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"Self-created Longevity"

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Wed 14/08/02 at 00:19
Regular
Posts: 787
What could be added to or included in a game that would extend it's longevity?

Well, I had an idea which would definately do this, but I'm not sure if it's techniquely possible, but maybe in the future of gaming it will be. (?)

Take the innercity drive-em-up "Wreckless" as an example. There's 20 missions altogether, but when you've completed them once or twice and bettered your best times and scores, you find yourself wanting more missions, but alas they aren't forthcoming. You're left gazing at a vast, detailed and largely unexplored city with no more new missions to play. It seems such a waste, especially when the graphics are as amazing as they are on Wreckless.

So then I thought: wouldn't it be cool if the player could create his own mini-missions and officially save them to the game.

For example, perhaps a basic self-created mini-game would be: *Destroy 20 Buses within a 5:00 minute Time Limit*. You could create this mini-game, name it, type in a brief description of the mission objective, and then save it to the mission list and hey presto! - a new mission!

Obviously you wouldn't be able to create anything which goes beyond the actual game engine and gameplay mechanics of the game in question.

Will this kind of self-created longevity ever be possible in the future? That is to say: games which invite the player to use his imagination and add his own input into an evolving game. Perhaps this user-friendly edit function would be unlocked on the completion of the standard game.

If it did become a reality, gamers would be able swap mini-games via memory cards in a similar way that they can now play on someone else's personally designed course on Tony Hawks. Games such as Wreckless would certainly have their lifespans greatly improved if such in-game customisation was included. - Just a thought I had.......
Thu 15/08/02 at 12:29
Regular
Posts: 760
Being able to create your own mini games on Wreckless would certainly improve matters. If only!
Wed 14/08/02 at 22:19
Regular
Posts: 9,848
It's fun coming back to games and playing them your own way.

(I wrote a post about "Toying with games" a while back).

It's not just setting challenges. Depending on the nature of the game, you can do all sorts.
One example is playing with the guard AI on Perfect Dark.

Shoot one in the arm and then put the cloaking device on.
You then hear "where did she go?", as the guard blindly looks around.
Wed 14/08/02 at 00:28
Regular
Posts: 18,185
It is a clever idea, maybe future GTA games should look into it or the forthcoming Star Wars bounty hunter.

You play as Jango Fett, you can explore 6 large areas and wreck the place GTA style :D

I like the idea of building your own level like in Timesplitters, maybe they should let you make custom game ideas.
Wed 14/08/02 at 00:19
Regular
Posts: 3,182
What could be added to or included in a game that would extend it's longevity?

Well, I had an idea which would definately do this, but I'm not sure if it's techniquely possible, but maybe in the future of gaming it will be. (?)

Take the innercity drive-em-up "Wreckless" as an example. There's 20 missions altogether, but when you've completed them once or twice and bettered your best times and scores, you find yourself wanting more missions, but alas they aren't forthcoming. You're left gazing at a vast, detailed and largely unexplored city with no more new missions to play. It seems such a waste, especially when the graphics are as amazing as they are on Wreckless.

So then I thought: wouldn't it be cool if the player could create his own mini-missions and officially save them to the game.

For example, perhaps a basic self-created mini-game would be: *Destroy 20 Buses within a 5:00 minute Time Limit*. You could create this mini-game, name it, type in a brief description of the mission objective, and then save it to the mission list and hey presto! - a new mission!

Obviously you wouldn't be able to create anything which goes beyond the actual game engine and gameplay mechanics of the game in question.

Will this kind of self-created longevity ever be possible in the future? That is to say: games which invite the player to use his imagination and add his own input into an evolving game. Perhaps this user-friendly edit function would be unlocked on the completion of the standard game.

If it did become a reality, gamers would be able swap mini-games via memory cards in a similar way that they can now play on someone else's personally designed course on Tony Hawks. Games such as Wreckless would certainly have their lifespans greatly improved if such in-game customisation was included. - Just a thought I had.......

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