" which magically heals you. Not by setting people on fire, and only a few flames appear before they die.... and blood appears. Not by shooting people in the arms so they scream in pain. Not by only being able to crawl at the speed of a snail. Not by shooting people in the chest ten times before they drop dead.

MoJo wants hard hitting action, intense shoot outs where one mistake can be the end of you. I don't want realism, I want action films. I want to be able to stick my gun over a table or around a corner and blast randomly. I want to be able to dive for cover, like Max Payne only better. I want to be able to tip over objects so I can hide behind them. I want to be able to spray a room with a gun and see nothing but corpses, not people hopping on one leg because you shot their other one. I want people to die from one shot ANYWHERE on their body other than arms and legs. I don't want people to die from being shot in the leg a certain amount of times, I want them to crawl along the floor, bleeding, trying to reach their gun so they can start shooting again. I want to be able to walk up to those people, stand over them, deliver a witty one liner then open up their skull with a bullet, or just shoot them in the legs again and again and again, hearing them scream in pain and beg for mercy. Soldier Of Fortune and Goldeneye - shoot a guy in the leg or arm more than once or twice and they die... Excuse me? Did they suddenly have a heart attack? Did they lose the will to live? I don't want that.

Will I ever get a game like this? Not likely, not until developers realise that standing in a room shooting at people is NOT action. It's boring. Action is evident in action films, so please, go watch them, then make a game I want to play, not another game with armour, rocket launchers, laser guns and all that nonsense. I want dual pistols, Uzis, AK47s and M16s. I want them to look and SOUND good, like in the films. I want them to be overly powerful, not realistic. I don't want a mess like Soldier Of Fortune 2, I want an ACTION game, not a sneaking around game. If I wanted to sneak around, I'd break into my school and try staying hidden from the janitors.

I want to re-create scenes from Die Hard, Under Siege and all the Arnie classics. I do not, do NOT, want to stand in a room with a make believe gun, taking bullet after bullet directly in the head, whilst putting bullet after bullet into other people's heads and having them still come after me.

Game creators, I have set you a challenge - go do it, before I set Stryke on you

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