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One's of note are "Max Payne Vs. Groundskeeper Willy", "Soldier of Fortune Vs. Wheel of Fortune", "L337sp34k Vs TALKING IN CAPS", and “Tony Hawk Vs. Steven Hawking".
They make a refreshing change from the "meh GF4 4200Ti Vs j00 Radeon 8500" nonsense we're all used to in Forumland.
Having Force Powers vs. Having an Army of Clones
Double Barrelled Shotgun vs. Double Whopper with Cheese
Force Commander vs. Poking Your Eye Out with a Stick
Cliffy B. vs. L-Shaped Tetris Block
Arf! And my choices:
1) Gotta be the Force Powers (as long as the lightsaber comes with them)
2) Well, you can't really kill people in an amusing and gruesome manner with a Double Whopper with Cheese...oh wait...
3) Do you really need to ask? *resumes sharpening stick*
4) I would go for Cliffy, but he doesn't tessellate properly.
"... shaithis: We know that they were working on TF2 at one point. They released screenshots. They showed off movies. It even had a name: TeamFortress 2: Brotherhood of Arms.
Fargo: He ain't heavy. He's my brother.
shaithis: But then, suddenly, TeamFortress 2 disappeared! It's gone MIA.
Fargo: Well, certainly, the success of Counter-Strike probably made them re-think the game. CS has many times more people playing it than even TeamFortress pulled in at its height--
shaithis: Shut up! SHUT UP! Counter-Strike is but a pale shadow of the glory known as TeamFortress. It's a bunch of BORING weapons that all shoot bullets; a supposed "realistic" theme that's bears no resemblance to real life, and a "class" system that encourages no defence or support positions, only offence! There's no strategy, it's just deathmatch where 90% of the players get to spend 90% of their time sitting around waiting. TeamFortress was about a skilled offence making focused, targeted attacks on an enemy's base, weakening a flank and moving in for the kill, while a talented team of defenders kept their own base safe. It was strategic, it was civilized, it was beautiful. BEAUTIFUL, I TELL YOU!
Fargo: You know what? I'm behind you on this one. TeamFortress was a rich tapestry of cunning gameplay, built on top of a flexible codebase that could do anything from capture-the-flag to football. Gamers coming into the scene nowadays have no idea what they're missing. A sequel is ripe!
shaithis: To help argue our point, we've brought in a special guest. That's right, the original Heavy Gunner guy:
Fargo: He ain't heavy. He's -- oh wait, yes, yes he is. "
:D
Actually, the full "TF2 Vs CS2" is the funniest one I've seen on there!)
One's of note are "Max Payne Vs. Groundskeeper Willy", "Soldier of Fortune Vs. Wheel of Fortune", "L337sp34k Vs TALKING IN CAPS", and “Tony Hawk Vs. Steven Hawking".
They make a refreshing change from the "meh GF4 4200Ti Vs j00 Radeon 8500" nonsense we're all used to in Forumland.
Having Force Powers vs. Having an Army of Clones
Double Barrelled Shotgun vs. Double Whopper with Cheese
Force Commander vs. Poking Your Eye Out with a Stick
Cliffy B. vs. L-Shaped Tetris Block
Arf! And my choices:
1) Gotta be the Force Powers (as long as the lightsaber comes with them)
2) Well, you can't really kill people in an amusing and gruesome manner with a Double Whopper with Cheese...oh wait...
3) Do you really need to ask? *resumes sharpening stick*
4) I would go for Cliffy, but he doesn't tessellate properly.
"... shaithis: We know that they were working on TF2 at one point. They released screenshots. They showed off movies. It even had a name: TeamFortress 2: Brotherhood of Arms.
Fargo: He ain't heavy. He's my brother.
shaithis: But then, suddenly, TeamFortress 2 disappeared! It's gone MIA.
Fargo: Well, certainly, the success of Counter-Strike probably made them re-think the game. CS has many times more people playing it than even TeamFortress pulled in at its height--
shaithis: Shut up! SHUT UP! Counter-Strike is but a pale shadow of the glory known as TeamFortress. It's a bunch of BORING weapons that all shoot bullets; a supposed "realistic" theme that's bears no resemblance to real life, and a "class" system that encourages no defence or support positions, only offence! There's no strategy, it's just deathmatch where 90% of the players get to spend 90% of their time sitting around waiting. TeamFortress was about a skilled offence making focused, targeted attacks on an enemy's base, weakening a flank and moving in for the kill, while a talented team of defenders kept their own base safe. It was strategic, it was civilized, it was beautiful. BEAUTIFUL, I TELL YOU!
Fargo: You know what? I'm behind you on this one. TeamFortress was a rich tapestry of cunning gameplay, built on top of a flexible codebase that could do anything from capture-the-flag to football. Gamers coming into the scene nowadays have no idea what they're missing. A sequel is ripe!
shaithis: To help argue our point, we've brought in a special guest. That's right, the original Heavy Gunner guy:
Fargo: He ain't heavy. He's -- oh wait, yes, yes he is. "
:D
Actually, the full "TF2 Vs CS2" is the funniest one I've seen on there!)