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"Too many of one genre?"

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Wed 28/05/08 at 10:51
Moderator
"possibly impossible"
Posts: 24,985
The first complaint levelled at the current generation of consoles is that there are far too many FPS games. Can you have too many FPS games? I would say that if they're all good and provide something different then the answer is probably 'no'.

Despite having Halo 3, Frontlines, Resistance FOM, COD4, Timeshift, UT3 to name a few, I'm still excited by Battlefield Bad Company.

The danger is that smaller games might get swallowed up by the bigger names, all vying for space on the shelves and homes of gamers. Timeshift, for instance, is great fun and the time reversing powers are quite cool, but as it got an average of 70% in reviews it seems to be unfortunately passed by.

There are advantages for the gamer, these games like Timeshift and Frontlines can be picked up quite cheaply now and they're even more worthy of your attention at the lower prices, but the genre in particular seems to suffer from being overly populated on both 360 and PS3.

Some genres suffer from the opposite, arcade racers aren't that well supported, with coders seeming to favour the more realistic racing games. Now I prefer not to have to spend 3 years perfecting my driving on a game and would rather burn around the corner at top speed in Burnout or PGR 3.

There are also not that many 'old school' style games, probably because they don't sell as well. Nintendo tend to be a bit more daring with these as with many of their other games, but even the Wii suffers from a glut of similar games as developers take the 'easy' option of lots of Wii-remote waving minigames. Surprisingly, the FPS genre is quite under-supported on Wii despite the few games that get the control system right actually being very playable. Just play the latest Metroid and tell me that FPS games won't work on Wii.
Sun 01/06/08 at 23:53
Moderator
"possibly impossible"
Posts: 24,985
Mad World certainly does look good, been following it on IGN and C&VG since rumours started flying.
Sun 01/06/08 at 17:25
Regular
Posts: 14,117
I was chatting to a mate about this the other day - the Wii seems to have far too many "party games". Because that's pretty much all there is, that's all people buy. Because that's all people buy, that's all developers make. It's a vicious circle and one that's a pain in the bum.

I'd love to play Halo 3 and GTA 4, however, give the amount of time I play games now, I can't justify the expense of buying another console. The Wii's lack of graphical power mean that it's never going to get a port of the X360 or PS3 versions of games like these.

Buy why not develop a game for it? Like the GTA they did for the PSP. Surely there's enough Wii owners out there who would buy it? I know I would.

That's why I'm hoping games like The Conduit and Mad World get made well, get published and get bought.

Developers and publishers are going to work on what sells. Or at least, what they think will sell. Unfortunately, they don't seem to be prepared to take a risk with mature content on the Wii, so we end up with countless versions of "Cheggers party tour" or whatever the hell it's called.

On other machines, my general stereotype (through not owning either and so not looking into things properly) is that if I want FPS and driving games, I get a 360. If I want RPG games, then I get a PS3. I have no idea how true that is, but that's my current view.

The only way is to own each consoles. Until they all get together and create one unified platform, of course...
Wed 28/05/08 at 10:51
Moderator
"possibly impossible"
Posts: 24,985
The first complaint levelled at the current generation of consoles is that there are far too many FPS games. Can you have too many FPS games? I would say that if they're all good and provide something different then the answer is probably 'no'.

Despite having Halo 3, Frontlines, Resistance FOM, COD4, Timeshift, UT3 to name a few, I'm still excited by Battlefield Bad Company.

The danger is that smaller games might get swallowed up by the bigger names, all vying for space on the shelves and homes of gamers. Timeshift, for instance, is great fun and the time reversing powers are quite cool, but as it got an average of 70% in reviews it seems to be unfortunately passed by.

There are advantages for the gamer, these games like Timeshift and Frontlines can be picked up quite cheaply now and they're even more worthy of your attention at the lower prices, but the genre in particular seems to suffer from being overly populated on both 360 and PS3.

Some genres suffer from the opposite, arcade racers aren't that well supported, with coders seeming to favour the more realistic racing games. Now I prefer not to have to spend 3 years perfecting my driving on a game and would rather burn around the corner at top speed in Burnout or PGR 3.

There are also not that many 'old school' style games, probably because they don't sell as well. Nintendo tend to be a bit more daring with these as with many of their other games, but even the Wii suffers from a glut of similar games as developers take the 'easy' option of lots of Wii-remote waving minigames. Surprisingly, the FPS genre is quite under-supported on Wii despite the few games that get the control system right actually being very playable. Just play the latest Metroid and tell me that FPS games won't work on Wii.

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